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* | Update copy.asmluckytyphlosion2015-05-11
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* | Update copy.asmluckytyphlosion2015-05-11
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* | Change hJoyInput.luckytyphlosion2015-05-10
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* | Fixed Vblank.asmluckytyphlosion2015-05-10
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* | Delete joypad.asmluckytyphlosion2015-05-10
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* | Update joypad.asmluckytyphlosion2015-05-10
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* | Merge readjoypad.asm with joypad.asmluckytyphlosion2015-05-10
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* | Change ReadJoypad.luckytyphlosion2015-05-10
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* | Create readjoypad.asmluckytyphlosion2015-05-10
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* | Added a new bankswitch function not in Red/Blue.luckytyphlosion2015-05-10
| | | | | | | | | | | | BankswitchCommon:: ; 3e7e (0:3e7e) ld [H_LOADEDROMBANK],a ld [$2000],a ret
* | Update random.asmluckytyphlosion2015-05-10
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* | Move random.asm to bank 3dluckytyphlosion2015-05-10
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* | Moved to homebankluckytyphlosion2015-05-10
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* | Move play_time.asm to homebank.luckytyphlosion2015-05-10
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* | Addresses for functions.luckytyphlosion2015-05-10
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* | Slight changes within vcopy.asmluckytyphlosion2015-05-10
| | | | | | Changes: Game Freak learned that ld [$xxxx],sp exists, and uses that to save a bit of space/time.
* | Update README.mdluckytyphlosion2015-05-10
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* | Update rockethideout4.asmluckytyphlosion2015-05-06
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* | Update pewtergym.asmluckytyphlosion2015-05-06
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* | Update ceruleangym.asmluckytyphlosion2015-05-06
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* | Update copycatshouse2f.asmluckytyphlosion2015-05-06
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* | Update ssanne6.asmluckytyphlosion2015-05-06
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* | Update fuchsiahouse2.asmluckytyphlosion2015-05-06
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* | Update pewtercity.asmluckytyphlosion2015-05-06
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* | Update mtmoonpokecenter.asmluckytyphlosion2015-05-06
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* | More removal of "ldh"luckytyphlosion2015-05-06
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* | Remove use of ldh.luckytyphlosion2015-05-06
| | | | | | RGBFix treats ld a,[$ffxx] as two bytes.
* | Update sram.asmluckytyphlosion2015-04-26
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* | Update save.asmluckytyphlosion2015-04-26
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* | Remove S_SAVEDPLAYERID as a constantluckytyphlosion2015-04-26
| | | | | | Expression must have a constant value.
* | Fix datasizesluckytyphlosion2015-04-26
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* | Fix typoluckytyphlosion2015-04-26
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* | Labels instead of constantsluckytyphlosion2015-04-26
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* | Replaced all direct addresses with labels.luckytyphlosion2015-04-26
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* | S_SAVEDPLAYERID constant.luckytyphlosion2015-04-26
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* | Added all necessary SRAM constantsluckytyphlosion2015-04-26
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* | Split SRAM stuff.luckytyphlosion2015-04-26
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* | Create sram.asmluckytyphlosion2015-04-26
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* | Replaced Box Direct Addresses with Labels.luckytyphlosion2015-04-26
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* | SRAM Constantsluckytyphlosion2015-04-26
|/ | | Adding SRAM Constants to replace direct addresses with labels.
* Merge pull request #93 from xCrystal/masteryenatch2015-04-09
|\ | | | | Document some move effects
| * money won and trainer pic constantsxCrystal2015-04-09
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| * user xor operator for clearing status flagsxCrystal2015-04-09
| | | | | | | | use xor operator for clearing status flags
| * Document DisableEffect and CheckEnemyStatusConditionsxCrystal2015-04-09
| | | | | | | | | | basically copy/paste comments and labels from CheckPlayerStatusConditions
| * Document move effectsxCrystal2015-04-08
|/ | | | | | | | | | | | | | | | | | | | | | Document mist effect Document recoil effect Document heal effect Update conversion_effect.asm Update haze_effect.asm Update leech_seed_effect.asm Update pay_day_effect.asm Update reflect_light_screen_effect.asm Update substitute_effect.asm Update transform_effect.asm
* Merge pull request #90 from xCrystal/masteryenatch2015-04-01
|\ | | | | Rename/split battle and move effect files. Battle functions, AI, and attack animations
| * Further split bank e stuffxCrystal2015-04-01
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| * Rename battle files and split move effects Part 5xCrystal2015-04-01
| | | | | | | | 15.asm, 16.asm, 1a.asm, 1c.asm
| * Rename battle files and split move effects Part 4xCrystal2015-04-01
| | | | | | | | e.asm, e_2. asm, and 14.asm
| * Rename battle files and split move effects Part 3xCrystal2015-04-01
| | | | | | | | b.asm, b_2.asm, c.asm, and d.asm