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* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-0986-728/+828
* Add comments regarding menus and spritesYamaArashi2014-09-083-11/+15
* Labelled many functions/variablesYamaArashi2014-08-0849-2232/+2474
* Commented functionYamaArashi2014-07-283-97/+180
* Merge pull request #48 from yenatch/masteryenatch2014-07-12511-39429/+38182
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| * Update INSTALL.mdU-Daniel-PC\Daniel2014-07-081-2/+2
| * Fix Makefile: .map and .symU-Fish-PC\Daniel2014-06-261-1/+1
| * S_SPRITEBUFFER0 static addressU-Fish-PC\Daniel2014-06-251-1/+1
| * Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-2553-975/+519
| * Use macros for predef calls/jumps instead of static ids.yenatch2014-06-16122-719/+360
| * Use macros to define predefs.yenatch2014-06-1610-113/+123
| * Fix a typo in home/vcopy.asm.yenatch2014-06-161-1/+1
| * Rename predef functions so they aren't excessive in length.yenatch2014-06-1629-103/+81
| * Remove generated "indirect jump" comments.yenatch2014-06-1658-125/+125
| * Hall of Fame sram labels and related constants.yenatch2014-06-147-61/+75
| * Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-1453-1017/+859
| * Use MAX_LEVEL instead of 100/$64U-Fish-PC\Daniel2014-06-104-4/+5
| * Make each pitch/instrument its own macroU-Fish-PC\Daniel2014-06-1066-14940/+15039
| * More music bank referencesU-Fish-PC\Daniel2014-06-102-2/+2
| * Clean up white spaceU-Fish-PC\Daniel2014-06-0966-219/+219
| * Clean up music bank referencesU-Fish-PC\Daniel2014-06-0910-22/+22
| * Merge branch 'master' of https://github.com/yenatch/pokeredU-Fish-PC\Daniel2014-06-0918-5210/+5367
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| | * Space out monster constants to make gaps clearer.yenatch2014-06-061-1/+37
| | * Comment SGB packets.yenatch2014-06-062-122/+278
| | * Merge remote-tracking branch 'danny/master'yenatch2014-06-0619-330/+306
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| | * | Explicit sections for pics, sprites and misc graphics.yenatch2014-05-311-15/+39
| | * | Split out joypad code from main.asm.yenatch2014-05-312-51/+52
| | * | Split more code out of home.asm.yenatch2014-05-319-1619/+1624
| | * | Use rgbasm -h to use halt without nops.yenatch2014-05-312-5/+2
| | * | Clean up bg map and palette fade code in home.asm.yenatch2014-05-311-135/+77
| | * | Split the text engine out of home.asm.yenatch2014-05-302-737/+739
| | * | Recomment some copy/video functions in home.asm.yenatch2014-05-301-202/+195
| | * | Split out joypad and overworld code from home.asm.yenatch2014-05-303-2459/+2460
| * | | Combine wave filesU-Fish-PC\Daniel2014-06-097-87/+21
| * | | Improve music command namesU-Fish-PC\Daniel2014-06-0967-318/+321
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| * | Relabel a few missed map scripts and TheEndTextStringU-Fish-PC\Daniel2014-05-315-11/+12
| * | Remove duplicated dataU-Fish-PC\Daniel2014-05-3110-51/+0
| * | Merge branch 'master' of https://github.com/yenatch/pokeredU-Fish-PC\Daniel2014-05-3083-368/+348
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| | * Remove redundant dimensions in image filenames.yenatch2014-05-3037-31/+31
| | * Dust off the makefile and prepare to build Yellow.yenatch2014-05-3014-61/+65
| | * Use VRAM constants where applicable.yenatch2014-05-2934-276/+230
| | * VRAM constants.yenatch2014-05-292-0/+22
| * | Fix IsDungeonMap commentsU-Fish-PC\Daniel2014-05-301-2/+3
| * | Label and comment BattleTransitionU-Fish-PC\Daniel2014-05-293-266/+291
| * | TM_28 in Cerulean scriptU-Fish-PC\Daniel2014-05-281-1/+1
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| * Use wOverworldMap in macros.yenatch2014-05-271-9/+10
| * Add macro TX_BCD for printing BCD numbers.yenatch2014-05-274-11/+15
| * More wOAMBuffer references.yenatch2014-05-273-3/+3
| * Remove most static wram addresses. Use labels instead.yenatch2014-05-26290-7757/+8260
| * Don't hardcode wram sections (except for alignment).yenatch2014-05-261-18/+20