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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-2553-975/+519
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-16122-719/+360
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* Use macros to define predefs.yenatch2014-06-1610-113/+123
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* Fix a typo in home/vcopy.asm.yenatch2014-06-161-1/+1
| | | | | This must have happened when the file got split out of home.asm. Since it was the first character on the line, it was interpreted as a label.
* Rename predef functions so they aren't excessive in length.yenatch2014-06-1629-103/+81
| | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
* Remove generated "indirect jump" comments.yenatch2014-06-1658-125/+125
| | | | The destination is obvious when using the predef macro.
* Hall of Fame sram labels and related constants.yenatch2014-06-147-61/+75
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* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-1453-1017/+859
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* Use MAX_LEVEL instead of 100/$64U-Fish-PC\Daniel2014-06-104-4/+5
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* Make each pitch/instrument its own macroU-Fish-PC\Daniel2014-06-1066-14940/+15039
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* More music bank referencesU-Fish-PC\Daniel2014-06-102-2/+2
| | | | Now the AUDIO constants in audio.asm can be edited freely
* Clean up white spaceU-Fish-PC\Daniel2014-06-0966-219/+219
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* Clean up music bank referencesU-Fish-PC\Daniel2014-06-0910-22/+22
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* Merge branch 'master' of https://github.com/yenatch/pokeredU-Fish-PC\Daniel2014-06-0918-5210/+5367
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| * Space out monster constants to make gaps clearer.yenatch2014-06-061-1/+37
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| * Comment SGB packets.yenatch2014-06-062-122/+278
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| * Merge remote-tracking branch 'danny/master'yenatch2014-06-0619-330/+306
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| * | Explicit sections for pics, sprites and misc graphics.yenatch2014-05-311-15/+39
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| * | Split out joypad code from main.asm.yenatch2014-05-312-51/+52
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| * | Split more code out of home.asm.yenatch2014-05-319-1619/+1624
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| * | Use rgbasm -h to use halt without nops.yenatch2014-05-312-5/+2
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| * | Clean up bg map and palette fade code in home.asm.yenatch2014-05-311-135/+77
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| * | Split the text engine out of home.asm.yenatch2014-05-302-737/+739
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| * | Recomment some copy/video functions in home.asm.yenatch2014-05-301-202/+195
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| * | Split out joypad and overworld code from home.asm.yenatch2014-05-303-2459/+2460
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* | | Combine wave filesU-Fish-PC\Daniel2014-06-097-87/+21
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* | | Improve music command namesU-Fish-PC\Daniel2014-06-0967-318/+321
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* | Relabel a few missed map scripts and TheEndTextStringU-Fish-PC\Daniel2014-05-315-11/+12
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* | Remove duplicated dataU-Fish-PC\Daniel2014-05-3110-51/+0
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* | Merge branch 'master' of https://github.com/yenatch/pokeredU-Fish-PC\Daniel2014-05-3083-368/+348
|\| | | | | | | | | Conflicts: engine/battle/1c.asm
| * Remove redundant dimensions in image filenames.yenatch2014-05-3037-31/+31
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| * Dust off the makefile and prepare to build Yellow.yenatch2014-05-3014-61/+65
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| * Use VRAM constants where applicable.yenatch2014-05-2934-276/+230
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| * VRAM constants.yenatch2014-05-292-0/+22
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* | Fix IsDungeonMap commentsU-Fish-PC\Daniel2014-05-301-2/+3
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* | Label and comment BattleTransitionU-Fish-PC\Daniel2014-05-293-266/+291
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* | TM_28 in Cerulean scriptU-Fish-PC\Daniel2014-05-281-1/+1
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* Use wOverworldMap in macros.yenatch2014-05-271-9/+10
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* Add macro TX_BCD for printing BCD numbers.yenatch2014-05-274-11/+15
| | | | This fixes some more static wram addresses.
* More wOAMBuffer references.yenatch2014-05-273-3/+3
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-26290-7757/+8260
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Don't hardcode wram sections (except for alignment).yenatch2014-05-261-18/+20
| | | | Sprite buffers must be aligned to the nearest $100, so these sections are explicitly defined.
* Recomment LoadMonData_.yenatch2014-05-251-42/+48
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* Split out item fragment code.yenatch2014-05-252-57/+56
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* Split out overworld object movement.yenatch2014-05-252-859/+859
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* Try to clean up PrepareOAMData.yenatch2014-05-253-178/+205
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* Split out map sprite facing data.yenatch2014-05-252-58/+58
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* Label BCD math predefs.yenatch2014-05-2514-83/+92
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* Rename GetJoypadState -> Joypad.yenatch2014-05-2510-28/+28
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* Rename joypad registers.yenatch2014-05-2573-301/+306
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