aboutsummaryrefslogtreecommitdiffstats
Commit message (Expand)AuthorAge
...
* | Clean up white spaceU-Fish-PC\Daniel2014-06-09
* | Clean up music bank referencesU-Fish-PC\Daniel2014-06-09
* | Merge branch 'master' of https://github.com/yenatch/pokeredU-Fish-PC\Daniel2014-06-09
|\ \
| * | Space out monster constants to make gaps clearer.yenatch2014-06-06
| * | Comment SGB packets.yenatch2014-06-06
| * | Merge remote-tracking branch 'danny/master'yenatch2014-06-06
| |\ \
| * | | Explicit sections for pics, sprites and misc graphics.yenatch2014-05-31
| * | | Split out joypad code from main.asm.yenatch2014-05-31
| * | | Split more code out of home.asm.yenatch2014-05-31
| * | | Use rgbasm -h to use halt without nops.yenatch2014-05-31
| * | | Clean up bg map and palette fade code in home.asm.yenatch2014-05-31
| * | | Split the text engine out of home.asm.yenatch2014-05-30
| * | | Recomment some copy/video functions in home.asm.yenatch2014-05-30
| * | | Split out joypad and overworld code from home.asm.yenatch2014-05-30
* | | | Combine wave filesU-Fish-PC\Daniel2014-06-09
* | | | Improve music command namesU-Fish-PC\Daniel2014-06-09
| |/ / |/| |
* | | Relabel a few missed map scripts and TheEndTextStringU-Fish-PC\Daniel2014-05-31
* | | Remove duplicated dataU-Fish-PC\Daniel2014-05-31
* | | Merge branch 'master' of https://github.com/yenatch/pokeredU-Fish-PC\Daniel2014-05-30
|\| |
| * | Remove redundant dimensions in image filenames.yenatch2014-05-30
| * | Dust off the makefile and prepare to build Yellow.yenatch2014-05-30
| * | Use VRAM constants where applicable.yenatch2014-05-29
| * | VRAM constants.yenatch2014-05-29
* | | Fix IsDungeonMap commentsU-Fish-PC\Daniel2014-05-30
* | | Label and comment BattleTransitionU-Fish-PC\Daniel2014-05-29
* | | TM_28 in Cerulean scriptU-Fish-PC\Daniel2014-05-28
|/ /
* | Use wOverworldMap in macros.yenatch2014-05-27
* | Add macro TX_BCD for printing BCD numbers.yenatch2014-05-27
* | More wOAMBuffer references.yenatch2014-05-27
* | Remove most static wram addresses. Use labels instead.yenatch2014-05-26
* | Don't hardcode wram sections (except for alignment).yenatch2014-05-26
* | Recomment LoadMonData_.yenatch2014-05-25
* | Split out item fragment code.yenatch2014-05-25
* | Split out overworld object movement.yenatch2014-05-25
* | Try to clean up PrepareOAMData.yenatch2014-05-25
* | Split out map sprite facing data.yenatch2014-05-25
* | Label BCD math predefs.yenatch2014-05-25
* | Rename GetJoypadState -> Joypad.yenatch2014-05-25
* | Rename joypad registers.yenatch2014-05-25
* | Move bank 0 into home.asm.yenatch2014-05-25
* | Clean up some bank 3 functions and rename flag action functions.yenatch2014-05-25
* | Use global labels for pics.yenatch2014-05-24
* | Organize file includes in banks 4 through 1e.yenatch2014-05-24
* | Rename engine/rng.asm to engine/random.asm.yenatch2014-05-24
* | Rename random number function and hram labels.yenatch2014-05-24
* | Comment some more bank 0 functions.yenatch2014-05-23
* | More complete hardware constants. Rename joypad constants.yenatch2014-05-23
* | Use a dedicated label for base stats.yenatch2014-05-23
* | Comment some bank 0 functions, and add wram labels for Predef.yenatch2014-05-23
|/
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-22