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| * Add function to get a monster's name from a given id (internal order).Sawakita2012-01-08
| * Add explanatory comment to function CheckBagItemExist ($3493).Sawakita2012-01-08
| * Function3493 is now labeled CheckBagItemExist.Sawakita2012-01-08
* | insert FuchsiaCityText6 to FuchsiaCityText10Bryan Bishop2012-01-11
* | add labels for $24efBryan Bishop2012-01-11
* | calculate usage count for undone textsBryan Bishop2012-01-11
* | add labels for $24f4Bryan Bishop2012-01-11
* | add address output to analyze_texts find missing textsBryan Bishop2012-01-11
* | analyze_texts to find missing texts in pokered.asmBryan Bishop2012-01-11
* | insert $8 asm for SaffronHouse1Text2Bryan Bishop2012-01-11
* | insert $8 asm for LavenderHouse2Text1 and CopycatsHouseF1Text3Bryan Bishop2012-01-11
* | insert $8 asm for LavenderHouse1Text3 and LavenderHouse1Text4Bryan Bishop2012-01-11
* | insert $8 asm for CeladonMansion1Text3 and Text4Bryan Bishop2012-01-11
* | insert asm for CeladonMansion1Text1Bryan Bishop2012-01-11
* | Merge.Bryan Bishop2012-01-11
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| * | add end address to gbz80disasm output in a commentBryan Bishop2012-01-11
* | | Merge.IIMarckus2012-01-10
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| * | Predef 54, used for in‐game trades.IIMarckus2012-01-10
| * | Use item names in object data.IIMarckus2012-01-10
* | | lowercase two-byte ops that don't have paramsBryan Bishop2012-01-10
* | | fix gbz80disasm for multi-byte opcode incrementationBryan Bishop2012-01-10
* | | gbz80disasm stops at all unconditional jumps unless there's a missing labelBryan Bishop2012-01-10
* | | Merge.Bryan Bishop2012-01-10
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| * | Use constants in trainer object data.IIMarckus2012-01-10
| * | $CD3D seems to be used only for trades, so document it as such.IIMarckus2012-01-10
* | | romviz - make an image to show progressBryan Bishop2012-01-10
* | | asm for SSAnne10Text8Bryan Bishop2012-01-10
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* | added text_pretty_printer_at to analyze_textsBryan Bishop2012-01-10
* | clean up Lab2Text2 asmBryan Bishop2012-01-10
* | RockTunnel1 texts and update gbz80disasm to not handle $8Bryan Bishop2012-01-10
* | asm for SSAnne8Text8Bryan Bishop2012-01-10
* | texts for VermilionHouse1 and asmBryan Bishop2012-01-10
* | asm for PewterHouse1Text1Bryan Bishop2012-01-10
* | insert $8 asm for CeladonCityText7 after TX_FARBryan Bishop2012-01-10
* | insert $8 asm for VermilionCityText5 after TX_FARBryan Bishop2012-01-10
* | update analyze_texts to find missing $08sBryan Bishop2012-01-10
* | pick some reasonable defaults for gbz80disasm op codesBryan Bishop2012-01-10
* | prefer "jp hl" over "ld pc, hl" for $E9Bryan Bishop2012-01-10
* | add GetMachineName address to gbz80disasmBryan Bishop2012-01-10
* | remove excess newlinesBryan Bishop2012-01-10
* | call $00b5 -> call CopyDataBryan Bishop2012-01-10
* | remove empty INCBINs from pokered.asmBryan Bishop2012-01-10
* | replace call $3e6d -> call PredefBryan Bishop2012-01-10
* | Merge.Bryan Bishop2012-01-10
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| * | call $2f9e -> call GetMonNameBryan Bishop2012-01-10
| * | fix gbz80disasm line repetition bugBryan Bishop2012-01-10
| * | implement two-byte op codes in gbz80disasmBryan Bishop2012-01-10
* | | Fix typo: Lavendar → Lavender.IIMarckus2012-01-10
* | | Fix typo: Lavendar → Lavender.IIMarckus2012-01-10
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* | call $31cc -> call LoadTrainerHeaderBryan Bishop2012-01-10