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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Age
Files
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*
Fixed up Wild Pokemon Data and added data for all versions
stag019
2012-01-13
2
-99
/
+2788
*
Merge after Lorelei typo fix.
IIMarckus
2012-01-13
1
-432
/
+434
|
\
|
*
insert object labels into map headers
Bryan Bishop
2012-01-13
1
-215
/
+216
|
*
even more map header labels
Bryan Bishop
2012-01-13
1
-92
/
+94
|
*
more map header labels
Bryan Bishop
2012-01-13
1
-46
/
+46
|
*
fill out map headers with labels
Bryan Bishop
2012-01-13
1
-75
/
+78
|
*
get rid of more empty incbins
Bryan Bishop
2012-01-13
1
-4
/
+0
*
|
Fix typo: Loreli → Lorelei.
IIMarckus
2012-01-13
2
-12
/
+12
|
/
*
some map subscript pointer lists
Bryan Bishop
2012-01-13
2
-28
/
+128
*
asm for PewterCityScript
Bryan Bishop
2012-01-13
1
-1
/
+8
*
insert_texts now inserts map script pointer lists
Bryan Bishop
2012-01-13
1
-32
/
+72
*
generous newlines around INCBINs
Bryan Bishop
2012-01-13
1
-0
/
+195
*
remove extra newlines
Bryan Bishop
2012-01-13
1
-9
/
+0
*
remove empty INCBINs
Bryan Bishop
2012-01-13
1
-92
/
+27
*
insert main scripts and subscripts
Bryan Bishop
2012-01-13
1
-213
/
+3106
*
code to insert main scripts and subscripts
Bryan Bishop
2012-01-13
2
-12
/
+85
*
update insert_texts: $0000 to $3fff don't need banks
Bryan Bishop
2012-01-13
1
-3
/
+10
*
a very slow tool to find script pointers for each map
Bryan Bishop
2012-01-13
2
-21
/
+58
*
insert more "unreferenced" text labels
Bryan Bishop
2012-01-12
1
-36
/
+92
*
even more "unreferenced" texts
Bryan Bishop
2012-01-12
1
-15
/
+70
*
add more "unreferenced" texts
Bryan Bishop
2012-01-12
1
-9
/
+30
*
insert Route18GateText2 into Route18GateTexts
Bryan Bishop
2012-01-12
1
-4
/
+5
*
add Route16GateMapText3 to Route16GateMapTexts
Bryan Bishop
2012-01-12
1
-4
/
+5
*
one more text in CeladonGameCorner (CeladonGameCornerText13)
Bryan Bishop
2012-01-12
1
-4
/
+5
*
some more texts for CeladonGymTexts
Bryan Bishop
2012-01-12
1
-3
/
+15
*
add two opcodes after CeladonMansion1Texts
Bryan Bishop
2012-01-12
1
-1
/
+4
*
extract some text scripts near SeafoamIslands5Texts
Bryan Bishop
2012-01-12
1
-3
/
+11
*
more texts in RocketHideout4Texts
Bryan Bishop
2012-01-12
1
-3
/
+6
*
update gbz80disasm for TextScriptEnd
Bryan Bishop
2012-01-12
2
-9
/
+2
*
Merge in sawakita's $24d7 work.
Bryan Bishop
2012-01-12
1
-3
/
+10
|
\
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*
Minor improving.
Sawakita
2012-01-12
1
-2
/
+3
|
*
Add routine that ends text-scripts ($24D7).
Sawakita
2012-01-12
1
-1
/
+7
*
|
BillsHouseText4 is just $fd
Bryan Bishop
2012-01-12
1
-7
/
+7
*
|
fill out Route7GateTexts
Bryan Bishop
2012-01-12
1
-3
/
+3
*
|
more for Route6GateTexts
Bryan Bishop
2012-01-12
1
-3
/
+3
*
|
map out texts for Route5GateTexts
Bryan Bishop
2012-01-12
1
-4
/
+8
*
|
clean up trailing whitespace in gbz80disasm
Bryan Bishop
2012-01-12
2
-526
/
+526
*
|
+16 texts for OaksLabTexts
Bryan Bishop
2012-01-12
1
-3
/
+99
*
|
label for CinnabarIslandText8
Bryan Bishop
2012-01-12
1
-2
/
+3
*
|
more labels for PewterCityTexts
Bryan Bishop
2012-01-12
1
-5
/
+9
*
|
labels for ViridianCityText14 and ViridianCityText15
Bryan Bishop
2012-01-12
1
-5
/
+10
*
|
insert $8 asm for Route11GateUpstairsText2
Bryan Bishop
2012-01-12
1
-1
/
+32
*
|
stop disassembling when unconditional relative jumps go back
Bryan Bishop
2012-01-12
1
-1
/
+1
*
|
insert $8 asm for CeruleanHouse3Text1
Bryan Bishop
2012-01-12
1
-1
/
+47
*
|
insert text script for CeruleanPokecenterText4
Bryan Bishop
2012-01-12
1
-1
/
+4
*
|
update name; reds house f1 -> reds house 1f in extract_maps
Bryan Bishop
2012-01-12
1
-2
/
+2
*
|
insert $8 asm for Route11GateUpstairsText4
Bryan Bishop
2012-01-12
1
-1
/
+9
*
|
insert $8 asm for PewterPokecenterText3
Bryan Bishop
2012-01-12
1
-1
/
+49
*
|
insert $8 asm for Lab4Text1
Bryan Bishop
2012-01-12
1
-1
/
+47
*
|
insert $8 asm for NameRaterText1
Bryan Bishop
2012-01-12
2
-3
/
+47
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