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* fix gbz80disasm to optionally load a module in analyze_textsBryan Bishop2012-01-10
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* replace all MR__MIME -> MR_MIMEBryan Bishop2012-01-10
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* OAK_S_PARCEL -> OAKS_PARCELBryan Bishop2012-01-10
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* clean up Route2Text2 asmBryan Bishop2012-01-10
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* Expand arguments to $3E48 (give Pokémon).IIMarckus2012-01-09
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* Expand arguments to $3493, $13D0.IIMarckus2012-01-09
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* Expand arguments to $3e2e.IIMarckus2012-01-09
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* asm injection for most $08 text scriptsBryan Bishop2012-01-09
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* updates to asm injection codeBryan Bishop2012-01-09
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* insertion code for $08 text script asmBryan Bishop2012-01-09
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* a simple gameboy disassemblerBryan Bishop2012-01-09
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* CELADON_HOUSE_2 -> CELADON_HOUSEBryan Bishop2012-01-09
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* fix map naming mistakes in celadon cityBryan Bishop2012-01-09
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* insert labels for map texts pointer listsBryan Bishop2012-01-08
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* even more TX_FAR insertionsBryan Bishop2012-01-08
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* more TX_FAR insertionsBryan Bishop2012-01-08
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* update to the broken TX_FAR inserterBryan Bishop2012-01-08
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* script to insert TX_FAR labelsBryan Bishop2012-01-08
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* minor spacing and formattingBryan Bishop2012-01-07
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* fix _ViridianHouseText1Bryan Bishop2012-01-07
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* merge and more typo fixesBryan Bishop2012-01-07
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| * Add an explanatory comment.IIMarckus2012-01-07
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* | fix map files for cinnibar -> cinnabarBryan Bishop2012-01-07
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* | typo fix for cinnibar -> cinnabarBryan Bishop2012-01-07
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* add TX_FAR target texts into pokeredBryan Bishop2012-01-07
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* text analysis and insertion code (TX_FAR targets only)Bryan Bishop2012-01-07
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* add more text bytes for abbreviationsBryan Bishop2012-01-07
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* trainer pics and basemoney (stag019)Bryan Bishop2012-01-07
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* somewhat buggy TX_FAR pretty printerBryan Bishop2012-01-07
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* analyze_texts can handle more text commands nowBryan Bishop2012-01-06
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* starting to work with text command $01Bryan Bishop2012-01-06
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* analyze_text now works with TX_FARBryan Bishop2012-01-06
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* fix pointer calculation in analyze_textsBryan Bishop2012-01-06
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* fix some python reserved names and variablesBryan Bishop2012-01-06
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* a prototype of a script to parse text scriptsBryan Bishop2012-01-06
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* Improve sprite names.IIMarckus2012-01-05
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* Merge.IIMarckus2012-01-05
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| * a script to insert map object data into pokered.asmBryan Bishop2012-01-05
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| * insert object asmBryan Bishop2012-01-05
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| * use sprite constants in pretty printerBryan Bishop2012-01-05
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| * update PalletTownObject to use sprite constantsBryan Bishop2012-01-05
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| * switch around old amber sprite constantsBryan Bishop2012-01-05
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* | Give this sprite a better name.IIMarckus2012-01-05
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* fix extra amber sprite constant nameBryan Bishop2012-01-05
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* sprite constantsBryan Bishop2012-01-05
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* sprite_helper finds which maps a sprite appears onBryan Bishop2012-01-05
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* start using EVENT_DISP in object data outputBryan Bishop2012-01-05
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* pretty printer for object labels and asmBryan Bishop2012-01-05
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* initial .hgignore for sanityBryan Bishop2012-01-05
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* tiny update to print out a list of referenced text countsBryan Bishop2012-01-05
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