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* Fix small encoding error (unicode).Sawakita2011-12-271-1/+1
* Add pointers to items usage functions, main item usage handling function and ...Sawakita2011-12-271-47/+647
* Add status ailments masks (FRZ, SLP).Sawakita2011-12-271-1/+6
* Add another common function.IIMarckus2011-12-211-1/+129
* These are coordinates on the tilemap.IIMarckus2011-12-211-6/+12
* More $54→# conversion.IIMarckus2011-12-211-2/+2
* More text nulls.IIMarckus2011-12-211-6/+5
* Add a character for the numero sign.IIMarckus2011-12-212-1/+3
* Add characters for textbox borders to the array.IIMarckus2011-12-212-8/+17
* Add a weird OT string write.IIMarckus2011-12-211-1/+53
* Add Pokedex number ↔ index number conversion functions.IIMarckus2011-12-211-1/+36
* Treat apostrophes specially, since they’re combining characters.IIMarckus2011-12-213-22/+37
* Add various data from the credits (graphics, displayed mons, text).IIMarckus2011-12-212-1/+274
* Add move names.IIMarckus2011-12-211-1/+165
* Add Japanese text entry and Pokédex entries.IIMarckus2011-12-214-4/+2619
* Add ….IIMarckus2011-12-212-1/+2
* Add é and fix a typo when converting text.IIMarckus2011-12-212-7/+8
* Add support for Unicode, and use it to put in ♀ and ♂.IIMarckus2011-12-212-6/+18
* Replace more byte values with text.IIMarckus2011-12-182-47/+236
* More text nulls.IIMarckus2011-12-181-146/+146
* Use "@" for nulls. This makes fixed‐width text tables easier to read.IIMarckus2011-12-181-200/+200
* More text, and some new characters. Make $50 equal to "@".IIMarckus2011-12-172-2/+14
* Fix typo.Sawakita2011-12-171-1/+1
* Add some missing correspondencies to prepocessor's char table.Sawakita2011-12-171-0/+5
* Add more text strings.IIMarckus2011-12-171-4/+500
* Don’t rebuild the character table every line.IIMarckus2011-12-171-9/+10
* Make use of the new text preprocesser to make text readable.IIMarckus2011-12-171-81/+71
* Add a text preprocessor, so that we can enter strings in db commands.IIMarckus2011-12-162-3/+108
* More animation code, and the sound data for attacks.IIMarckus2011-12-161-2/+225
* More uncommented animation code.IIMarckus2011-12-151-4/+196
* Add title screen monsters from Green and Blue as well.IIMarckus2011-12-152-0/+42
* Poké Ball animation code cleanup.IIMarckus2011-12-152-25/+41
* This has already been explained.IIMarckus2011-12-141-1/+1
* Add Pokémon that appear on the title screen.IIMarckus2011-12-141-1/+22
* Minor comment changes.IIMarckus2011-12-121-2/+2
* Add random number generation functions.IIMarckus2011-12-122-4/+36
* Document the byte before a trainer’s AI pointer.IIMarckus2011-12-122-10/+12
* Minor clarifications in Pallet Town scripts.IIMarckus2011-11-142-4/+9
* More minor label fixes.IIMarckus2011-11-141-2/+2
* Fix pointer label.IIMarckus2011-11-141-3/+2
* Add Blue’s house map.IIMarckus2011-11-143-1/+115
* Minor cleanup.IIMarckus2011-11-131-7/+6
* Add Pallet Town map.IIMarckus2011-11-132-3/+271
* Add constants for direction of connections.IIMarckus2011-11-131-0/+5
* Add Red’s room map.IIMarckus2011-11-132-3/+56
* Fix pointerIIMarckus2011-11-131-3/+3
* Add Red’s House 1F map.IIMarckus2011-11-132-1/+104
* Add variant pics from other versions.IIMarckus2011-08-28311-0/+907
* Extract compressed pics into separate files.IIMarckus2011-08-28357-9/+1541
* Fill out the dictionary some more.IIMarckus2011-07-311-8/+90