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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
Age
*
Poké Ball animation code cleanup.
IIMarckus
2011-12-15
*
This has already been explained.
IIMarckus
2011-12-14
*
Add Pokémon that appear on the title screen.
IIMarckus
2011-12-14
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Minor comment changes.
IIMarckus
2011-12-12
*
Add random number generation functions.
IIMarckus
2011-12-12
*
Document the byte before a trainer’s AI pointer.
IIMarckus
2011-12-12
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Minor clarifications in Pallet Town scripts.
IIMarckus
2011-11-14
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More minor label fixes.
IIMarckus
2011-11-14
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Fix pointer label.
IIMarckus
2011-11-14
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Add Blue’s house map.
IIMarckus
2011-11-14
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Minor cleanup.
IIMarckus
2011-11-13
*
Add Pallet Town map.
IIMarckus
2011-11-13
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Add constants for direction of connections.
IIMarckus
2011-11-13
*
Add Red’s room map.
IIMarckus
2011-11-13
*
Fix pointer
IIMarckus
2011-11-13
*
Add Red’s House 1F map.
IIMarckus
2011-11-13
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Add variant pics from other versions.
IIMarckus
2011-08-28
*
Extract compressed pics into separate files.
IIMarckus
2011-08-28
*
Fill out the dictionary some more.
IIMarckus
2011-07-31
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Add $58 to the dictionary.
IIMarckus
2011-07-31
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Add missing label in dictionary.
IIMarckus
2011-07-31
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Add Super Rod data.
IIMarckus
2011-07-31
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Add Good Rod data.
IIMarckus
2011-07-30
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Fill out the dictionary some more.
IIMarckus
2011-06-05
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Add attack type multipliers (thx Sawakita)
IIMarckus
2011-06-05
*
Partially fill out the dictionary.
IIMarckus
2011-05-30
*
Start of the text engine.
IIMarckus
2011-05-30
*
It makes sense for widths to be in decimal.
IIMarckus
2011-05-30
*
First part of save file interpretation functions, thx Sawakita.
IIMarckus
2011-05-30
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Basic attack animation functions.
IIMarckus
2011-04-11
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Correct misplaced comment.
IIMarckus
2011-04-11
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Function that copies the attack data to memory.
IIMarckus
2011-04-10
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Add attack characteristics data.
IIMarckus
2011-04-10
*
Use Unicode characters, because they look nicer
IIMarckus
2011-04-09
*
expand interrupts and vectors
IIMarckus
2011-04-09
*
Use human-readable names instead of memory addresses.
IIMarckus
2011-04-09
*
Remove unnecessary comments.
IIMarckus
2011-04-09
*
Fade-in / fade-out functions (thx Sawakita)
IIMarckus
2011-04-09
*
Filled out Oak's speech a bit more.
IIMarckus
2011-04-09
*
Let's not call things sprites when they aren't.
IIMarckus
2011-04-09
*
Add the function that moves pics left in Oak's speech
IIMarckus
2011-04-09
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This function waits for a Vblank to go by.
IIMarckus
2011-04-09
*
add in a function from Oak's speech
IIMarckus
2011-04-09
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Add Hide/Show data for maps.
IIMarckus
2011-03-20
*
Remove redrle on clean
IIMarckus
2011-03-16
*
$0 is a valid tile in maps, even though $00 is the terminating byte.
IIMarckus
2011-03-16
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Add trade monsters
IIMarckus
2011-03-13
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Add evolutions / learned attacks. Thx Sawakita
IIMarckus
2011-02-19
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Split compressed town map into a separate include, and give it a label
IIMarckus
2011-02-19
*
Add a makefile rule for redrle
IIMarckus
2011-02-19
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