| Commit message (Collapse) | Author | Age |
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Separate splash screen, intro, and credits (like pokegold/pokecrystal)
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Simplify map event definitions
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Instead of building a semicolon-separated "array" of warp_to coordinates in _WARP_TO_BUFFER, just declare a new EQUS for each one: _WARP_TO_NUM_1, _WARP_TO_NUM_2, etc. Then have def_warps_to output and PURGE each one of them.
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Replace incorrect label OAMFLAG_VFLIPPED with OAM_HFLIP
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Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1)
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Add comments associating constants with data, and identify some more data
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Identify sprite and battle animation data
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These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
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Move animations' sound IDs are off by one from move IDs.
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animation data labels+constants)
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Miscellaneous constant and label updates
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