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* VermilionHouse3_h map header asmBryan Bishop2012-01-031-2/+14
* update MapHeaderPointers with labelsBryan Bishop2012-01-021-3/+3
* fuchsia city map header asmBryan Bishop2012-01-021-1/+33
* lavender town map header asmBryan Bishop2012-01-021-1/+27
* cerulean city map header asmBryan Bishop2012-01-021-1/+39
* pewter city map header asmBryan Bishop2012-01-021-1/+27
* viridian city map header asmBryan Bishop2012-01-021-6/+35
* fix error in map header asm (db -> dw)Bryan Bishop2012-01-021-1/+1
* tool to dump asm for each map headerBryan Bishop2012-01-021-0/+196
* add celadon city map headerBryan Bishop2012-01-021-2/+27
* Merge.IIMarckus2012-01-021-0/+545
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| * Close branch for extras/extract_maps.py.IIMarckus2012-01-020-0/+0
| * tools/extract_maps.py -> extras/Bryan Bishop2012-01-021-0/+0
| * python tool to extract map header dataBryan Bishop2012-01-021-0/+545
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* Add more in‐battle checks.IIMarckus2011-12-291-3/+174
* Flinch check.IIMarckus2011-12-291-2/+12
* Make an implied rule for .gbc.IIMarckus2011-12-291-6/+8
* $FFF3 checks whose turn it is.IIMarckus2011-12-292-11/+15
* Add status checks + text.IIMarckus2011-12-292-5/+185
* Add some more Pokémon Tower battle stuff.IIMarckus2011-12-291-3/+31
* Add the ghost battle text.IIMarckus2011-12-291-6/+50
* Add the tail end of some battle code.IIMarckus2011-12-292-5/+215
* PP decrement during battle.IIMarckus2011-12-281-1/+32
* Cleanup, and added new RAM variables (and changed some others).IIMarckus2011-12-272-36/+40
* Disassemble some name lists logic.IIMarckus2011-12-272-5/+163
* Add some mysterious unused names (from a convo with Sawakita a long time ago)IIMarckus2011-12-272-1/+29
* Add some functions that MoveSprite calls.IIMarckus2011-12-271-3/+37
* Add the MoveSprite function.IIMarckus2011-12-271-3/+39
* Expand some already‐referenced text.IIMarckus2011-12-272-67/+141
* And update the paths for the fossils…IIMarckus2011-12-271-2/+2
* Turns out the fossil pictures differ between Red/Green and Blue.IIMarckus2011-12-274-0/+7
* Fix Red/Green Alakazam frontpic. Pointed out by Chaos Rush.IIMarckus2011-12-271-1/+6
* Split large chunks of text into separate files, and improve Makefile.IIMarckus2011-12-266-167/+170
* Remove TX_NULL; it is obsoleted by db "@"IIMarckus2011-12-262-15/+11
* Fix (hopefully) unicode mis-behaviour.Sawakita2011-12-272-45/+43
* Fix small encoding error (unicode).Sawakita2011-12-271-1/+1
* Add pointers to items usage functions, main item usage handling function and ...Sawakita2011-12-271-47/+647
* Add status ailments masks (FRZ, SLP).Sawakita2011-12-271-1/+6
* Add another common function.IIMarckus2011-12-211-1/+129
* These are coordinates on the tilemap.IIMarckus2011-12-211-6/+12
* More $54→# conversion.IIMarckus2011-12-211-2/+2
* More text nulls.IIMarckus2011-12-211-6/+5
* Add a character for the numero sign.IIMarckus2011-12-212-1/+3
* Add characters for textbox borders to the array.IIMarckus2011-12-212-8/+17
* Add a weird OT string write.IIMarckus2011-12-211-1/+53
* Add Pokedex number ↔ index number conversion functions.IIMarckus2011-12-211-1/+36
* Treat apostrophes specially, since they’re combining characters.IIMarckus2011-12-213-22/+37
* Add various data from the credits (graphics, displayed mons, text).IIMarckus2011-12-212-1/+274
* Add move names.IIMarckus2011-12-211-1/+165
* Add Japanese text entry and Pokédex entries.IIMarckus2011-12-214-4/+2619