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* | | Label and comment BattleTransitionU-Fish-PC\Daniel2014-05-29
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* | | TM_28 in Cerulean scriptU-Fish-PC\Daniel2014-05-28
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* | Use wOverworldMap in macros.yenatch2014-05-27
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* | Add macro TX_BCD for printing BCD numbers.yenatch2014-05-27
| | | | | | | | This fixes some more static wram addresses.
* | More wOAMBuffer references.yenatch2014-05-27
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* | Remove most static wram addresses. Use labels instead.yenatch2014-05-26
| | | | | | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* | Don't hardcode wram sections (except for alignment).yenatch2014-05-26
| | | | | | | | Sprite buffers must be aligned to the nearest $100, so these sections are explicitly defined.
* | Recomment LoadMonData_.yenatch2014-05-25
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* | Split out item fragment code.yenatch2014-05-25
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* | Split out overworld object movement.yenatch2014-05-25
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* | Try to clean up PrepareOAMData.yenatch2014-05-25
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* | Split out map sprite facing data.yenatch2014-05-25
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* | Label BCD math predefs.yenatch2014-05-25
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* | Rename GetJoypadState -> Joypad.yenatch2014-05-25
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* | Rename joypad registers.yenatch2014-05-25
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* | Move bank 0 into home.asm.yenatch2014-05-25
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* | Clean up some bank 3 functions and rename flag action functions.yenatch2014-05-25
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* | Use global labels for pics.yenatch2014-05-24
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* | Organize file includes in banks 4 through 1e.yenatch2014-05-24
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* | Rename engine/rng.asm to engine/random.asm.yenatch2014-05-24
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* | Rename random number function and hram labels.yenatch2014-05-24
| | | | | | | | | | | | | | GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub
* | Comment some more bank 0 functions.yenatch2014-05-23
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* | More complete hardware constants. Rename joypad constants.yenatch2014-05-23
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* | Use a dedicated label for base stats.yenatch2014-05-23
| | | | | | | | The existing {Bulbasaur,Ivysaur,...}BaseStats labels are for convenience.
* | Comment some bank 0 functions, and add wram labels for Predef.yenatch2014-05-23
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* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-22
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* Pull out map header pointers and banksU-Fish-PC\Daniel2014-05-21
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* Name hidden object routinesU-Fish-PC\Daniel2014-05-21
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* Use more constants in object dataU-Fish-PC\Daniel2014-05-21
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* More misc relabellingU-Fish-PC\Daniel2014-05-21
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* Misc relabellingU-Fish-PC\Daniel2014-05-21
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* Use constants for the starter monsU-Fish-PC\Daniel2014-05-21
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* Fix capitalization, remove white space, remove vicctreebel.asmU-Fish-PC\Daniel2014-05-19
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* Merge branch 'master' of https://github.com/huderlem/pokered into pull-dataU-Fish-PC\Daniel2014-05-19
|\ | | | | | | | | | | | | Conflicts: main.asm text.asm text/maps/route_22.asm
| * Documented/Labeled Route 22 scripts.Marcus Huderle2014-05-13
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| * Finished documenting/labeling functions in the MoveEffectPointerTable.Marcus Huderle2014-05-12
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| * Merged with yenatchMarcus Huderle2014-05-12
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| | * Merge remote-tracking branch 'iimarckus/master'yenatch2014-04-27
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| | * | Comments and labels for saving the last blackout map.yenatch2014-04-27
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| | * | Use callba/callab macros for cross-bank calls.yenatch2014-04-22
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| | * | Comment in-game trade evolution.yenatch2014-04-22
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| | * | More move and effect constants. Use a constant for total move count.yenatch2014-04-22
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| | * | Clean up rst vectors and interrupt labels.yenatch2014-04-21
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| | * | More move effect constants.yenatch2014-04-16
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| | * | Use map constants for hardcoded warp destinations.yenatch2014-04-16
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| | * | Use bits for status constants instead of masks.yenatch2014-04-16
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| * | | Documented/labeled lots of move-effect-related stuff.Marcus Huderle2014-05-12
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| * | | Documented reflect/light screen effect function. Labeled some related text.Marcus Huderle2014-05-12
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* | | Pull more data out of main.asmU-Fish-PC\Daniel2014-05-19
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* | | Pull map scripts out of main.asmU-Fish-PC\Daniel2014-05-18
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