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| * Merge after Lorelei typo fix.IIMarckus2012-01-13
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| | * insert object labels into map headersBryan Bishop2012-01-13
| | * even more map header labelsBryan Bishop2012-01-13
| | * more map header labelsBryan Bishop2012-01-13
| | * fill out map headers with labelsBryan Bishop2012-01-13
| | * get rid of more empty incbinsBryan Bishop2012-01-13
| * | Fix typo: Loreli → Lorelei.IIMarckus2012-01-13
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| * some map subscript pointer listsBryan Bishop2012-01-13
| * asm for PewterCityScriptBryan Bishop2012-01-13
| * insert_texts now inserts map script pointer listsBryan Bishop2012-01-13
| * generous newlines around INCBINsBryan Bishop2012-01-13
| * remove extra newlinesBryan Bishop2012-01-13
| * remove empty INCBINsBryan Bishop2012-01-13
| * insert main scripts and subscriptsBryan Bishop2012-01-13
| * code to insert main scripts and subscriptsBryan Bishop2012-01-13
| * update insert_texts: $0000 to $3fff don't need banksBryan Bishop2012-01-13
| * a very slow tool to find script pointers for each mapBryan Bishop2012-01-13
| * insert more "unreferenced" text labelsBryan Bishop2012-01-12
| * even more "unreferenced" textsBryan Bishop2012-01-12
| * add more "unreferenced" textsBryan Bishop2012-01-12
| * insert Route18GateText2 into Route18GateTextsBryan Bishop2012-01-12
| * add Route16GateMapText3 to Route16GateMapTextsBryan Bishop2012-01-12
| * one more text in CeladonGameCorner (CeladonGameCornerText13)Bryan Bishop2012-01-12
| * some more texts for CeladonGymTextsBryan Bishop2012-01-12
| * add two opcodes after CeladonMansion1TextsBryan Bishop2012-01-12
| * extract some text scripts near SeafoamIslands5TextsBryan Bishop2012-01-12
| * more texts in RocketHideout4TextsBryan Bishop2012-01-12
| * update gbz80disasm for TextScriptEndBryan Bishop2012-01-12
| * Merge in sawakita's $24d7 work.Bryan Bishop2012-01-12
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| * | BillsHouseText4 is just $fdBryan Bishop2012-01-12
| * | fill out Route7GateTextsBryan Bishop2012-01-12
| * | more for Route6GateTextsBryan Bishop2012-01-12
| * | map out texts for Route5GateTextsBryan Bishop2012-01-12
| * | clean up trailing whitespace in gbz80disasmBryan Bishop2012-01-12
| * | +16 texts for OaksLabTextsBryan Bishop2012-01-12
| * | label for CinnabarIslandText8Bryan Bishop2012-01-12
| * | more labels for PewterCityTextsBryan Bishop2012-01-12
| * | labels for ViridianCityText14 and ViridianCityText15Bryan Bishop2012-01-12
| * | insert $8 asm for Route11GateUpstairsText2Bryan Bishop2012-01-12
| * | stop disassembling when unconditional relative jumps go backBryan Bishop2012-01-12
| * | insert $8 asm for CeruleanHouse3Text1Bryan Bishop2012-01-12
| * | insert text script for CeruleanPokecenterText4Bryan Bishop2012-01-12
| * | update name; reds house f1 -> reds house 1f in extract_mapsBryan Bishop2012-01-12
| * | insert $8 asm for Route11GateUpstairsText4Bryan Bishop2012-01-12
| * | insert $8 asm for PewterPokecenterText3Bryan Bishop2012-01-12
| * | insert $8 asm for Lab4Text1Bryan Bishop2012-01-12
| * | insert $8 asm for NameRaterText1Bryan Bishop2012-01-12
| * | update gbz80disasm based on sawakita's changesBryan Bishop2012-01-12
| * | improve newlines around INCBINsBryan Bishop2012-01-12
| * | minor formatting and some hidden $17sBryan Bishop2012-01-12