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| * Pan Docs: "When sending three or more data sets, data is continued in ↵Rangi2020-09-01
| | | | | | | | further packet(s). Unused bytes at the end of the last packet should be set to zero."
| * Separate the two lists of unused namesRangi2020-08-31
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| * Define a constant for the ghost Marowak (hard-coded throughout the engine, ↵Rangi2020-08-31
| | | | | | | | like the starters)
| * Use constants to delineate map types, and factor out more dataRangi2020-08-31
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| * Factor out data/tilesets/pair_collision_tile_ids.asmRangi2020-08-30
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| * Identify some hSpriteDataOffset valuesRangi2020-08-30
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| * Document more hidden object data and behaviorRangi2020-08-30
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| * Merge pull request #290 from Rangi42/masterRangi2020-08-29
| |\ | | | | | | Separate splash screen, intro, and credits (like pokegold/pokecrystal)
| | * Use decimal, not hex, for sprite (object) coordinates in map scriptsRangi2020-08-28
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| | * Separate splash screen, intro, and credits (like pokegold/pokecrystal)Rangi2020-08-28
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| * Align warp and sign coordinatesRangi2020-08-21
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| * Merge pull request #287 from Rangi42/masterRangi2020-08-20
| |\ | | | | | | Simplify map event definitions
| | * Comments explain the def_warps_to macrosRangi2020-08-18
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| | * Implement def_warps_to in a simpler wayRangi2020-08-17
| | | | | | | | | | | | Instead of building a semicolon-separated "array" of warp_to coordinates in _WARP_TO_BUFFER, just declare a new EQUS for each one: _WARP_TO_NUM_1, _WARP_TO_NUM_2, etc. Then have def_warps_to output and PURGE each one of them.
| | * Fix keyword capitalization and indentationRangi2020-08-17
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| | * Use def_warps_to macro for automatic warp_to entriesRangi2020-08-17
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| | * Use map constants for SilphCoElevator warpsRangi2020-08-17
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| | * Use def_* macros for automatic map event countsRangi2020-08-17
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| * Use ANY_DIR, UP_DOWN, and LEFT_RIGHT for map objectsRangi2020-08-17
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| * Identify some map object related constantsRangi2020-08-17
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| * Fix Town Map coordinates to be in (X, Y) order as comments claimRangi2020-08-17
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| * ld bc -> lb bcRangi2020-08-17
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| * Fix comment about SONYRangi2020-08-16
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| * 'make clean' reuses 'make tidy' commandsRangi2020-08-11
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| * Fix encounter rate commentsRangi2020-08-02
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| * fix OAMFLAG_VFLIPPED (#283)Akihiro Otomo2020-08-02
| | | | | | Replace incorrect label OAMFLAG_VFLIPPED with OAM_HFLIP
| * 'make tidy' shouldn't trigger 'make -C tools'Rangi2020-07-28
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| * rgbdscheck requires 0.4.1Rangi2020-07-27
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| * tools/unnamed.py supports rgbds 0.4.1 object filesRangi2020-07-22
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| * Merge pull request #282 from Rangi42/masterRangi2020-07-22
| |\ | | | | | | Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1)
| | * Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1)Rangi2020-07-21
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| * Merge pull request #281 from Rangi42/masterRangi2020-07-20
| |\ | | | | | | Add comments associating constants with data, and identify some more data
| | * Add comments associating constants with data, and identify some more dataRangi2020-07-20
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| * Merge pull request #279 from Rangi42/masterRangi2020-07-19
| |\ | | | | | | Identify sprite and battle animation data
| | * Missingno's Pokédex weight is two bytes like the restRangi2020-07-19
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| | * Reformat key item bit fieldsRangi2020-07-18
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| | * Consistent labels for Gym name scriptsRangi2020-07-18
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| | * Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-17
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| | * Define constants for subanimations' base coords and frame block modesRangi2020-07-17
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| | * cycling.png -> red_bike.pngRangi2020-07-17
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| | * JUGGLER_X -> UNUSED_JUGGLERRangi2020-07-17
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| | * Identify remaining tilemap IDsRangi2020-07-17
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| | * SONY -> RIVALRangi2020-07-17
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| | * Update sprite namesRangi2020-07-17
| | | | | | | | | | | | These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
| | * $c9 was "の" in JapaneseRangi2020-07-16
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| | * Factor our frame blocks' base coordinatesRangi2020-07-16
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| | * Identify trade-related tilemapsRangi2020-07-16
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| | * Factor out animation tilemapsRangi2020-07-16
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| | * Define constants for subanimation transform typesRangi2020-07-16
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| | * Add constants for move animations' frame blocksRangi2020-07-16
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