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* Don't redundantly define sprite dimensionsU-Daniel-PC\Daniel2014-07-15
| | | | dimensions are defined in the .pic files
* Update INSTALL.mdU-Daniel-PC\Daniel2014-07-08
| | | | | | - git no longer requires gettext by default (needed for "git submodule init") - Windows doesn't have sudo - pip mysteriously will not install png.py
* Fix Makefile: .map and .symU-Fish-PC\Daniel2014-06-26
| | | | | The Makefile previously made the files '.map' and '.sym' instead of 'poke[red/blue].map' and 'poke[red/blue].sym'
* S_SPRITEBUFFER0 static addressU-Fish-PC\Daniel2014-06-25
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-25
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-16
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* Use macros to define predefs.yenatch2014-06-16
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* Fix a typo in home/vcopy.asm.yenatch2014-06-16
| | | | | This must have happened when the file got split out of home.asm. Since it was the first character on the line, it was interpreted as a label.
* Rename predef functions so they aren't excessive in length.yenatch2014-06-16
| | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
* Remove generated "indirect jump" comments.yenatch2014-06-16
| | | | The destination is obvious when using the predef macro.
* Hall of Fame sram labels and related constants.yenatch2014-06-14
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* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-14
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* Use MAX_LEVEL instead of 100/$64U-Fish-PC\Daniel2014-06-10
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* Make each pitch/instrument its own macroU-Fish-PC\Daniel2014-06-10
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* More music bank referencesU-Fish-PC\Daniel2014-06-10
| | | | Now the AUDIO constants in audio.asm can be edited freely
* Clean up white spaceU-Fish-PC\Daniel2014-06-09
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* Clean up music bank referencesU-Fish-PC\Daniel2014-06-09
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* Merge branch 'master' of https://github.com/yenatch/pokeredU-Fish-PC\Daniel2014-06-09
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| * Space out monster constants to make gaps clearer.yenatch2014-06-06
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| * Comment SGB packets.yenatch2014-06-06
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| * Merge remote-tracking branch 'danny/master'yenatch2014-06-06
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| * | Explicit sections for pics, sprites and misc graphics.yenatch2014-05-31
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| * | Split out joypad code from main.asm.yenatch2014-05-31
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| * | Split more code out of home.asm.yenatch2014-05-31
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| * | Use rgbasm -h to use halt without nops.yenatch2014-05-31
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| * | Clean up bg map and palette fade code in home.asm.yenatch2014-05-31
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| * | Split the text engine out of home.asm.yenatch2014-05-30
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| * | Recomment some copy/video functions in home.asm.yenatch2014-05-30
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| * | Split out joypad and overworld code from home.asm.yenatch2014-05-30
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* | | Combine wave filesU-Fish-PC\Daniel2014-06-09
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* | | Improve music command namesU-Fish-PC\Daniel2014-06-09
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* | Relabel a few missed map scripts and TheEndTextStringU-Fish-PC\Daniel2014-05-31
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* | Remove duplicated dataU-Fish-PC\Daniel2014-05-31
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* | Merge branch 'master' of https://github.com/yenatch/pokeredU-Fish-PC\Daniel2014-05-30
|\| | | | | | | | | Conflicts: engine/battle/1c.asm
| * Remove redundant dimensions in image filenames.yenatch2014-05-30
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| * Dust off the makefile and prepare to build Yellow.yenatch2014-05-30
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| * Use VRAM constants where applicable.yenatch2014-05-29
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| * VRAM constants.yenatch2014-05-29
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* | Fix IsDungeonMap commentsU-Fish-PC\Daniel2014-05-30
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* | Label and comment BattleTransitionU-Fish-PC\Daniel2014-05-29
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* | TM_28 in Cerulean scriptU-Fish-PC\Daniel2014-05-28
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* Use wOverworldMap in macros.yenatch2014-05-27
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* Add macro TX_BCD for printing BCD numbers.yenatch2014-05-27
| | | | This fixes some more static wram addresses.
* More wOAMBuffer references.yenatch2014-05-27
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-26
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Don't hardcode wram sections (except for alignment).yenatch2014-05-26
| | | | Sprite buffers must be aligned to the nearest $100, so these sections are explicitly defined.
* Recomment LoadMonData_.yenatch2014-05-25
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* Split out item fragment code.yenatch2014-05-25
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* Split out overworld object movement.yenatch2014-05-25
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* Try to clean up PrepareOAMData.yenatch2014-05-25
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