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* Add more text strings.IIMarckus2011-12-171-4/+500
* Don’t rebuild the character table every line.IIMarckus2011-12-171-9/+10
* Make use of the new text preprocesser to make text readable.IIMarckus2011-12-171-81/+71
* Add a text preprocessor, so that we can enter strings in db commands.IIMarckus2011-12-162-3/+108
* More animation code, and the sound data for attacks.IIMarckus2011-12-161-2/+225
* More uncommented animation code.IIMarckus2011-12-151-4/+196
* Add title screen monsters from Green and Blue as well.IIMarckus2011-12-152-0/+42
* Poké Ball animation code cleanup.IIMarckus2011-12-152-25/+41
* This has already been explained.IIMarckus2011-12-141-1/+1
* Add Pokémon that appear on the title screen.IIMarckus2011-12-141-1/+22
* Minor comment changes.IIMarckus2011-12-121-2/+2
* Add random number generation functions.IIMarckus2011-12-122-4/+36
* Document the byte before a trainer’s AI pointer.IIMarckus2011-12-122-10/+12
* Minor clarifications in Pallet Town scripts.IIMarckus2011-11-142-4/+9
* More minor label fixes.IIMarckus2011-11-141-2/+2
* Fix pointer label.IIMarckus2011-11-141-3/+2
* Add Blue’s house map.IIMarckus2011-11-143-1/+115
* Minor cleanup.IIMarckus2011-11-131-7/+6
* Add Pallet Town map.IIMarckus2011-11-132-3/+271
* Add constants for direction of connections.IIMarckus2011-11-131-0/+5
* Add Red’s room map.IIMarckus2011-11-132-3/+56
* Fix pointerIIMarckus2011-11-131-3/+3
* Add Red’s House 1F map.IIMarckus2011-11-132-1/+104
* Add variant pics from other versions.IIMarckus2011-08-28311-0/+907
* Extract compressed pics into separate files.IIMarckus2011-08-28357-9/+1541
* Fill out the dictionary some more.IIMarckus2011-07-311-8/+90
* Add $58 to the dictionary.IIMarckus2011-07-311-3/+21
* Add missing label in dictionary.IIMarckus2011-07-311-1/+1
* Add Super Rod data.IIMarckus2011-07-311-1/+104
* Add Good Rod data.IIMarckus2011-07-301-1/+61
* Fill out the dictionary some more.IIMarckus2011-06-051-27/+107
* Add attack type multipliers (thx Sawakita)IIMarckus2011-06-051-1/+93
* Partially fill out the dictionary.IIMarckus2011-05-301-11/+72
* Start of the text engine.IIMarckus2011-05-301-4/+85
* It makes sense for widths to be in decimal.IIMarckus2011-05-301-2/+2
* First part of save file interpretation functions, thx Sawakita.IIMarckus2011-05-302-2/+194
* Basic attack animation functions.IIMarckus2011-04-112-3/+248
* Correct misplaced comment.IIMarckus2011-04-111-1/+1
* Function that copies the attack data to memory.IIMarckus2011-04-101-1/+18
* Add attack characteristics data.IIMarckus2011-04-102-20/+204
* Use Unicode characters, because they look nicerIIMarckus2011-04-091-6/+6
* expand interrupts and vectorsIIMarckus2011-04-091-2/+32
* Use human-readable names instead of memory addresses.IIMarckus2011-04-092-11/+16
* Remove unnecessary comments.IIMarckus2011-04-091-190/+190
* Fade-in / fade-out functions (thx Sawakita)IIMarckus2011-04-091-7/+106
* Filled out Oak's speech a bit more.IIMarckus2011-04-091-11/+65
* Let's not call things sprites when they aren't.IIMarckus2011-04-091-11/+11
* Add the function that moves pics left in Oak's speechIIMarckus2011-04-091-4/+28
* This function waits for a Vblank to go by.IIMarckus2011-04-091-15/+16
* add in a function from Oak's speechIIMarckus2011-04-091-3/+16