aboutsummaryrefslogtreecommitdiffstats
Commit message (Expand)AuthorAgeFilesLines
* Use wOverworldMap in macros.yenatch2014-05-271-9/+10
* Add macro TX_BCD for printing BCD numbers.yenatch2014-05-274-11/+15
* More wOAMBuffer references.yenatch2014-05-273-3/+3
* Remove most static wram addresses. Use labels instead.yenatch2014-05-26290-7757/+8260
* Don't hardcode wram sections (except for alignment).yenatch2014-05-261-18/+20
* Recomment LoadMonData_.yenatch2014-05-251-42/+48
* Split out item fragment code.yenatch2014-05-252-57/+56
* Split out overworld object movement.yenatch2014-05-252-859/+859
* Try to clean up PrepareOAMData.yenatch2014-05-253-178/+205
* Split out map sprite facing data.yenatch2014-05-252-58/+58
* Label BCD math predefs.yenatch2014-05-2514-83/+92
* Rename GetJoypadState -> Joypad.yenatch2014-05-2510-28/+28
* Rename joypad registers.yenatch2014-05-2573-301/+306
* Move bank 0 into home.asm.yenatch2014-05-252-10171/+10172
* Clean up some bank 3 functions and rename flag action functions.yenatch2014-05-2511-232/+326
* Use global labels for pics.yenatch2014-05-241-360/+357
* Organize file includes in banks 4 through 1e.yenatch2014-05-241-2005/+745
* Rename engine/rng.asm to engine/random.asm.yenatch2014-05-242-1/+1
* Rename random number function and hram labels.yenatch2014-05-2414-109/+121
* Comment some more bank 0 functions.yenatch2014-05-2320-533/+573
* More complete hardware constants. Rename joypad constants.yenatch2014-05-234-24/+124
* Use a dedicated label for base stats.yenatch2014-05-232-3/+4
* Comment some bank 0 functions, and add wram labels for Predef.yenatch2014-05-2314-151/+184
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-22110-38990/+39093
* Pull out map header pointers and banksU-Fish-PC\Daniel2014-05-213-500/+502
* Name hidden object routinesU-Fish-PC\Daniel2014-05-218-351/+424
* Use more constants in object dataU-Fish-PC\Daniel2014-05-2185-476/+476
* More misc relabellingU-Fish-PC\Daniel2014-05-214-68/+70
* Misc relabellingU-Fish-PC\Daniel2014-05-218-182/+187
* Use constants for the starter monsU-Fish-PC\Daniel2014-05-2110-32/+35
* Fix capitalization, remove white space, remove vicctreebel.asmU-Fish-PC\Daniel2014-05-19100-130/+101
* Merge branch 'master' of https://github.com/huderlem/pokered into pull-dataU-Fish-PC\Daniel2014-05-1942-1155/+916
|\
| * Documented/Labeled Route 22 scripts.Marcus Huderle2014-05-132-50/+51
| * Finished documenting/labeling functions in the MoveEffectPointerTable.Marcus Huderle2014-05-123-322/+328
| * Merged with yenatchMarcus Huderle2014-05-128-737/+415
| |\
| | * Merge remote-tracking branch 'iimarckus/master'yenatch2014-04-274-179/+217
| | |\
| | * | Comments and labels for saving the last blackout map.yenatch2014-04-272-31/+46
| | * | Use callba/callab macros for cross-bank calls.yenatch2014-04-223-579/+205
| | * | Comment in-game trade evolution.yenatch2014-04-222-10/+36
| | * | More move and effect constants. Use a constant for total move count.yenatch2014-04-222-40/+43
| | * | Clean up rst vectors and interrupt labels.yenatch2014-04-211-19/+19
| | * | More move effect constants.yenatch2014-04-162-12/+95
| | * | Use map constants for hardcoded warp destinations.yenatch2014-04-161-13/+13
| | * | Use bits for status constants instead of masks.yenatch2014-04-162-28/+28
| * | | Documented/labeled lots of move-effect-related stuff.Marcus Huderle2014-05-122-103/+180
| * | | Documented reflect/light screen effect function. Labeled some related text.Marcus Huderle2014-05-122-45/+45
| | |/ | |/|
* | | Pull more data out of main.asmU-Fish-PC\Daniel2014-05-1914-5520/+5532
* | | Pull map scripts out of main.asmU-Fish-PC\Daniel2014-05-18310-29630/+29853
* | | Pull map headers out of main.asmU-Fish-PC\Daniel2014-05-17225-1426/+1649
* | | Pull map objects out of main.asmU-Fish-PC\Daniel2014-05-17227-4974/+5208