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* Remove more incbins from scripts.IIMarckus2012-12-21
* Remove more incbins from scripts.IIMarckus2012-12-21
* Remove another incbin from script.IIMarckus2012-12-21
* Fix previous.IIMarckus2012-12-21
* Remove another incbin from scripts.IIMarckus2012-12-21
* Remove more incbin from scripts.IIMarckus2012-12-21
* Remove more incbins from map scripts.IIMarckus2012-12-21
* Remove redundant text labels.IIMarckus2012-12-21
* Remove incbin in Silph Co 4F.IIMarckus2012-12-21
* Better cross‐make compatibility.IIMarckus2012-12-02
* Whitespace.IIMarckus2012-11-02
* Add routine that sends SGB packetssawakita2012-11-01
* Use more meaningful local labels in bank 0sawakita2012-11-01
* Get rid of "\@" symbols used in local labelssawakita2012-10-02
* Improve error checking in the context of issue #27sawakita2012-10-01
* Fix param error in load_asm_if_one_exists_in()sawakita2012-10-01
* Restore auto-loading of default "main" asm filesawakita2012-10-01
* Fix pokered_dir extrapolationsawakita2012-10-01
* Merged in sawakita/pokered (pull request #2)iimarckus2012-09-30
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| * Make analyze_incbins dirs reference os-independentsawakita2012-09-30
* | DisplayDexRating. It sucks that I can't use a label for the dbw macro, as tha...stag0192012-09-20
* | Code dealing with palettes. Really, does anyone know if bit 3 of battle statu...stag0192012-09-20
* | Type effectiveness display message. That's right, I did some work for once.stag0192012-09-20
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* .hgignore -> .gitignoreBryan Bishop2012-08-26
* Add more scripts from Champion Rival’s room.IIMarckus2012-08-26
* Add the boulder checking code in Seafoam Islands.IIMarckus2012-08-26
* Some label improvements.IIMarckus2012-08-24
* Add more scripts from Bill's house.IIMarckus2012-08-24
* Add more scripts from Route 8 gatehouse.IIMarckus2012-08-24
* Add more scripts from the Route 7 gatehouse.IIMarckus2012-08-24
* Add more scripts from the Route 5 gatehouse.IIMarckus2012-08-24
* Add more scripts from Vermilion City.IIMarckus2012-08-24
* Add another script from Cerulean City.IIMarckus2012-08-24
* Add the rest of the Viridian City scripts.IIMarckus2012-08-24
* Remove unneeded comments.IIMarckus2012-08-21
* Fix several labels and add remaining scripts from Pewter City.IIMarckus2012-08-21
* Use labels for $34bf, and add some more code from Pewter City.IIMarckus2012-08-21
* Use decimal for overworld Pokémon levels, and Pokémon IDs for cries.IIMarckus2012-07-14
* Add the ▶ symbol to the text preprocessor.IIMarckus2012-07-07
* Palette $0C is the Town Map palette.IIMarckus2012-07-03
* “$f0 ; currency symbol” → “¥”IIMarckus2012-05-31
* Close yellowtrainers branch.IIMarckus2012-05-23
* Merge in yellowtrainers branch.IIMarckus2012-05-23
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| * Add trainer data added or changed in Yellow.IIMarckus2012-05-23
| * Add trainer special movesets from Yellow.IIMarckus2012-05-23
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* Merge Xeon’s stuff.IIMarckus2012-05-13
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| * disassembled and named some general functionsxeons2012-04-07
| * fix a few things I did wrongxeons2012-03-30
| * Forced biking or surfing map handling functionsxeons2012-03-30
* | Some random label(s) somewhere...stag0192012-03-30