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* Add Blue’s house map.IIMarckus2011-11-143-1/+115
* Minor cleanup.IIMarckus2011-11-131-7/+6
* Add Pallet Town map.IIMarckus2011-11-132-3/+271
* Add constants for direction of connections.IIMarckus2011-11-131-0/+5
* Add Red’s room map.IIMarckus2011-11-132-3/+56
* Fix pointerIIMarckus2011-11-131-3/+3
* Add Red’s House 1F map.IIMarckus2011-11-132-1/+104
* Add variant pics from other versions.IIMarckus2011-08-28311-0/+907
* Extract compressed pics into separate files.IIMarckus2011-08-28357-9/+1541
* Fill out the dictionary some more.IIMarckus2011-07-311-8/+90
* Add $58 to the dictionary.IIMarckus2011-07-311-3/+21
* Add missing label in dictionary.IIMarckus2011-07-311-1/+1
* Add Super Rod data.IIMarckus2011-07-311-1/+104
* Add Good Rod data.IIMarckus2011-07-301-1/+61
* Fill out the dictionary some more.IIMarckus2011-06-051-27/+107
* Add attack type multipliers (thx Sawakita)IIMarckus2011-06-051-1/+93
* Partially fill out the dictionary.IIMarckus2011-05-301-11/+72
* Start of the text engine.IIMarckus2011-05-301-4/+85
* It makes sense for widths to be in decimal.IIMarckus2011-05-301-2/+2
* First part of save file interpretation functions, thx Sawakita.IIMarckus2011-05-302-2/+194
* Basic attack animation functions.IIMarckus2011-04-112-3/+248
* Correct misplaced comment.IIMarckus2011-04-111-1/+1
* Function that copies the attack data to memory.IIMarckus2011-04-101-1/+18
* Add attack characteristics data.IIMarckus2011-04-102-20/+204
* Use Unicode characters, because they look nicerIIMarckus2011-04-091-6/+6
* expand interrupts and vectorsIIMarckus2011-04-091-2/+32
* Use human-readable names instead of memory addresses.IIMarckus2011-04-092-11/+16
* Remove unnecessary comments.IIMarckus2011-04-091-190/+190
* Fade-in / fade-out functions (thx Sawakita)IIMarckus2011-04-091-7/+106
* Filled out Oak's speech a bit more.IIMarckus2011-04-091-11/+65
* Let's not call things sprites when they aren't.IIMarckus2011-04-091-11/+11
* Add the function that moves pics left in Oak's speechIIMarckus2011-04-091-4/+28
* This function waits for a Vblank to go by.IIMarckus2011-04-091-15/+16
* add in a function from Oak's speechIIMarckus2011-04-091-3/+16
* Add Hide/Show data for maps.IIMarckus2011-03-201-1/+581
* Remove redrle on cleanIIMarckus2011-03-161-1/+1
* $0 is a valid tile in maps, even though $00 is the terminating byte.IIMarckus2011-03-161-8/+2
* Add trade monstersIIMarckus2011-03-131-1/+26
* Add evolutions / learned attacks. Thx SawakitaIIMarckus2011-02-192-1/+2180
* Split compressed town map into a separate include, and give it a labelIIMarckus2011-02-191-1/+7
* Add a makefile rule for redrleIIMarckus2011-02-191-0/+3
* Add redrle, a program to compress and decompress Town Map tilemapsIIMarckus2011-02-191-0/+134
* Add town map locations. Thanks once again to Sawakita.IIMarckus2010-12-272-1/+235
* Add map ID constantsIIMarckus2010-12-261-0/+39
* Sync with latest RGBDSIIMarckus2010-12-222-3/+4
* pokered.gbc should depend on constants.asmIIMarckus2010-12-201-1/+1
* Add tileset headers (thx Sawakita)IIMarckus2010-12-202-5/+153
* fix typo, thx SawakitaIIMarckus2010-12-031-1/+0
* minor comment improvementsIIMarckus2010-11-191-4/+5
* add oak's speechIIMarckus2010-11-191-1/+134