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* FreezeBurnParalyzeEffect and other various status stuff (from smkdan).stag0192012-03-221-2/+141
* JumpMoveEffect from smkdan's docs.stag0192012-03-221-1/+21
* MoreCalculateDamage (you pick a better name)...stag0192012-03-221-3/+67
* Some small CalculateDamage fixes.stag0192012-03-211-11/+11
* CalculateDamage routine from smkdan added.stag0192012-03-212-8/+112
* Expand hidden coin functions.IIMarckus2012-03-192-19/+109
* Expand the HiddenItems function.IIMarckus2012-03-181-7/+134
* romvisualizer should delete everything just to be sureBryan Bishop2012-03-161-0/+1
* romvisualizer updates for main.asm, common.asm, pokered.asmBryan Bishop2012-03-163-6/+22
* Add map header for Route 15 gatehouse 2F.IIMarckus2012-03-152-19/+84
* Random labels in place.stag0192012-03-151-9/+9
* Extra space in Makefile removed.stag0192012-03-151-1/+1
* Use labels instead of constant pointers for hidden items and hidden coins.IIMarckus2012-03-151-66/+68
* Fix case.IIMarckus2012-03-151-4/+4
* Replace magic numbers with item names for hidden objects that are items.IIMarckus2012-03-151-54/+54
* Replace pointers to GymStatues with labels.IIMarckus2012-03-141-14/+14
* Dump hidden objects.IIMarckus2012-03-141-2/+695
* Remove python shebangs.IIMarckus2012-03-1421-23/+2
* irc:// doesn't actually linkify in any context, so just list server/channel.IIMarckus2012-03-141-1/+1
* Revert python2 change, no systems actually have "python2" except Arch.IIMarckus2012-03-141-1/+1
* Another two random pointer byte difference from Red/Blue.stag0192012-03-071-5/+9
* Random Bank1D labels. Less byte differences in Blue.stag0192012-03-071-67/+115
* Pokemon overworld spritesstag0192012-03-073-2/+101
* Cries.stag0192012-03-071-3/+196
* Redfining predefs using macros: PREDEF and PREDEF_JUMP.Sanky2012-03-072-8/+22
* Specified python2 executable. (Some systems default to Python 3.)Sanky2012-03-068-16/+31
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| * MergeSanky2012-03-055-462/+412
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| * | Some graphics extracted.Sanky2012-02-266-14/+29
* | | List of maps with hidden objects.IIMarckus2012-03-051-1/+91
* | | Whitespace.IIMarckus2012-03-051-156/+158
* | | Add the code for gym statues.IIMarckus2012-03-051-1/+40
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* | Reformat the character table, as suggested by Sanky.IIMarckus2012-03-051-249/+250
* | Add "×" in text.IIMarckus2012-03-052-2/+3
* | More ¥.IIMarckus2012-03-041-17/+17
* | Use ¥ in text strings.IIMarckus2012-03-041-3/+3
* | Remove textpre.awk and link textpre.py to the build.IIMarckus2012-03-042-315/+1
* | Add textpre.py, a cleaner rewrite of textpre.awk in Python.IIMarckus2012-03-041-0/+332
* | Link to IRC channel in the readme.IIMarckus2012-03-041-0/+2
* | Replace redundant text labels (for Mart signs, etc.)IIMarckus2012-03-041-125/+53
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* More status screen disasmSanky2012-02-251-43/+122
* Both status screen pages disassembledSanky2012-02-251-8/+215
* Cleanup/update of status screen code so it can be merged inSanky2012-02-251-1/+146
* Restrict an argument to 8 bits. Fixes the build on some architectures.IIMarckus2012-02-211-1/+1
* Remove .tbl file. It is too hard to keep this in sync with textpre.awk.IIMarckus2012-02-211-90/+0
* disasm of map sprite tile pattern loading code plus misc stuffYamaArashi2012-02-202-15/+661
* disasm of remaining use item functionsYamaArashi2012-02-192-153/+792
* fix some labels/comments regarding stat namesYamaArashi2012-02-181-7/+7
* disasm of item use code for healing items, vitamins, evolution stones, TM's/H...YamaArashi2012-02-181-194/+1357
* fix battle status constant typoYamaArashi2012-02-161-1/+1
* call $1372 -> call LoadMonDataBryan Bishop2012-02-141-1/+1