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* | asm for PewterHouse1Text1Bryan Bishop2012-01-101-2/+5
* | insert $8 asm for CeladonCityText7 after TX_FARBryan Bishop2012-01-101-2/+4
* | insert $8 asm for VermilionCityText5 after TX_FARBryan Bishop2012-01-101-1/+8
* | update analyze_texts to find missing $08sBryan Bishop2012-01-101-0/+19
* | pick some reasonable defaults for gbz80disasm op codesBryan Bishop2012-01-101-10/+18
* | prefer "jp hl" over "ld pc, hl" for $E9Bryan Bishop2012-01-101-1/+1
* | add GetMachineName address to gbz80disasmBryan Bishop2012-01-101-0/+1
* | remove excess newlinesBryan Bishop2012-01-101-353/+0
* | call $00b5 -> call CopyDataBryan Bishop2012-01-102-2/+3
* | remove empty INCBINs from pokered.asmBryan Bishop2012-01-101-132/+0
* | replace call $3e6d -> call PredefBryan Bishop2012-01-102-37/+39
* | Merge.Bryan Bishop2012-01-103-10/+64
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| * | call $2f9e -> call GetMonNameBryan Bishop2012-01-102-2/+29
| * | fix gbz80disasm line repetition bugBryan Bishop2012-01-102-6/+5
| * | implement two-byte op codes in gbz80disasmBryan Bishop2012-01-101-4/+32
* | | Fix typo: Lavendar → Lavender.IIMarckus2012-01-101-1/+1
* | | Fix typo: Lavendar → Lavender.IIMarckus2012-01-102-34/+34
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* | call $31cc -> call LoadTrainerHeaderBryan Bishop2012-01-101-289/+365
* | fix gbz80disasm pretty printer for non-08 scriptsBryan Bishop2012-01-102-2/+5
* | add has_outstanding_labels to gbz80disasmBryan Bishop2012-01-101-8/+23
* | replace call pointers with labels in gbz80disasmBryan Bishop2012-01-101-9/+24
* | call $3dd7 -> call Delay3Bryan Bishop2012-01-101-2/+2
* | call $35d6 -> call BankswitchBryan Bishop2012-01-101-16/+16
* | call $3927 -> call AddPokemonToPartyBryan Bishop2012-01-103-6/+20
* | remove trailing whitespaceBryan Bishop2012-01-101-2511/+2511
* | call $3e48 -> call GivePokemonBryan Bishop2012-01-101-6/+18
* | fix extra whitespace from gbz80disasmBryan Bishop2012-01-101-3/+3
* | insert_asm in insert_texts for function asmBryan Bishop2012-01-103-6/+40
* | call $3c49 -> call PrintTextBryan Bishop2012-01-102-286/+286
* | remove debug output from gbz80disasmBryan Bishop2012-01-101-2/+1
* | fix gbz80disasm to optionally load a module in analyze_textsBryan Bishop2012-01-102-3/+5
* | replace all MR__MIME -> MR_MIMEBryan Bishop2012-01-102-11/+11
* | OAK_S_PARCEL -> OAKS_PARCELBryan Bishop2012-01-102-2/+2
* | clean up Route2Text2 asmBryan Bishop2012-01-101-3/+0
* | Expand arguments to $3E48 (give Pokémon).IIMarckus2012-01-091-5/+5
* | Expand arguments to $3493, $13D0.IIMarckus2012-01-091-13/+13
* | Expand arguments to $3e2e.IIMarckus2012-01-091-27/+27
* | asm injection for most $08 text scriptsBryan Bishop2012-01-091-138/+5185
* | updates to asm injection codeBryan Bishop2012-01-093-9/+20
* | insertion code for $08 text script asmBryan Bishop2012-01-094-529/+620
* | a simple gameboy disassemblerBryan Bishop2012-01-092-1/+705
* | CELADON_HOUSE_2 -> CELADON_HOUSEBryan Bishop2012-01-093-7/+7
* | fix map naming mistakes in celadon cityBryan Bishop2012-01-093-65/+64
* | insert labels for map texts pointer listsBryan Bishop2012-01-083-44/+130
* | even more TX_FAR insertionsBryan Bishop2012-01-081-60/+882
* | more TX_FAR insertionsBryan Bishop2012-01-081-43/+1152
* | update to the broken TX_FAR inserterBryan Bishop2012-01-082-2/+5
* | script to insert TX_FAR labelsBryan Bishop2012-01-081-3/+194
* | minor spacing and formattingBryan Bishop2012-01-071-9/+0
* | fix _ViridianHouseText1Bryan Bishop2012-01-071-12/+8
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