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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Commit message (
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Author
Age
*
Add another common function.
IIMarckus
2011-12-21
*
These are coordinates on the tilemap.
IIMarckus
2011-12-21
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More $54→# conversion.
IIMarckus
2011-12-21
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More text nulls.
IIMarckus
2011-12-21
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Add a character for the numero sign.
IIMarckus
2011-12-21
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Add characters for textbox borders to the array.
IIMarckus
2011-12-21
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Add a weird OT string write.
IIMarckus
2011-12-21
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Add Pokedex number ↔ index number conversion functions.
IIMarckus
2011-12-21
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Treat apostrophes specially, since they’re combining characters.
IIMarckus
2011-12-21
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Add various data from the credits (graphics, displayed mons, text).
IIMarckus
2011-12-21
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Add move names.
IIMarckus
2011-12-21
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Add Japanese text entry and Pokédex entries.
IIMarckus
2011-12-21
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Add ….
IIMarckus
2011-12-21
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Add é and fix a typo when converting text.
IIMarckus
2011-12-21
*
Add support for Unicode, and use it to put in ♀ and ♂.
IIMarckus
2011-12-21
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Replace more byte values with text.
IIMarckus
2011-12-18
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More text nulls.
IIMarckus
2011-12-18
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Use "@" for nulls. This makes fixed‐width text tables easier to read.
IIMarckus
2011-12-18
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More text, and some new characters. Make $50 equal to "@".
IIMarckus
2011-12-17
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Fix typo.
Sawakita
2011-12-17
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Add some missing correspondencies to prepocessor's char table.
Sawakita
2011-12-17
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Add more text strings.
IIMarckus
2011-12-17
*
Don’t rebuild the character table every line.
IIMarckus
2011-12-17
*
Make use of the new text preprocesser to make text readable.
IIMarckus
2011-12-17
*
Add a text preprocessor, so that we can enter strings in db commands.
IIMarckus
2011-12-16
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More animation code, and the sound data for attacks.
IIMarckus
2011-12-16
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More uncommented animation code.
IIMarckus
2011-12-15
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Add title screen monsters from Green and Blue as well.
IIMarckus
2011-12-15
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Poké Ball animation code cleanup.
IIMarckus
2011-12-15
*
This has already been explained.
IIMarckus
2011-12-14
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Add Pokémon that appear on the title screen.
IIMarckus
2011-12-14
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Minor comment changes.
IIMarckus
2011-12-12
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Add random number generation functions.
IIMarckus
2011-12-12
*
Document the byte before a trainer’s AI pointer.
IIMarckus
2011-12-12
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Minor clarifications in Pallet Town scripts.
IIMarckus
2011-11-14
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More minor label fixes.
IIMarckus
2011-11-14
*
Fix pointer label.
IIMarckus
2011-11-14
*
Add Blue’s house map.
IIMarckus
2011-11-14
*
Minor cleanup.
IIMarckus
2011-11-13
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Add Pallet Town map.
IIMarckus
2011-11-13
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Add constants for direction of connections.
IIMarckus
2011-11-13
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Add Red’s room map.
IIMarckus
2011-11-13
*
Fix pointer
IIMarckus
2011-11-13
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Add Red’s House 1F map.
IIMarckus
2011-11-13
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Add variant pics from other versions.
IIMarckus
2011-08-28
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Extract compressed pics into separate files.
IIMarckus
2011-08-28
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Fill out the dictionary some more.
IIMarckus
2011-07-31
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Add $58 to the dictionary.
IIMarckus
2011-07-31
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Add missing label in dictionary.
IIMarckus
2011-07-31
*
Add Super Rod data.
IIMarckus
2011-07-31
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