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* Combine poke%.gbc build targets into a generalized one.yenatch2014-07-13
* Add image suffixes to the makefile.yenatch2014-07-11
* Remove inline comments in an object recipe.yenatch2014-07-11
* Reorganize makefile targets for clarity.yenatch2014-07-11
* Comment the makefile.yenatch2014-07-11
* Update INSTALL.mdU-Daniel-PC\Daniel2014-07-08
* Fix Makefile: .map and .symU-Fish-PC\Daniel2014-06-26
* S_SPRITEBUFFER0 static addressU-Fish-PC\Daniel2014-06-25
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-25
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-16
* Use macros to define predefs.yenatch2014-06-16
* Fix a typo in home/vcopy.asm.yenatch2014-06-16
* Rename predef functions so they aren't excessive in length.yenatch2014-06-16
* Remove generated "indirect jump" comments.yenatch2014-06-16
* Hall of Fame sram labels and related constants.yenatch2014-06-14
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-14
* Use MAX_LEVEL instead of 100/$64U-Fish-PC\Daniel2014-06-10
* Make each pitch/instrument its own macroU-Fish-PC\Daniel2014-06-10
* More music bank referencesU-Fish-PC\Daniel2014-06-10
* Clean up white spaceU-Fish-PC\Daniel2014-06-09
* Clean up music bank referencesU-Fish-PC\Daniel2014-06-09
* Merge branch 'master' of https://github.com/yenatch/pokeredU-Fish-PC\Daniel2014-06-09
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| * Space out monster constants to make gaps clearer.yenatch2014-06-06
| * Comment SGB packets.yenatch2014-06-06
| * Merge remote-tracking branch 'danny/master'yenatch2014-06-06
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| * | Explicit sections for pics, sprites and misc graphics.yenatch2014-05-31
| * | Split out joypad code from main.asm.yenatch2014-05-31
| * | Split more code out of home.asm.yenatch2014-05-31
| * | Use rgbasm -h to use halt without nops.yenatch2014-05-31
| * | Clean up bg map and palette fade code in home.asm.yenatch2014-05-31
| * | Split the text engine out of home.asm.yenatch2014-05-30
| * | Recomment some copy/video functions in home.asm.yenatch2014-05-30
| * | Split out joypad and overworld code from home.asm.yenatch2014-05-30
* | | Combine wave filesU-Fish-PC\Daniel2014-06-09
* | | Improve music command namesU-Fish-PC\Daniel2014-06-09
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* | Relabel a few missed map scripts and TheEndTextStringU-Fish-PC\Daniel2014-05-31
* | Remove duplicated dataU-Fish-PC\Daniel2014-05-31
* | Merge branch 'master' of https://github.com/yenatch/pokeredU-Fish-PC\Daniel2014-05-30
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| * Remove redundant dimensions in image filenames.yenatch2014-05-30
| * Dust off the makefile and prepare to build Yellow.yenatch2014-05-30
| * Use VRAM constants where applicable.yenatch2014-05-29
| * VRAM constants.yenatch2014-05-29
* | Fix IsDungeonMap commentsU-Fish-PC\Daniel2014-05-30
* | Label and comment BattleTransitionU-Fish-PC\Daniel2014-05-29
* | TM_28 in Cerulean scriptU-Fish-PC\Daniel2014-05-28
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* Use wOverworldMap in macros.yenatch2014-05-27
* Add macro TX_BCD for printing BCD numbers.yenatch2014-05-27
* More wOAMBuffer references.yenatch2014-05-27
* Remove most static wram addresses. Use labels instead.yenatch2014-05-26
* Don't hardcode wram sections (except for alignment).yenatch2014-05-26