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* add address output to analyze_texts find missing textsBryan Bishop2012-01-11
* analyze_texts to find missing texts in pokered.asmBryan Bishop2012-01-11
* insert $8 asm for SaffronHouse1Text2Bryan Bishop2012-01-11
* insert $8 asm for LavenderHouse2Text1 and CopycatsHouseF1Text3Bryan Bishop2012-01-11
* insert $8 asm for LavenderHouse1Text3 and LavenderHouse1Text4Bryan Bishop2012-01-11
* insert $8 asm for CeladonMansion1Text3 and Text4Bryan Bishop2012-01-11
* insert asm for CeladonMansion1Text1Bryan Bishop2012-01-11
* Merge.Bryan Bishop2012-01-11
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| * add end address to gbz80disasm output in a commentBryan Bishop2012-01-11
* | Merge.IIMarckus2012-01-10
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| * Predef 54, used for in‐game trades.IIMarckus2012-01-10
| * Use item names in object data.IIMarckus2012-01-10
* | lowercase two-byte ops that don't have paramsBryan Bishop2012-01-10
* | fix gbz80disasm for multi-byte opcode incrementationBryan Bishop2012-01-10
* | gbz80disasm stops at all unconditional jumps unless there's a missing labelBryan Bishop2012-01-10
* | Merge.Bryan Bishop2012-01-10
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| * Use constants in trainer object data.IIMarckus2012-01-10
| * $CD3D seems to be used only for trades, so document it as such.IIMarckus2012-01-10
* | romviz - make an image to show progressBryan Bishop2012-01-10
* | asm for SSAnne10Text8Bryan Bishop2012-01-10
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* added text_pretty_printer_at to analyze_textsBryan Bishop2012-01-10
* clean up Lab2Text2 asmBryan Bishop2012-01-10
* RockTunnel1 texts and update gbz80disasm to not handle $8Bryan Bishop2012-01-10
* asm for SSAnne8Text8Bryan Bishop2012-01-10
* texts for VermilionHouse1 and asmBryan Bishop2012-01-10
* asm for PewterHouse1Text1Bryan Bishop2012-01-10
* insert $8 asm for CeladonCityText7 after TX_FARBryan Bishop2012-01-10
* insert $8 asm for VermilionCityText5 after TX_FARBryan Bishop2012-01-10
* update analyze_texts to find missing $08sBryan Bishop2012-01-10
* pick some reasonable defaults for gbz80disasm op codesBryan Bishop2012-01-10
* prefer "jp hl" over "ld pc, hl" for $E9Bryan Bishop2012-01-10
* add GetMachineName address to gbz80disasmBryan Bishop2012-01-10
* remove excess newlinesBryan Bishop2012-01-10
* call $00b5 -> call CopyDataBryan Bishop2012-01-10
* remove empty INCBINs from pokered.asmBryan Bishop2012-01-10
* replace call $3e6d -> call PredefBryan Bishop2012-01-10
* Merge.Bryan Bishop2012-01-10
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| * call $2f9e -> call GetMonNameBryan Bishop2012-01-10
| * fix gbz80disasm line repetition bugBryan Bishop2012-01-10
| * implement two-byte op codes in gbz80disasmBryan Bishop2012-01-10
* | Fix typo: Lavendar → Lavender.IIMarckus2012-01-10
* | Fix typo: Lavendar → Lavender.IIMarckus2012-01-10
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* call $31cc -> call LoadTrainerHeaderBryan Bishop2012-01-10
* fix gbz80disasm pretty printer for non-08 scriptsBryan Bishop2012-01-10
* add has_outstanding_labels to gbz80disasmBryan Bishop2012-01-10
* replace call pointers with labels in gbz80disasmBryan Bishop2012-01-10
* call $3dd7 -> call Delay3Bryan Bishop2012-01-10
* call $35d6 -> call BankswitchBryan Bishop2012-01-10
* call $3927 -> call AddPokemonToPartyBryan Bishop2012-01-10
* remove trailing whitespaceBryan Bishop2012-01-10