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* Add some functions that MoveSprite calls.IIMarckus2011-12-271-3/+37
* Add the MoveSprite function.IIMarckus2011-12-271-3/+39
* Expand some already‐referenced text.IIMarckus2011-12-272-67/+141
* And update the paths for the fossils…IIMarckus2011-12-271-2/+2
* Turns out the fossil pictures differ between Red/Green and Blue.IIMarckus2011-12-274-0/+7
* Fix Red/Green Alakazam frontpic. Pointed out by Chaos Rush.IIMarckus2011-12-271-1/+6
* Split large chunks of text into separate files, and improve Makefile.IIMarckus2011-12-266-167/+170
* Remove TX_NULL; it is obsoleted by db "@"IIMarckus2011-12-262-15/+11
* Fix (hopefully) unicode mis-behaviour.Sawakita2011-12-272-45/+43
* Fix small encoding error (unicode).Sawakita2011-12-271-1/+1
* Add pointers to items usage functions, main item usage handling function and ...Sawakita2011-12-271-47/+647
* Add status ailments masks (FRZ, SLP).Sawakita2011-12-271-1/+6
* Add another common function.IIMarckus2011-12-211-1/+129
* These are coordinates on the tilemap.IIMarckus2011-12-211-6/+12
* More $54→# conversion.IIMarckus2011-12-211-2/+2
* More text nulls.IIMarckus2011-12-211-6/+5
* Add a character for the numero sign.IIMarckus2011-12-212-1/+3
* Add characters for textbox borders to the array.IIMarckus2011-12-212-8/+17
* Add a weird OT string write.IIMarckus2011-12-211-1/+53
* Add Pokedex number ↔ index number conversion functions.IIMarckus2011-12-211-1/+36
* Treat apostrophes specially, since they’re combining characters.IIMarckus2011-12-213-22/+37
* Add various data from the credits (graphics, displayed mons, text).IIMarckus2011-12-212-1/+274
* Add move names.IIMarckus2011-12-211-1/+165
* Add Japanese text entry and Pokédex entries.IIMarckus2011-12-214-4/+2619
* Add ….IIMarckus2011-12-212-1/+2
* Add é and fix a typo when converting text.IIMarckus2011-12-212-7/+8
* Add support for Unicode, and use it to put in ♀ and ♂.IIMarckus2011-12-212-6/+18
* Replace more byte values with text.IIMarckus2011-12-182-47/+236
* More text nulls.IIMarckus2011-12-181-146/+146
* Use "@" for nulls. This makes fixed‐width text tables easier to read.IIMarckus2011-12-181-200/+200
* More text, and some new characters. Make $50 equal to "@".IIMarckus2011-12-172-2/+14
* Fix typo.Sawakita2011-12-171-1/+1
* Add some missing correspondencies to prepocessor's char table.Sawakita2011-12-171-0/+5
* Add more text strings.IIMarckus2011-12-171-4/+500
* Don’t rebuild the character table every line.IIMarckus2011-12-171-9/+10
* Make use of the new text preprocesser to make text readable.IIMarckus2011-12-171-81/+71
* Add a text preprocessor, so that we can enter strings in db commands.IIMarckus2011-12-162-3/+108
* More animation code, and the sound data for attacks.IIMarckus2011-12-161-2/+225
* More uncommented animation code.IIMarckus2011-12-151-4/+196
* Add title screen monsters from Green and Blue as well.IIMarckus2011-12-152-0/+42
* Poké Ball animation code cleanup.IIMarckus2011-12-152-25/+41
* This has already been explained.IIMarckus2011-12-141-1/+1
* Add Pokémon that appear on the title screen.IIMarckus2011-12-141-1/+22
* Minor comment changes.IIMarckus2011-12-121-2/+2
* Add random number generation functions.IIMarckus2011-12-122-4/+36
* Document the byte before a trainer’s AI pointer.IIMarckus2011-12-122-10/+12
* Minor clarifications in Pallet Town scripts.IIMarckus2011-11-142-4/+9
* More minor label fixes.IIMarckus2011-11-141-2/+2
* Fix pointer label.IIMarckus2011-11-141-3/+2
* Add Blue’s house map.IIMarckus2011-11-143-1/+115