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pokeyellow.git
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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Commit message (
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Author
Age
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Make text.asm an object
yenatch
2014-01-23
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Bank constants for text.asm
yenatch
2014-01-23
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Move text banks into text.asm
yenatch
2014-01-23
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Split out move names
yenatch
2014-01-23
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Split out the rest of map text
yenatch
2014-01-23
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Split out route text
yenatch
2014-01-23
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Even more map text
yenatch
2014-01-22
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Silph Co 1f text was actually somewhere else
yenatch
2014-01-22
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Move city and town map text into text/maps
yenatch
2014-01-22
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split out a bunch of map text
yenatch
2014-01-22
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split viridian and oaks lab text into text/maps/
yenatch
2014-01-22
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stamp out even more text macros in main
yenatch
2014-01-22
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rename existing map text files and put them in text/maps/
yenatch
2014-01-22
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Merge branch 'split-audio' into text
yenatch
2014-01-22
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bump pokemontools for merging the previous bump
yenatch
2014-01-22
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Merge remote-tracking branch 'iimarckus/master' into resplit-audio
yenatch
2014-01-22
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Labeled some more hardcoded banks and the OldManItemList.
Marcus Huderle
2014-01-07
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Labeled lots of hardcoded banks.
Marcus Huderle
2014-01-07
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Some more arbitrary labeling of unknown things.
Marcus Huderle
2014-01-06
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wram labels and text/function labels.
Marcus Huderle
2014-01-06
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Some OT and name WRAM labels.
Marcus Huderle
2014-01-05
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use 'next' macro in strings
yenatch
2014-01-22
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text macros in pokedex entries
yenatch
2014-01-22
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rename and add some text macros
yenatch
2014-01-22
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text macros in text/
yenatch
2014-01-21
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clean up missed text macros in main.asm
yenatch
2014-01-21
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use text macros in main.asm
yenatch
2014-01-21
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Add text macros
yenatch
2014-01-21
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bump pokemontools to play nice with EQUS
yenatch
2014-01-21
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condense MapSongBanks
yenatch
2014-01-21
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use music constants everywhere
yenatch
2014-01-21
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define music constants instead of running around with ((label-$4000)/3)
yenatch
2014-01-21
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rearrange audio.asm
yenatch
2014-01-09
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fix some duty labels
yenatch
2014-01-09
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split instrument duty into audio/
yenatch
2014-01-09
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consolidate red/blue diffs in sfx
yenatch
2014-01-09
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split audio components into audio_red.o and audio_blue.o
yenatch
2014-01-09
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dedicated version includes
yenatch
2014-01-07
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split out the audio engines
yenatch
2014-01-06
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/
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Makefile: baserom compare is optional
yenatch
2014-01-04
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INSTALL: pokered compiles without a base rom
yenatch
2014-01-04
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untranslated good rod fisherman text
yenatch
2014-01-04
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relabel good rod script in fuchsia house 3
yenatch
2014-01-04
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more unknown data
yenatch
2014-01-04
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unused intro animation data
yenatch
2014-01-04
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unknown coordinate data
yenatch
2014-01-04
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TitleMon scrolling
yenatch
2014-01-04
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some ATTR_BLK sgb packets
yenatch
2014-01-04
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a dummy "TRAINER" string for trainer names
yenatch
2014-01-03
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vermilion gym trash can puzzle data
yenatch
2014-01-03
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