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| | * | Use bits for status constants instead of masks.yenatch2014-04-16
| * | | Documented/labeled lots of move-effect-related stuff.Marcus Huderle2014-05-12
| * | | Documented reflect/light screen effect function. Labeled some related text.Marcus Huderle2014-05-12
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* | | Pull more data out of main.asmU-Fish-PC\Daniel2014-05-19
* | | Pull map scripts out of main.asmU-Fish-PC\Daniel2014-05-18
* | | Pull map headers out of main.asmU-Fish-PC\Daniel2014-05-17
* | | Pull map objects out of main.asmU-Fish-PC\Daniel2014-05-17
* | | Organize base stats and wild mon data (Koolboyman)U-Fish-PC\Daniel2014-05-16
* | | Pull most data out of main.asmU-Fish-PC\Daniel2014-05-16
* | | More item IDs and palette function namesU-Fish-PC\Daniel2014-05-16
* | | Use more trainer/mon/palette constantsU-Fish-PC\Daniel2014-05-16
* | | Clean up text labels, use move and type constantsU-Fish-PC\Daniel2014-05-16
* | | Label a lot of unnamed textU-Fish-PC\Daniel2014-05-15
* | | Label graphics loading functions and CheckIfMoveIsKnownU-Fish-PC\Daniel2014-05-15
* | | Label and comment AnimatePartyMonU-Fish-PC\Daniel2014-05-15
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* | Comment where gym trainers get deactivated after beating the leader.IIMarckus2014-04-21
* | Add labels and comments to the Fan Club.IIMarckus2014-04-21
* | Use decimal for levels, and replace some hardcoded RAM addresses.IIMarckus2014-04-21
* | Add a missed map constant.IIMarckus2014-04-21
* | Improve comments/labels for Silph Co 7F.IIMarckus2014-04-19
* | Label a Route 11 gatehouse script better.IIMarckus2014-04-19
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* Merge branch 'master' of https://github.com/iimarckus/pokeredU-Fish-PC\Daniel2014-04-16
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| * hotfix: Bump pokemontools so gfx.py doesn't look for a baserom.yenatch2014-04-16
| * Merge remote-tracking branch 'yenatch/png'yenatch2014-04-15
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| | * Bump pokemontools for png manifest destiny.yenatch2014-04-15
| | * Accidentally added a second minimize graphic.yenatch2014-04-05
| | * Image handling in the makefile.yenatch2014-04-05
| | * Fix tile padding for house and ship_port tileset graphics.yenatch2014-04-05
| | * Add *.1bpp, *.2bpp, *.pic to .gitignore.yenatch2014-04-05
| | * Remove "globals.asm" from .gitignore.yenatch2014-04-05
| | * Convert pngs in gfx/ to 1bpp and 2bpp.yenatch2014-04-05
| | * Replace .pic with .png.yenatch2014-04-04
* | | Replace item constantsU-Fish-PC\Daniel2014-04-07
* | | Replace one-byte sound effect pointersU-Fish-PC\Daniel2014-04-07
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* | Merge https://github.com/yenatch/pokeredIIMarckus2014-04-06
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| * "Fix" name indentation in credits.yenatch2014-04-04
| * Another bank.yenatch2014-04-04
| * More tileset constants.yenatch2014-04-04
| * Tileset constants in the wild.yenatch2014-04-03
| * Name the tilesets and give them constants.yenatch2014-04-03
| * Reference more static banks.yenatch2014-04-02
* | combine audio and music foldersU-Fish-PC\Daniel2014-04-06
* | A little more map name consistencyU-Fish-PC\Daniel2014-04-06
* | Use dimension constants in warp data and add map name consisntencyU-Fish-PC\Daniel2014-04-05
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* Japanese character conversion tables.yenatch2014-04-02
* More Red pic labels and misc constants.yenatch2014-04-02
* Use labels instead of static addresses in sound pointers.yenatch2014-03-30
* Stop using [$ff00+$xx] syntax.yenatch2014-03-30
* Remove the last "\@"s on local labels.yenatch2014-03-30
* Yet another static rom address (Tset15_Coll)yenatch2014-03-30