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* tileset files in gfx/tilesets/Bryan Bishop2012-01-1421-19/+59
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* romvisualizer - make gif animation of progressBryan Bishop2012-01-131-0/+26
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* Fixed up Wild Pokemon Data and added data for all versionsstag0192012-01-132-99/+2788
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* Merge after Lorelei typo fix.IIMarckus2012-01-131-432/+434
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| * insert object labels into map headersBryan Bishop2012-01-131-215/+216
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| * even more map header labelsBryan Bishop2012-01-131-92/+94
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| * more map header labelsBryan Bishop2012-01-131-46/+46
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| * fill out map headers with labelsBryan Bishop2012-01-131-75/+78
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| * get rid of more empty incbinsBryan Bishop2012-01-131-4/+0
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* | Fix typo: Loreli → Lorelei.IIMarckus2012-01-132-12/+12
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* some map subscript pointer listsBryan Bishop2012-01-132-28/+128
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* asm for PewterCityScriptBryan Bishop2012-01-131-1/+8
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* insert_texts now inserts map script pointer listsBryan Bishop2012-01-131-32/+72
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* generous newlines around INCBINsBryan Bishop2012-01-131-0/+195
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* remove extra newlinesBryan Bishop2012-01-131-9/+0
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* remove empty INCBINsBryan Bishop2012-01-131-92/+27
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* insert main scripts and subscriptsBryan Bishop2012-01-131-213/+3106
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* code to insert main scripts and subscriptsBryan Bishop2012-01-132-12/+85
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* update insert_texts: $0000 to $3fff don't need banksBryan Bishop2012-01-131-3/+10
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* a very slow tool to find script pointers for each mapBryan Bishop2012-01-132-21/+58
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* insert more "unreferenced" text labelsBryan Bishop2012-01-121-36/+92
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* even more "unreferenced" textsBryan Bishop2012-01-121-15/+70
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* add more "unreferenced" textsBryan Bishop2012-01-121-9/+30
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* insert Route18GateText2 into Route18GateTextsBryan Bishop2012-01-121-4/+5
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* add Route16GateMapText3 to Route16GateMapTextsBryan Bishop2012-01-121-4/+5
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* one more text in CeladonGameCorner (CeladonGameCornerText13)Bryan Bishop2012-01-121-4/+5
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* some more texts for CeladonGymTextsBryan Bishop2012-01-121-3/+15
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* add two opcodes after CeladonMansion1TextsBryan Bishop2012-01-121-1/+4
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* extract some text scripts near SeafoamIslands5TextsBryan Bishop2012-01-121-3/+11
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* more texts in RocketHideout4TextsBryan Bishop2012-01-121-3/+6
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* update gbz80disasm for TextScriptEndBryan Bishop2012-01-122-9/+2
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* Merge in sawakita's $24d7 work.Bryan Bishop2012-01-121-3/+10
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| * Minor improving.Sawakita2012-01-121-2/+3
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| * Add routine that ends text-scripts ($24D7).Sawakita2012-01-121-1/+7
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* | BillsHouseText4 is just $fdBryan Bishop2012-01-121-7/+7
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* | fill out Route7GateTextsBryan Bishop2012-01-121-3/+3
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* | more for Route6GateTextsBryan Bishop2012-01-121-3/+3
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* | map out texts for Route5GateTextsBryan Bishop2012-01-121-4/+8
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* | clean up trailing whitespace in gbz80disasmBryan Bishop2012-01-122-526/+526
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* | +16 texts for OaksLabTextsBryan Bishop2012-01-121-3/+99
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* | label for CinnabarIslandText8Bryan Bishop2012-01-121-2/+3
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* | more labels for PewterCityTextsBryan Bishop2012-01-121-5/+9
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* | labels for ViridianCityText14 and ViridianCityText15Bryan Bishop2012-01-121-5/+10
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* | insert $8 asm for Route11GateUpstairsText2Bryan Bishop2012-01-121-1/+32
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* | stop disassembling when unconditional relative jumps go backBryan Bishop2012-01-121-1/+1
| | | | | | | | | | | | | | | | This adds the condition that it should stop disassembling even if there are unsatisfied labels (example: from before the text script began). hg-commit-id: 0b6ebcb02348
* | insert $8 asm for CeruleanHouse3Text1Bryan Bishop2012-01-121-1/+47
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* | insert text script for CeruleanPokecenterText4Bryan Bishop2012-01-121-1/+4
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* | update name; reds house f1 -> reds house 1f in extract_mapsBryan Bishop2012-01-121-2/+2
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* | insert $8 asm for Route11GateUpstairsText4Bryan Bishop2012-01-121-1/+9
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* | insert $8 asm for PewterPokecenterText3Bryan Bishop2012-01-121-1/+49
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