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* Restrict an argument to 8 bits. Fixes the build on some architectures.IIMarckus2012-02-21
* Remove .tbl file. It is too hard to keep this in sync with textpre.awk.IIMarckus2012-02-21
* disasm of map sprite tile pattern loading code plus misc stuffYamaArashi2012-02-20
* disasm of remaining use item functionsYamaArashi2012-02-19
* fix some labels/comments regarding stat namesYamaArashi2012-02-18
* disasm of item use code for healing items, vitamins, evolution stones, TM's/H...YamaArashi2012-02-18
* fix battle status constant typoYamaArashi2012-02-16
* call $1372 -> call LoadMonDataBryan Bishop2012-02-14
* sanky's .tbl fileBryan Bishop2012-02-14
* more status ailment constantsBryan Bishop2012-02-14
* fix syntax errors in main.asmBryan Bishop2012-02-14
* disasm of options menuYamaArashi2012-02-12
* disasm of trainer info functionYamaArashi2012-02-11
* disasm of item menu and misc functionsYamaArashi2012-02-10
* disasm of pokemon menu functionYamaArashi2012-02-10
* disasm of some party menu related functionsYamaArashi2012-02-09
* disasm of pokedex codeYamaArashi2012-02-06
* changed function LoadPokemartInventory to LoadItemListYamaArashi2012-02-06
* corrected the name of a constant to reflect its wider usesYamaArashi2012-02-06
* added some constantsYamaArashi2012-02-06
* added some comments/labels to Pokemon Center codeYamaArashi2012-02-05
* disasm of pokemart codeYamaArashi2012-02-05
* disasm of code used in item menus and other menusYamaArashi2012-02-05
* disasm of number printing functions and other minor changesYamaArashi2012-02-04
* disasm of misc functionsYamaArashi2012-02-03
* disasm of some menu codeYamaArashi2012-02-02
* disasm of misc stuff (mostly pokemart related)YamaArashi2012-02-02
* disasm of more battle animation codeYamaArashi2012-02-01
* disasm of some battle animation codeYamaArashi2012-01-31
* incorporate slot machine map into main.asmBryan Bishop2012-01-30
* Added a tilemapAdam@Adam-PC.csueastbay.edu2012-01-30
* remove some small incbinsBryan Bishop2012-01-30
* tool to sort INCBINs by interval lengthBryan Bishop2012-01-30
* extract spritesheets into .2bpp filesBryan Bishop2012-01-29
* use zero-padded values in base statsBryan Bishop2012-01-28
* remove 1123 bytes from the end of bank $1cBryan Bishop2012-01-28
* remove 6870 bytes from the end of bank $18Bryan Bishop2012-01-28
* remove 8427 bytes from the end of bank $17Bryan Bishop2012-01-28
* remove 6726 bytes from the end of bank $16Bryan Bishop2012-01-28
* remove 5557 bytes from the end of bank $15Bryan Bishop2012-01-28
* remove 5566 bytes from the end of bank $14Bryan Bishop2012-01-28
* remove 7281 bytes from the end of bank $12Bryan Bishop2012-01-28
* remove 3497 bytes from bank $11Bryan Bishop2012-01-28
* remove 1080 bytes from the end of bank FBryan Bishop2012-01-28
* remove 950 bytes from the end of bank 3Bryan Bishop2012-01-28
* remove 161 bytes from the end of bank 5Bryan Bishop2012-01-28
* remove 824 bytes from the end of bank 6Bryan Bishop2012-01-28
* remove 4926 bytes from the end of bank 7Bryan Bishop2012-01-28
* remove 174 bytes from the end of bank 8Bryan Bishop2012-01-28
* clean up the final 1055 blank bank $e bytesBryan Bishop2012-01-28