| Commit message (Collapse) | Author | Age | ||
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| * | | | Label and comment BattleTransition | U-Fish-PC\Daniel | 2014-05-29 | |
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| * | | | TM_28 in Cerulean script | U-Fish-PC\Daniel | 2014-05-28 | |
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| * | | Use wOverworldMap in macros. | yenatch | 2014-05-27 | |
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| * | | Add macro TX_BCD for printing BCD numbers. | yenatch | 2014-05-27 | |
| | | | | | | | | | This fixes some more static wram addresses. | |||
| * | | More wOAMBuffer references. | yenatch | 2014-05-27 | |
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| * | | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 | |
| | | | | | | | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | |||
| * | | Don't hardcode wram sections (except for alignment). | yenatch | 2014-05-26 | |
| | | | | | | | | | Sprite buffers must be aligned to the nearest $100, so these sections are explicitly defined. | |||
| * | | Recomment LoadMonData_. | yenatch | 2014-05-25 | |
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| * | | Split out item fragment code. | yenatch | 2014-05-25 | |
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| * | | Split out overworld object movement. | yenatch | 2014-05-25 | |
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| * | | Try to clean up PrepareOAMData. | yenatch | 2014-05-25 | |
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| * | | Split out map sprite facing data. | yenatch | 2014-05-25 | |
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| * | | Label BCD math predefs. | yenatch | 2014-05-25 | |
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| * | | Rename GetJoypadState -> Joypad. | yenatch | 2014-05-25 | |
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| * | | Rename joypad registers. | yenatch | 2014-05-25 | |
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| * | | Move bank 0 into home.asm. | yenatch | 2014-05-25 | |
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| * | | Clean up some bank 3 functions and rename flag action functions. | yenatch | 2014-05-25 | |
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| * | | Use global labels for pics. | yenatch | 2014-05-24 | |
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| * | | Organize file includes in banks 4 through 1e. | yenatch | 2014-05-24 | |
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| * | | Rename engine/rng.asm to engine/random.asm. | yenatch | 2014-05-24 | |
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| * | | Rename random number function and hram labels. | yenatch | 2014-05-24 | |
| | | | | | | | | | | | | | | | GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub | |||
| * | | Comment some more bank 0 functions. | yenatch | 2014-05-23 | |
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| * | | More complete hardware constants. Rename joypad constants. | yenatch | 2014-05-23 | |
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| * | | Use a dedicated label for base stats. | yenatch | 2014-05-23 | |
| | | | | | | | | | The existing {Bulbasaur,Ivysaur,...}BaseStats labels are for convenience. | |||
| * | | Comment some bank 0 functions, and add wram labels for Predef. | yenatch | 2014-05-23 | |
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| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 | |
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| * | Pull out map header pointers and banks | U-Fish-PC\Daniel | 2014-05-21 | |
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| * | Name hidden object routines | U-Fish-PC\Daniel | 2014-05-21 | |
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| * | Use more constants in object data | U-Fish-PC\Daniel | 2014-05-21 | |
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| * | More misc relabelling | U-Fish-PC\Daniel | 2014-05-21 | |
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| * | Misc relabelling | U-Fish-PC\Daniel | 2014-05-21 | |
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| * | Use constants for the starter mons | U-Fish-PC\Daniel | 2014-05-21 | |
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| * | Fix capitalization, remove white space, remove vicctreebel.asm | U-Fish-PC\Daniel | 2014-05-19 | |
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| * | Merge branch 'master' of https://github.com/huderlem/pokered into pull-data | U-Fish-PC\Daniel | 2014-05-19 | |
| |\ | | | | | | | | | | | | | Conflicts: main.asm text.asm text/maps/route_22.asm | |||
| | * | Documented/Labeled Route 22 scripts. | Marcus Huderle | 2014-05-13 | |
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| | * | Finished documenting/labeling functions in the MoveEffectPointerTable. | Marcus Huderle | 2014-05-12 | |
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| | * | Merged with yenatch | Marcus Huderle | 2014-05-12 | |
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| | | * | Merge remote-tracking branch 'iimarckus/master' | yenatch | 2014-04-27 | |
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| | | * | | Comments and labels for saving the last blackout map. | yenatch | 2014-04-27 | |
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| | | * | | Use callba/callab macros for cross-bank calls. | yenatch | 2014-04-22 | |
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| | | * | | Comment in-game trade evolution. | yenatch | 2014-04-22 | |
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| | | * | | More move and effect constants. Use a constant for total move count. | yenatch | 2014-04-22 | |
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| | | * | | Clean up rst vectors and interrupt labels. | yenatch | 2014-04-21 | |
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| | | * | | More move effect constants. | yenatch | 2014-04-16 | |
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| | | * | | Use map constants for hardcoded warp destinations. | yenatch | 2014-04-16 | |
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| | | * | | Use bits for status constants instead of masks. | yenatch | 2014-04-16 | |
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| | * | | | Documented/labeled lots of move-effect-related stuff. | Marcus Huderle | 2014-05-12 | |
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| | * | | | Documented reflect/light screen effect function. Labeled some related text. | Marcus Huderle | 2014-05-12 | |
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| * | | | Pull more data out of main.asm | U-Fish-PC\Daniel | 2014-05-19 | |
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| * | | | Pull map scripts out of main.asm | U-Fish-PC\Daniel | 2014-05-18 | |
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