| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Don't redundantly define sprite dimensions | U-Daniel-PC\Daniel | 2014-07-15 |
| | | | | | dimensions are defined in the .pic files | ||
| * | Update INSTALL.md | U-Daniel-PC\Daniel | 2014-07-08 |
| | | | | | | | - git no longer requires gettext by default (needed for "git submodule init") - Windows doesn't have sudo - pip mysteriously will not install png.py | ||
| * | Fix Makefile: .map and .sym | U-Fish-PC\Daniel | 2014-06-26 |
| | | | | | | The Makefile previously made the files '.map' and '.sym' instead of 'poke[red/blue].map' and 'poke[red/blue].sym' | ||
| * | S_SPRITEBUFFER0 static address | U-Fish-PC\Daniel | 2014-06-25 |
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| * | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 2014-06-25 |
| | | | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | ||
| * | Use macros for predef calls/jumps instead of static ids. | yenatch | 2014-06-16 |
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| * | Use macros to define predefs. | yenatch | 2014-06-16 |
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| * | Fix a typo in home/vcopy.asm. | yenatch | 2014-06-16 |
| | | | | | | This must have happened when the file got split out of home.asm. Since it was the first character on the line, it was interpreted as a label. | ||
| * | Rename predef functions so they aren't excessive in length. | yenatch | 2014-06-16 |
| | | | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway. | ||
| * | Remove generated "indirect jump" comments. | yenatch | 2014-06-16 |
| | | | | | The destination is obvious when using the predef macro. | ||
| * | Hall of Fame sram labels and related constants. | yenatch | 2014-06-14 |
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| * | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 2014-06-14 |
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| * | Use MAX_LEVEL instead of 100/$64 | U-Fish-PC\Daniel | 2014-06-10 |
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| * | Make each pitch/instrument its own macro | U-Fish-PC\Daniel | 2014-06-10 |
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| * | More music bank references | U-Fish-PC\Daniel | 2014-06-10 |
| | | | | | Now the AUDIO constants in audio.asm can be edited freely | ||
| * | Clean up white space | U-Fish-PC\Daniel | 2014-06-09 |
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| * | Clean up music bank references | U-Fish-PC\Daniel | 2014-06-09 |
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| * | Merge branch 'master' of https://github.com/yenatch/pokered | U-Fish-PC\Daniel | 2014-06-09 |
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| | * | Space out monster constants to make gaps clearer. | yenatch | 2014-06-06 |
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| | * | Comment SGB packets. | yenatch | 2014-06-06 |
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| | * | Merge remote-tracking branch 'danny/master' | yenatch | 2014-06-06 |
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| | * | | Explicit sections for pics, sprites and misc graphics. | yenatch | 2014-05-31 |
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| | * | | Split out joypad code from main.asm. | yenatch | 2014-05-31 |
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| | * | | Split more code out of home.asm. | yenatch | 2014-05-31 |
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| | * | | Use rgbasm -h to use halt without nops. | yenatch | 2014-05-31 |
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| | * | | Clean up bg map and palette fade code in home.asm. | yenatch | 2014-05-31 |
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| | * | | Split the text engine out of home.asm. | yenatch | 2014-05-30 |
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| | * | | Recomment some copy/video functions in home.asm. | yenatch | 2014-05-30 |
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| | * | | Split out joypad and overworld code from home.asm. | yenatch | 2014-05-30 |
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| * | | | Combine wave files | U-Fish-PC\Daniel | 2014-06-09 |
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| * | | | Improve music command names | U-Fish-PC\Daniel | 2014-06-09 |
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| * | | Relabel a few missed map scripts and TheEndTextString | U-Fish-PC\Daniel | 2014-05-31 |
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| * | | Remove duplicated data | U-Fish-PC\Daniel | 2014-05-31 |
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| * | | Merge branch 'master' of https://github.com/yenatch/pokered | U-Fish-PC\Daniel | 2014-05-30 |
| |\| | | | | | | | | | Conflicts: engine/battle/1c.asm | ||
| | * | Remove redundant dimensions in image filenames. | yenatch | 2014-05-30 |
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| | * | Dust off the makefile and prepare to build Yellow. | yenatch | 2014-05-30 |
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| | * | Use VRAM constants where applicable. | yenatch | 2014-05-29 |
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| | * | VRAM constants. | yenatch | 2014-05-29 |
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| * | | Fix IsDungeonMap comments | U-Fish-PC\Daniel | 2014-05-30 |
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| * | | Label and comment BattleTransition | U-Fish-PC\Daniel | 2014-05-29 |
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| * | | TM_28 in Cerulean script | U-Fish-PC\Daniel | 2014-05-28 |
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| * | Use wOverworldMap in macros. | yenatch | 2014-05-27 |
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| * | Add macro TX_BCD for printing BCD numbers. | yenatch | 2014-05-27 |
| | | | | | This fixes some more static wram addresses. | ||
| * | More wOAMBuffer references. | yenatch | 2014-05-27 |
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| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||
| * | Don't hardcode wram sections (except for alignment). | yenatch | 2014-05-26 |
| | | | | | Sprite buffers must be aligned to the nearest $100, so these sections are explicitly defined. | ||
| * | Recomment LoadMonData_. | yenatch | 2014-05-25 |
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| * | Split out item fragment code. | yenatch | 2014-05-25 |
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| * | Split out overworld object movement. | yenatch | 2014-05-25 |
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| * | Try to clean up PrepareOAMData. | yenatch | 2014-05-25 |
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