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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
Age
Files
Lines
*
updates to asm injection code
Bryan Bishop
2012-01-09
3
-9
/
+20
*
insertion code for $08 text script asm
Bryan Bishop
2012-01-09
4
-529
/
+620
*
a simple gameboy disassembler
Bryan Bishop
2012-01-09
2
-1
/
+705
*
CELADON_HOUSE_2 -> CELADON_HOUSE
Bryan Bishop
2012-01-09
3
-7
/
+7
*
fix map naming mistakes in celadon city
Bryan Bishop
2012-01-09
3
-65
/
+64
*
insert labels for map texts pointer lists
Bryan Bishop
2012-01-08
3
-44
/
+130
*
even more TX_FAR insertions
Bryan Bishop
2012-01-08
1
-60
/
+882
*
more TX_FAR insertions
Bryan Bishop
2012-01-08
1
-43
/
+1152
*
update to the broken TX_FAR inserter
Bryan Bishop
2012-01-08
2
-2
/
+5
*
script to insert TX_FAR labels
Bryan Bishop
2012-01-08
1
-3
/
+194
*
minor spacing and formatting
Bryan Bishop
2012-01-07
1
-9
/
+0
*
fix _ViridianHouseText1
Bryan Bishop
2012-01-07
1
-12
/
+8
*
merge and more typo fixes
Bryan Bishop
2012-01-07
1
-0
/
+1
|
\
|
*
Add an explanatory comment.
IIMarckus
2012-01-07
1
-0
/
+1
*
|
fix map files for cinnibar -> cinnabar
Bryan Bishop
2012-01-07
4
-2
/
+1
*
|
typo fix for cinnibar -> cinnabar
Bryan Bishop
2012-01-07
2
-13
/
+13
|
/
*
add TX_FAR target texts into pokered
Bryan Bishop
2012-01-07
1
-28
/
+2534
*
text analysis and insertion code (TX_FAR targets only)
Bryan Bishop
2012-01-07
4
-10
/
+161
*
add more text bytes for abbreviations
Bryan Bishop
2012-01-07
3
-7
/
+34
*
trainer pics and basemoney (stag019)
Bryan Bishop
2012-01-07
1
-1
/
+142
*
somewhat buggy TX_FAR pretty printer
Bryan Bishop
2012-01-07
2
-2
/
+194
*
analyze_texts can handle more text commands now
Bryan Bishop
2012-01-06
1
-16
/
+189
*
starting to work with text command $01
Bryan Bishop
2012-01-06
1
-10
/
+27
*
analyze_text now works with TX_FAR
Bryan Bishop
2012-01-06
2
-18
/
+75
*
fix pointer calculation in analyze_texts
Bryan Bishop
2012-01-06
1
-10
/
+25
*
fix some python reserved names and variables
Bryan Bishop
2012-01-06
2
-13
/
+13
*
a prototype of a script to parse text scripts
Bryan Bishop
2012-01-06
1
-0
/
+118
*
Improve sprite names.
IIMarckus
2012-01-05
2
-282
/
+282
*
Merge.
IIMarckus
2012-01-05
6
-254
/
+5410
|
\
|
*
a script to insert map object data into pokered.asm
Bryan Bishop
2012-01-05
1
-0
/
+83
|
*
insert object asm
Bryan Bishop
2012-01-05
3
-224
/
+5293
|
*
use sprite constants in pretty printer
Bryan Bishop
2012-01-05
2
-31
/
+33
|
*
update PalletTownObject to use sprite constants
Bryan Bishop
2012-01-05
1
-3
/
+3
|
*
switch around old amber sprite constants
Bryan Bishop
2012-01-05
2
-5
/
+7
*
|
Give this sprite a better name.
IIMarckus
2012-01-05
1
-1
/
+1
|
/
*
fix extra amber sprite constant name
Bryan Bishop
2012-01-05
1
-1
/
+1
*
sprite constants
Bryan Bishop
2012-01-05
2
-5
/
+142
*
sprite_helper finds which maps a sprite appears on
Bryan Bishop
2012-01-05
1
-0
/
+115
*
start using EVENT_DISP in object data output
Bryan Bishop
2012-01-05
1
-4
/
+7
*
pretty printer for object labels and asm
Bryan Bishop
2012-01-05
3
-5
/
+353
*
initial .hgignore for sanity
Bryan Bishop
2012-01-05
1
-0
/
+22
*
tiny update to print out a list of referenced text counts
Bryan Bishop
2012-01-05
1
-1
/
+7
*
extract "referenced texts" from maps
Bryan Bishop
2012-01-04
2
-5
/
+128
*
text_pointers.py - simple tool to look at text pointers
Bryan Bishop
2012-01-04
1
-0
/
+56
*
commenting some addresses
Bryan Bishop
2012-01-04
1
-5
/
+5
*
improve spacing
Bryan Bishop
2012-01-04
1
-2
/
+193
*
add block labels to map headers
Bryan Bishop
2012-01-04
3
-169
/
+211
*
add most of the block labels
Bryan Bishop
2012-01-04
2
-125
/
+407
*
import lots of block labels
Bryan Bishop
2012-01-04
3
-54
/
+261
*
fix typos in names in extract_maps.py
Bryan Bishop
2012-01-03
1
-4
/
+4
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