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| * | Comment SGB packets.yenatch2014-06-062-122/+278
| * | Merge remote-tracking branch 'danny/master'yenatch2014-06-0619-330/+306
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| * | | Explicit sections for pics, sprites and misc graphics.yenatch2014-05-311-15/+39
| * | | Split out joypad code from main.asm.yenatch2014-05-312-51/+52
| * | | Split more code out of home.asm.yenatch2014-05-319-1619/+1624
| * | | Use rgbasm -h to use halt without nops.yenatch2014-05-312-5/+2
| * | | Clean up bg map and palette fade code in home.asm.yenatch2014-05-311-135/+77
| * | | Split the text engine out of home.asm.yenatch2014-05-302-737/+739
| * | | Recomment some copy/video functions in home.asm.yenatch2014-05-301-202/+195
| * | | Split out joypad and overworld code from home.asm.yenatch2014-05-303-2459/+2460
* | | | Combine wave filesU-Fish-PC\Daniel2014-06-097-87/+21
* | | | Improve music command namesU-Fish-PC\Daniel2014-06-0967-318/+321
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* | | Relabel a few missed map scripts and TheEndTextStringU-Fish-PC\Daniel2014-05-315-11/+12
* | | Remove duplicated dataU-Fish-PC\Daniel2014-05-3110-51/+0
* | | Merge branch 'master' of https://github.com/yenatch/pokeredU-Fish-PC\Daniel2014-05-3083-368/+348
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| * | Remove redundant dimensions in image filenames.yenatch2014-05-3037-31/+31
| * | Dust off the makefile and prepare to build Yellow.yenatch2014-05-3014-61/+65
| * | Use VRAM constants where applicable.yenatch2014-05-2934-276/+230
| * | VRAM constants.yenatch2014-05-292-0/+22
* | | Fix IsDungeonMap commentsU-Fish-PC\Daniel2014-05-301-2/+3
* | | Label and comment BattleTransitionU-Fish-PC\Daniel2014-05-293-266/+291
* | | TM_28 in Cerulean scriptU-Fish-PC\Daniel2014-05-281-1/+1
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* | Use wOverworldMap in macros.yenatch2014-05-271-9/+10
* | Add macro TX_BCD for printing BCD numbers.yenatch2014-05-274-11/+15
* | More wOAMBuffer references.yenatch2014-05-273-3/+3
* | Remove most static wram addresses. Use labels instead.yenatch2014-05-26290-7757/+8260
* | Don't hardcode wram sections (except for alignment).yenatch2014-05-261-18/+20
* | Recomment LoadMonData_.yenatch2014-05-251-42/+48
* | Split out item fragment code.yenatch2014-05-252-57/+56
* | Split out overworld object movement.yenatch2014-05-252-859/+859
* | Try to clean up PrepareOAMData.yenatch2014-05-253-178/+205
* | Split out map sprite facing data.yenatch2014-05-252-58/+58
* | Label BCD math predefs.yenatch2014-05-2514-83/+92
* | Rename GetJoypadState -> Joypad.yenatch2014-05-2510-28/+28
* | Rename joypad registers.yenatch2014-05-2573-301/+306
* | Move bank 0 into home.asm.yenatch2014-05-252-10171/+10172
* | Clean up some bank 3 functions and rename flag action functions.yenatch2014-05-2511-232/+326
* | Use global labels for pics.yenatch2014-05-241-360/+357
* | Organize file includes in banks 4 through 1e.yenatch2014-05-241-2005/+745
* | Rename engine/rng.asm to engine/random.asm.yenatch2014-05-242-1/+1
* | Rename random number function and hram labels.yenatch2014-05-2414-109/+121
* | Comment some more bank 0 functions.yenatch2014-05-2320-533/+573
* | More complete hardware constants. Rename joypad constants.yenatch2014-05-234-24/+124
* | Use a dedicated label for base stats.yenatch2014-05-232-3/+4
* | Comment some bank 0 functions, and add wram labels for Predef.yenatch2014-05-2314-151/+184
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* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-22110-38990/+39093
* Pull out map header pointers and banksU-Fish-PC\Daniel2014-05-213-500/+502
* Name hidden object routinesU-Fish-PC\Daniel2014-05-218-351/+424
* Use more constants in object dataU-Fish-PC\Daniel2014-05-2185-476/+476
* More misc relabellingU-Fish-PC\Daniel2014-05-214-68/+70