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* Add é and fix a typo when converting text.IIMarckus2011-12-21
* Add support for Unicode, and use it to put in ♀ and ♂.IIMarckus2011-12-21
* Replace more byte values with text.IIMarckus2011-12-18
* More text nulls.IIMarckus2011-12-18
* Use "@" for nulls. This makes fixed‐width text tables easier to read.IIMarckus2011-12-18
* More text, and some new characters. Make $50 equal to "@".IIMarckus2011-12-17
* Fix typo.Sawakita2011-12-17
* Add some missing correspondencies to prepocessor's char table.Sawakita2011-12-17
* Add more text strings.IIMarckus2011-12-17
* Don’t rebuild the character table every line.IIMarckus2011-12-17
* Make use of the new text preprocesser to make text readable.IIMarckus2011-12-17
* Add a text preprocessor, so that we can enter strings in db commands.IIMarckus2011-12-16
* More animation code, and the sound data for attacks.IIMarckus2011-12-16
* More uncommented animation code.IIMarckus2011-12-15
* Add title screen monsters from Green and Blue as well.IIMarckus2011-12-15
* Poké Ball animation code cleanup.IIMarckus2011-12-15
* This has already been explained.IIMarckus2011-12-14
* Add Pokémon that appear on the title screen.IIMarckus2011-12-14
* Minor comment changes.IIMarckus2011-12-12
* Add random number generation functions.IIMarckus2011-12-12
* Document the byte before a trainer’s AI pointer.IIMarckus2011-12-12
* Minor clarifications in Pallet Town scripts.IIMarckus2011-11-14
* More minor label fixes.IIMarckus2011-11-14
* Fix pointer label.IIMarckus2011-11-14
* Add Blue’s house map.IIMarckus2011-11-14
* Minor cleanup.IIMarckus2011-11-13
* Add Pallet Town map.IIMarckus2011-11-13
* Add constants for direction of connections.IIMarckus2011-11-13
* Add Red’s room map.IIMarckus2011-11-13
* Fix pointerIIMarckus2011-11-13
* Add Red’s House 1F map.IIMarckus2011-11-13
* Add variant pics from other versions.IIMarckus2011-08-28
* Extract compressed pics into separate files.IIMarckus2011-08-28
* Fill out the dictionary some more.IIMarckus2011-07-31
* Add $58 to the dictionary.IIMarckus2011-07-31
* Add missing label in dictionary.IIMarckus2011-07-31
* Add Super Rod data.IIMarckus2011-07-31
* Add Good Rod data.IIMarckus2011-07-30
* Fill out the dictionary some more.IIMarckus2011-06-05
* Add attack type multipliers (thx Sawakita)IIMarckus2011-06-05
* Partially fill out the dictionary.IIMarckus2011-05-30
* Start of the text engine.IIMarckus2011-05-30
* It makes sense for widths to be in decimal.IIMarckus2011-05-30
* First part of save file interpretation functions, thx Sawakita.IIMarckus2011-05-30
* Basic attack animation functions.IIMarckus2011-04-11
* Correct misplaced comment.IIMarckus2011-04-11
* Function that copies the attack data to memory.IIMarckus2011-04-10
* Add attack characteristics data.IIMarckus2011-04-10
* Use Unicode characters, because they look nicerIIMarckus2011-04-09
* expand interrupts and vectorsIIMarckus2011-04-09