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* JUGGLER_X -> UNUSED_JUGGLERRangi2020-07-17
* Identify remaining tilemap IDsRangi2020-07-17
* SONY -> RIVALRangi2020-07-17
* Update sprite namesRangi2020-07-17
* $c9 was "の" in JapaneseRangi2020-07-16
* Factor our frame blocks' base coordinatesRangi2020-07-16
* Identify trade-related tilemapsRangi2020-07-16
* Factor out animation tilemapsRangi2020-07-16
* Define constants for subanimation transform typesRangi2020-07-16
* Add constants for move animations' frame blocksRangi2020-07-16
* Use a battle_anim macro for move animations' special effects and subanimationsRangi2020-07-16
* Use a macro for BattleTransition_DoubleCircle dataRangi2020-07-16
* Un-deduplicate gfx/intro_credits/gengar.png's tilesRangi2020-07-16
* Separate move/battle animation data from move data (to do: further identify a...Rangi2020-07-16
* Merge pull request #277 from Rangi42/masterRangi2020-07-16
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| * Define constants for audio commandsRangi2020-07-16
| * $ec = "▷"Rangi2020-07-16
| * Reformat map scripts' coordinate and movement dataRangi2020-07-16
| * Revise some map scripts, mostly for getting itemsRangi2020-07-16
| * Define constants for default trainer DVsRangi2020-07-16
| * Define constants for in-game tradesRangi2020-07-16
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* Merge pull request #276 from TheFakeMateo/masterRangi2020-07-16
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| * Deobfuscate exit warps on indoor mapsTheFakeMateo2020-07-15
* | Merge pull request #275 from Rangi42/masterRangi2020-07-16
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| * Disassemble the BLUEMONS.GB debug ROMRangi2020-07-15
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* Merge pull request #274 from Rangi42/masterRangi2020-07-15
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| * Align constant comments as a columnRangi2020-07-15
| * Indent comments that describe data table macro formatsRangi2020-07-15
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* Merge pull request #273 from Rangi42/masterRangi2020-07-15
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| * Don't compare strings with ==; use STRCMPRangi2020-07-14
| * Use a 'trainer' macro for trainers in scripts/Rangi2020-07-14
| * Factor out spinner tiles from RocketHideoutB2F since they're also used by Vir...Rangi2020-07-14
| * Use a macro for warp tile IDs, like other tile behaviorsRangi2020-07-14
| * Define cries with a mon_cry macroRangi2020-07-14
| * Clean up some data, using macros for multiline list entriesRangi2020-07-14
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* Merge pull request #269 from Rangi42/masterRangi2020-07-11
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| * Use const_skip and const_next macros for brevityRangi2020-07-09
| * Eliminate enum: use const instead, with case-by-case parallel const implement...Rangi2020-07-09
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* Merge pull request #268 from Rangi42/masterRangi2020-07-08
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| * Factor out MapBadgeFlags and EscapeRopeTilesets data tablesRangi2020-07-08
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* Get all unnamed symbols with make DEBUG=1Rangi2020-07-07
* Merge pull request #263 from Rangi42/masterRangi2020-07-07
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| * Move all code out of home.asm into home/Rangi2020-07-07
| * Identify SPRITESTATEDATA2_ORIGFACINGDIRECTIONRangi2020-07-07
| * Use 'tile' and 'tiles' macrosRangi2020-07-07
| * Names for more SECTIONsRangi2020-07-07
| * Remove c1x*/c2x* comments, use struct offset constantsRangi2020-07-07
| * Sync coordinate macros with pokecrystalRangi2020-07-07
| * Use HIGH() and LOW()Rangi2020-07-07
| * PSYCHIC -> PSYCHIC_TYPE (PSYCHIC is ambiguous with PSYCHIC_M)Rangi2020-07-07