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* Make text.asm an objectyenatch2014-01-23
* Bank constants for text.asmyenatch2014-01-23
* Move text banks into text.asmyenatch2014-01-23
* Split out move namesyenatch2014-01-23
* Split out the rest of map textyenatch2014-01-23
* Split out route textyenatch2014-01-23
* Even more map textyenatch2014-01-22
* Silph Co 1f text was actually somewhere elseyenatch2014-01-22
* Move city and town map text into text/mapsyenatch2014-01-22
* split out a bunch of map textyenatch2014-01-22
* split viridian and oaks lab text into text/maps/yenatch2014-01-22
* stamp out even more text macros in mainyenatch2014-01-22
* rename existing map text files and put them in text/maps/yenatch2014-01-22
* Merge branch 'split-audio' into textyenatch2014-01-22
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| * bump pokemontools for merging the previous bumpyenatch2014-01-22
| * Merge remote-tracking branch 'iimarckus/master' into resplit-audioyenatch2014-01-22
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| | * Labeled some more hardcoded banks and the OldManItemList.Marcus Huderle2014-01-07
| | * Labeled lots of hardcoded banks.Marcus Huderle2014-01-07
| | * Some more arbitrary labeling of unknown things.Marcus Huderle2014-01-06
| | * wram labels and text/function labels.Marcus Huderle2014-01-06
| | * Some OT and name WRAM labels.Marcus Huderle2014-01-05
* | | use 'next' macro in stringsyenatch2014-01-22
* | | text macros in pokedex entriesyenatch2014-01-22
* | | rename and add some text macrosyenatch2014-01-22
* | | text macros in text/yenatch2014-01-21
* | | clean up missed text macros in main.asmyenatch2014-01-21
* | | use text macros in main.asmyenatch2014-01-21
* | | Add text macrosyenatch2014-01-21
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* | bump pokemontools to play nice with EQUSyenatch2014-01-21
* | condense MapSongBanksyenatch2014-01-21
* | use music constants everywhereyenatch2014-01-21
* | define music constants instead of running around with ((label-$4000)/3)yenatch2014-01-21
* | rearrange audio.asmyenatch2014-01-09
* | fix some duty labelsyenatch2014-01-09
* | split instrument duty into audio/yenatch2014-01-09
* | consolidate red/blue diffs in sfxyenatch2014-01-09
* | split audio components into audio_red.o and audio_blue.oyenatch2014-01-09
* | dedicated version includesyenatch2014-01-07
* | split out the audio enginesyenatch2014-01-06
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* Makefile: baserom compare is optionalyenatch2014-01-04
* INSTALL: pokered compiles without a base romyenatch2014-01-04
* untranslated good rod fisherman textyenatch2014-01-04
* relabel good rod script in fuchsia house 3yenatch2014-01-04
* more unknown datayenatch2014-01-04
* unused intro animation datayenatch2014-01-04
* unknown coordinate datayenatch2014-01-04
* TitleMon scrollingyenatch2014-01-04
* some ATTR_BLK sgb packetsyenatch2014-01-04
* a dummy "TRAINER" string for trainer namesyenatch2014-01-03
* vermilion gym trash can puzzle datayenatch2014-01-03