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* Disassemble some name lists logic.IIMarckus2011-12-27
* Add some mysterious unused names (from a convo with Sawakita a long time ago)IIMarckus2011-12-27
* Add some functions that MoveSprite calls.IIMarckus2011-12-27
* Add the MoveSprite function.IIMarckus2011-12-27
* Expand some already‐referenced text.IIMarckus2011-12-27
* And update the paths for the fossils…IIMarckus2011-12-27
* Turns out the fossil pictures differ between Red/Green and Blue.IIMarckus2011-12-27
* Fix Red/Green Alakazam frontpic. Pointed out by Chaos Rush.IIMarckus2011-12-27
* Split large chunks of text into separate files, and improve Makefile.IIMarckus2011-12-26
* Remove TX_NULL; it is obsoleted by db "@"IIMarckus2011-12-26
* Fix (hopefully) unicode mis-behaviour.Sawakita2011-12-27
* Fix small encoding error (unicode).Sawakita2011-12-27
* Add pointers to items usage functions, main item usage handling function and ...Sawakita2011-12-27
* Add status ailments masks (FRZ, SLP).Sawakita2011-12-27
* Add another common function.IIMarckus2011-12-21
* These are coordinates on the tilemap.IIMarckus2011-12-21
* More $54→# conversion.IIMarckus2011-12-21
* More text nulls.IIMarckus2011-12-21
* Add a character for the numero sign.IIMarckus2011-12-21
* Add characters for textbox borders to the array.IIMarckus2011-12-21
* Add a weird OT string write.IIMarckus2011-12-21
* Add Pokedex number ↔ index number conversion functions.IIMarckus2011-12-21
* Treat apostrophes specially, since they’re combining characters.IIMarckus2011-12-21
* Add various data from the credits (graphics, displayed mons, text).IIMarckus2011-12-21
* Add move names.IIMarckus2011-12-21
* Add Japanese text entry and Pokédex entries.IIMarckus2011-12-21
* Add ….IIMarckus2011-12-21
* Add é and fix a typo when converting text.IIMarckus2011-12-21
* Add support for Unicode, and use it to put in ♀ and ♂.IIMarckus2011-12-21
* Replace more byte values with text.IIMarckus2011-12-18
* More text nulls.IIMarckus2011-12-18
* Use "@" for nulls. This makes fixed‐width text tables easier to read.IIMarckus2011-12-18
* More text, and some new characters. Make $50 equal to "@".IIMarckus2011-12-17
* Fix typo.Sawakita2011-12-17
* Add some missing correspondencies to prepocessor's char table.Sawakita2011-12-17
* Add more text strings.IIMarckus2011-12-17
* Don’t rebuild the character table every line.IIMarckus2011-12-17
* Make use of the new text preprocesser to make text readable.IIMarckus2011-12-17
* Add a text preprocessor, so that we can enter strings in db commands.IIMarckus2011-12-16
* More animation code, and the sound data for attacks.IIMarckus2011-12-16
* More uncommented animation code.IIMarckus2011-12-15
* Add title screen monsters from Green and Blue as well.IIMarckus2011-12-15
* Poké Ball animation code cleanup.IIMarckus2011-12-15
* This has already been explained.IIMarckus2011-12-14
* Add Pokémon that appear on the title screen.IIMarckus2011-12-14
* Minor comment changes.IIMarckus2011-12-12
* Add random number generation functions.IIMarckus2011-12-12
* Document the byte before a trainer’s AI pointer.IIMarckus2011-12-12
* Minor clarifications in Pallet Town scripts.IIMarckus2011-11-14
* More minor label fixes.IIMarckus2011-11-14