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| * Try to clean up PrepareOAMData.yenatch2014-05-25
| * Split out map sprite facing data.yenatch2014-05-25
| * Label BCD math predefs.yenatch2014-05-25
| * Rename GetJoypadState -> Joypad.yenatch2014-05-25
| * Rename joypad registers.yenatch2014-05-25
| * Move bank 0 into home.asm.yenatch2014-05-25
| * Clean up some bank 3 functions and rename flag action functions.yenatch2014-05-25
| * Use global labels for pics.yenatch2014-05-24
| * Organize file includes in banks 4 through 1e.yenatch2014-05-24
| * Rename engine/rng.asm to engine/random.asm.yenatch2014-05-24
| * Rename random number function and hram labels.yenatch2014-05-24
| * Comment some more bank 0 functions.yenatch2014-05-23
| * More complete hardware constants. Rename joypad constants.yenatch2014-05-23
| * Use a dedicated label for base stats.yenatch2014-05-23
| * Comment some bank 0 functions, and add wram labels for Predef.yenatch2014-05-23
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* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-22
* Pull out map header pointers and banksU-Fish-PC\Daniel2014-05-21
* Name hidden object routinesU-Fish-PC\Daniel2014-05-21
* Use more constants in object dataU-Fish-PC\Daniel2014-05-21
* More misc relabellingU-Fish-PC\Daniel2014-05-21
* Misc relabellingU-Fish-PC\Daniel2014-05-21
* Use constants for the starter monsU-Fish-PC\Daniel2014-05-21
* Fix capitalization, remove white space, remove vicctreebel.asmU-Fish-PC\Daniel2014-05-19
* Merge branch 'master' of https://github.com/huderlem/pokered into pull-dataU-Fish-PC\Daniel2014-05-19
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| * Documented/Labeled Route 22 scripts.Marcus Huderle2014-05-13
| * Finished documenting/labeling functions in the MoveEffectPointerTable.Marcus Huderle2014-05-12
| * Merged with yenatchMarcus Huderle2014-05-12
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| | * Merge remote-tracking branch 'iimarckus/master'yenatch2014-04-27
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| | * | Comments and labels for saving the last blackout map.yenatch2014-04-27
| | * | Use callba/callab macros for cross-bank calls.yenatch2014-04-22
| | * | Comment in-game trade evolution.yenatch2014-04-22
| | * | More move and effect constants. Use a constant for total move count.yenatch2014-04-22
| | * | Clean up rst vectors and interrupt labels.yenatch2014-04-21
| | * | More move effect constants.yenatch2014-04-16
| | * | Use map constants for hardcoded warp destinations.yenatch2014-04-16
| | * | Use bits for status constants instead of masks.yenatch2014-04-16
| * | | Documented/labeled lots of move-effect-related stuff.Marcus Huderle2014-05-12
| * | | Documented reflect/light screen effect function. Labeled some related text.Marcus Huderle2014-05-12
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* | | Pull more data out of main.asmU-Fish-PC\Daniel2014-05-19
* | | Pull map scripts out of main.asmU-Fish-PC\Daniel2014-05-18
* | | Pull map headers out of main.asmU-Fish-PC\Daniel2014-05-17
* | | Pull map objects out of main.asmU-Fish-PC\Daniel2014-05-17
* | | Organize base stats and wild mon data (Koolboyman)U-Fish-PC\Daniel2014-05-16
* | | Pull most data out of main.asmU-Fish-PC\Daniel2014-05-16
* | | More item IDs and palette function namesU-Fish-PC\Daniel2014-05-16
* | | Use more trainer/mon/palette constantsU-Fish-PC\Daniel2014-05-16
* | | Clean up text labels, use move and type constantsU-Fish-PC\Daniel2014-05-16
* | | Label a lot of unnamed textU-Fish-PC\Daniel2014-05-15
* | | Label graphics loading functions and CheckIfMoveIsKnownU-Fish-PC\Daniel2014-05-15
* | | Label and comment AnimatePartyMonU-Fish-PC\Daniel2014-05-15
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