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* updates to asm injection codeBryan Bishop2012-01-093-9/+20
* insertion code for $08 text script asmBryan Bishop2012-01-094-529/+620
* a simple gameboy disassemblerBryan Bishop2012-01-092-1/+705
* CELADON_HOUSE_2 -> CELADON_HOUSEBryan Bishop2012-01-093-7/+7
* fix map naming mistakes in celadon cityBryan Bishop2012-01-093-65/+64
* insert labels for map texts pointer listsBryan Bishop2012-01-083-44/+130
* even more TX_FAR insertionsBryan Bishop2012-01-081-60/+882
* more TX_FAR insertionsBryan Bishop2012-01-081-43/+1152
* update to the broken TX_FAR inserterBryan Bishop2012-01-082-2/+5
* script to insert TX_FAR labelsBryan Bishop2012-01-081-3/+194
* minor spacing and formattingBryan Bishop2012-01-071-9/+0
* fix _ViridianHouseText1Bryan Bishop2012-01-071-12/+8
* merge and more typo fixesBryan Bishop2012-01-071-0/+1
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| * Add an explanatory comment.IIMarckus2012-01-071-0/+1
* | fix map files for cinnibar -> cinnabarBryan Bishop2012-01-074-2/+1
* | typo fix for cinnibar -> cinnabarBryan Bishop2012-01-072-13/+13
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* add TX_FAR target texts into pokeredBryan Bishop2012-01-071-28/+2534
* text analysis and insertion code (TX_FAR targets only)Bryan Bishop2012-01-074-10/+161
* add more text bytes for abbreviationsBryan Bishop2012-01-073-7/+34
* trainer pics and basemoney (stag019)Bryan Bishop2012-01-071-1/+142
* somewhat buggy TX_FAR pretty printerBryan Bishop2012-01-072-2/+194
* analyze_texts can handle more text commands nowBryan Bishop2012-01-061-16/+189
* starting to work with text command $01Bryan Bishop2012-01-061-10/+27
* analyze_text now works with TX_FARBryan Bishop2012-01-062-18/+75
* fix pointer calculation in analyze_textsBryan Bishop2012-01-061-10/+25
* fix some python reserved names and variablesBryan Bishop2012-01-062-13/+13
* a prototype of a script to parse text scriptsBryan Bishop2012-01-061-0/+118
* Improve sprite names.IIMarckus2012-01-052-282/+282
* Merge.IIMarckus2012-01-056-254/+5410
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| * a script to insert map object data into pokered.asmBryan Bishop2012-01-051-0/+83
| * insert object asmBryan Bishop2012-01-053-224/+5293
| * use sprite constants in pretty printerBryan Bishop2012-01-052-31/+33
| * update PalletTownObject to use sprite constantsBryan Bishop2012-01-051-3/+3
| * switch around old amber sprite constantsBryan Bishop2012-01-052-5/+7
* | Give this sprite a better name.IIMarckus2012-01-051-1/+1
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* fix extra amber sprite constant nameBryan Bishop2012-01-051-1/+1
* sprite constantsBryan Bishop2012-01-052-5/+142
* sprite_helper finds which maps a sprite appears onBryan Bishop2012-01-051-0/+115
* start using EVENT_DISP in object data outputBryan Bishop2012-01-051-4/+7
* pretty printer for object labels and asmBryan Bishop2012-01-053-5/+353
* initial .hgignore for sanityBryan Bishop2012-01-051-0/+22
* tiny update to print out a list of referenced text countsBryan Bishop2012-01-051-1/+7
* extract "referenced texts" from mapsBryan Bishop2012-01-042-5/+128
* text_pointers.py - simple tool to look at text pointersBryan Bishop2012-01-041-0/+56
* commenting some addressesBryan Bishop2012-01-041-5/+5
* improve spacingBryan Bishop2012-01-041-2/+193
* add block labels to map headersBryan Bishop2012-01-043-169/+211
* add most of the block labelsBryan Bishop2012-01-042-125/+407
* import lots of block labelsBryan Bishop2012-01-043-54/+261
* fix typos in names in extract_maps.pyBryan Bishop2012-01-031-4/+4