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* updates to asm injection codeBryan Bishop2012-01-09
* insertion code for $08 text script asmBryan Bishop2012-01-09
* a simple gameboy disassemblerBryan Bishop2012-01-09
* CELADON_HOUSE_2 -> CELADON_HOUSEBryan Bishop2012-01-09
* fix map naming mistakes in celadon cityBryan Bishop2012-01-09
* insert labels for map texts pointer listsBryan Bishop2012-01-08
* even more TX_FAR insertionsBryan Bishop2012-01-08
* more TX_FAR insertionsBryan Bishop2012-01-08
* update to the broken TX_FAR inserterBryan Bishop2012-01-08
* script to insert TX_FAR labelsBryan Bishop2012-01-08
* minor spacing and formattingBryan Bishop2012-01-07
* fix _ViridianHouseText1Bryan Bishop2012-01-07
* merge and more typo fixesBryan Bishop2012-01-07
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| * Add an explanatory comment.IIMarckus2012-01-07
* | fix map files for cinnibar -> cinnabarBryan Bishop2012-01-07
* | typo fix for cinnibar -> cinnabarBryan Bishop2012-01-07
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* add TX_FAR target texts into pokeredBryan Bishop2012-01-07
* text analysis and insertion code (TX_FAR targets only)Bryan Bishop2012-01-07
* add more text bytes for abbreviationsBryan Bishop2012-01-07
* trainer pics and basemoney (stag019)Bryan Bishop2012-01-07
* somewhat buggy TX_FAR pretty printerBryan Bishop2012-01-07
* analyze_texts can handle more text commands nowBryan Bishop2012-01-06
* starting to work with text command $01Bryan Bishop2012-01-06
* analyze_text now works with TX_FARBryan Bishop2012-01-06
* fix pointer calculation in analyze_textsBryan Bishop2012-01-06
* fix some python reserved names and variablesBryan Bishop2012-01-06
* a prototype of a script to parse text scriptsBryan Bishop2012-01-06
* Improve sprite names.IIMarckus2012-01-05
* Merge.IIMarckus2012-01-05
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| * a script to insert map object data into pokered.asmBryan Bishop2012-01-05
| * insert object asmBryan Bishop2012-01-05
| * use sprite constants in pretty printerBryan Bishop2012-01-05
| * update PalletTownObject to use sprite constantsBryan Bishop2012-01-05
| * switch around old amber sprite constantsBryan Bishop2012-01-05
* | Give this sprite a better name.IIMarckus2012-01-05
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* fix extra amber sprite constant nameBryan Bishop2012-01-05
* sprite constantsBryan Bishop2012-01-05
* sprite_helper finds which maps a sprite appears onBryan Bishop2012-01-05
* start using EVENT_DISP in object data outputBryan Bishop2012-01-05
* pretty printer for object labels and asmBryan Bishop2012-01-05
* initial .hgignore for sanityBryan Bishop2012-01-05
* tiny update to print out a list of referenced text countsBryan Bishop2012-01-05
* extract "referenced texts" from mapsBryan Bishop2012-01-04
* text_pointers.py - simple tool to look at text pointersBryan Bishop2012-01-04
* commenting some addressesBryan Bishop2012-01-04
* improve spacingBryan Bishop2012-01-04
* add block labels to map headersBryan Bishop2012-01-04
* add most of the block labelsBryan Bishop2012-01-04
* import lots of block labelsBryan Bishop2012-01-04
* fix typos in names in extract_maps.pyBryan Bishop2012-01-03