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* | | | Added 1bpp battle hud graphics and renamed "badges.2bpp"U-Fish-PC\Daniel2013-08-18
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* | | | Added a new file for badge tilesU-Fish-PC\Daniel2013-08-18
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* | | | Removed duplicate Vulpix pic, "vulpikb.pic"U-Fish-PC\Daniel2013-08-17
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* | | update section names to comply with rgbds redefinitionsyenatch2013-08-12
| | | | | | | | | | | | | | | | | | | | | | | | recently bentley/rgbds updated the section naming scheme to allow ram banking HOME -> ROM0 DATA, CODE -> ROMX BSS -> WRAM0, WRAMX
* | | Merge https://github.com/yenatch/pokeredIIMarckus2013-07-05
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| * | | machine pricesyenatch2013-07-05
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| * | | start on PlayIntroSceneyenatch2013-07-05
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| * | | Comment DrawBadgesyenatch2013-06-17
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* | | | More consistency in GiveItem scripts.IIMarckus2013-07-01
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* | | | Fix previous.IIMarckus2013-07-01
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* | | | Missed label.IIMarckus2013-06-28
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* | | | More comments in the dojo, and use Pokémon IDs for Pokédex displays.IIMarckus2013-06-12
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* / / Better comments for the Game Freak room.IIMarckus2013-05-23
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* | Merge https://bitbucket.org/sanky/pokeredIIMarckus2013-05-13
|\| | | | | | | | | Conflicts: main.asm
| * Add SRAM-related routines, disassembled by Sawakita.Sanky2012-12-28
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| * Merge https://bitbucket.org/Sanky/pokeredSanky2012-12-25
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| * | Add generate_sys.py.Sanky2012-12-21
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| * | disasm MoveSelectionMenuSanky2012-12-21
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| * | TrainerBattleVictory disasmedSanky2012-12-20
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| * | Disasm a large part of the in-battle menu routines.Sanky2012-12-20
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| * | disasm GetCurrentMoveSanky2012-12-18
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| * | Disasm LoadMovePPs (a predef)Sanky2012-12-18
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* | | Remove some incbins.IIMarckus2013-05-12
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* | | Make the pic bank calculations more readable.IIMarckus2013-05-12
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* | | * add known hard-coded memory locations are labels nowMr Wint2013-04-07
| | | | | | | | | | | | | | | | | | * all global labels now have a comment indicating their ROM address * all references to tile buffer locations are using the FuncCoords marco now * added some comments and assembly analysis
* | | * all Bankswitch command's destination addresses are labels nowMr Wint2013-03-18
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* | | * analyzed assembly related to handling spritesMr Wint2013-03-17
| | | | | | | | | | | | | | | | | | | | | * added assembly that was wrongly classified as music before * all jumps and calls now point to a proper label * removed all incbins in home bank * some more small assembly analysis and comments
* | | * added EQU constants for mon header RAM areaMr Wint2013-03-13
| | | | | | | | | | | | | | | | | | * analyzed and commented sprite loading routines * experience calculation routine * couple more small routines and data structures
* | | * added verification (equality test) for blue version buildMr Wint2013-03-12
| | | | | | | | | | | | | | | * changed analyze_incbins to recognize generated label addresses * fixed bank 1D assembly to make blue version build correctly
* | | formatted attack effects and use more EQUsMr Wint2013-03-12
| | | | | | | | | | | | automatically extracted and included a bunch of assembly
* | | in-battle enemy move selection routinesMr Wint2013-03-04
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* | Point out an unused warp noticed by Torchickens.IIMarckus2012-12-22
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* | Removed more incbins from scripts.IIMarckus2012-12-21
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* | Remove more incbins from scripts.IIMarckus2012-12-21
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* | Remove more incbins from scripts.IIMarckus2012-12-21
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* | Remove more incbins from scripts.IIMarckus2012-12-21
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* | Remove more incbins from scripts.IIMarckus2012-12-21
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* | Remove another incbin from script.IIMarckus2012-12-21
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* | Fix previous.IIMarckus2012-12-21
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* | Remove another incbin from scripts.IIMarckus2012-12-21
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* | Remove more incbin from scripts.IIMarckus2012-12-21
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* | Remove more incbins from map scripts.IIMarckus2012-12-21
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* | Remove redundant text labels.IIMarckus2012-12-21
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* | Remove incbin in Silph Co 4F.IIMarckus2012-12-21
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* Better cross‐make compatibility.IIMarckus2012-12-02
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* Whitespace.IIMarckus2012-11-02
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* Add routine that sends SGB packetssawakita2012-11-01
| | | | | The delaying routine Wait7000, called after each single packet sending is disassembled too.
* Use more meaningful local labels in bank 0sawakita2012-11-01
| | | | Involved routines are: DisableLCD, CleanLCD_OAM, ResetLCD_OAM.
* Get rid of "\@" symbols used in local labelssawakita2012-10-02
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* Improve error checking in the context of issue #27sawakita2012-10-01
| | | | | Link to kanzures' guidelines for that issue: https://bitbucket.org/iimarckus/pokered/issue/27/analyze_incbinsscan_for_predifined_labels#comment-2068911