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pokeyellow.git
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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
Age
Files
Lines
*
Partially fill out the dictionary.
IIMarckus
2011-05-30
1
-11
/
+72
*
Start of the text engine.
IIMarckus
2011-05-30
1
-4
/
+85
*
It makes sense for widths to be in decimal.
IIMarckus
2011-05-30
1
-2
/
+2
*
First part of save file interpretation functions, thx Sawakita.
IIMarckus
2011-05-30
2
-2
/
+194
*
Basic attack animation functions.
IIMarckus
2011-04-11
2
-3
/
+248
*
Correct misplaced comment.
IIMarckus
2011-04-11
1
-1
/
+1
*
Function that copies the attack data to memory.
IIMarckus
2011-04-10
1
-1
/
+18
*
Add attack characteristics data.
IIMarckus
2011-04-10
2
-20
/
+204
*
Use Unicode characters, because they look nicer
IIMarckus
2011-04-09
1
-6
/
+6
*
expand interrupts and vectors
IIMarckus
2011-04-09
1
-2
/
+32
*
Use human-readable names instead of memory addresses.
IIMarckus
2011-04-09
2
-11
/
+16
*
Remove unnecessary comments.
IIMarckus
2011-04-09
1
-190
/
+190
*
Fade-in / fade-out functions (thx Sawakita)
IIMarckus
2011-04-09
1
-7
/
+106
*
Filled out Oak's speech a bit more.
IIMarckus
2011-04-09
1
-11
/
+65
*
Let's not call things sprites when they aren't.
IIMarckus
2011-04-09
1
-11
/
+11
*
Add the function that moves pics left in Oak's speech
IIMarckus
2011-04-09
1
-4
/
+28
*
This function waits for a Vblank to go by.
IIMarckus
2011-04-09
1
-15
/
+16
*
add in a function from Oak's speech
IIMarckus
2011-04-09
1
-3
/
+16
*
Add Hide/Show data for maps.
IIMarckus
2011-03-20
1
-1
/
+581
*
Remove redrle on clean
IIMarckus
2011-03-16
1
-1
/
+1
*
$0 is a valid tile in maps, even though $00 is the terminating byte.
IIMarckus
2011-03-16
1
-8
/
+2
*
Add trade monsters
IIMarckus
2011-03-13
1
-1
/
+26
*
Add evolutions / learned attacks. Thx Sawakita
IIMarckus
2011-02-19
2
-1
/
+2180
*
Split compressed town map into a separate include, and give it a label
IIMarckus
2011-02-19
1
-1
/
+7
*
Add a makefile rule for redrle
IIMarckus
2011-02-19
1
-0
/
+3
*
Add redrle, a program to compress and decompress Town Map tilemaps
IIMarckus
2011-02-19
1
-0
/
+134
*
Add town map locations. Thanks once again to Sawakita.
IIMarckus
2010-12-27
2
-1
/
+235
*
Add map ID constants
IIMarckus
2010-12-26
1
-0
/
+39
*
Sync with latest RGBDS
IIMarckus
2010-12-22
2
-3
/
+4
*
pokered.gbc should depend on constants.asm
IIMarckus
2010-12-20
1
-1
/
+1
*
Add tileset headers (thx Sawakita)
IIMarckus
2010-12-20
2
-5
/
+153
*
fix typo, thx Sawakita
IIMarckus
2010-12-03
1
-1
/
+0
*
minor comment improvements
IIMarckus
2010-11-19
1
-4
/
+5
*
add oak's speech
IIMarckus
2010-11-19
1
-1
/
+134
*
add ClearScreen function
IIMarckus
2010-11-19
1
-1
/
+18
*
add some delay-related functions
IIMarckus
2010-11-19
1
-2
/
+17
*
add the conserve battery delay function
IIMarckus
2010-11-19
1
-1
/
+18
*
create a new macro to make byte–word pairs more readable
IIMarckus
2010-11-19
2
-339
/
+152
*
Minor address→label replacement
IIMarckus
2010-11-19
1
-5
/
+5
*
won't be getting to this for a while, so mark it with XXX
IIMarckus
2010-11-19
1
-0
/
+1
*
Mention the predefined pointers used in map scripts. thx Sawakita
IIMarckus
2010-11-16
1
-2
/
+294
*
split constants into their own file
IIMarckus
2010-11-12
2
-774
/
+775
*
Minor address→label replacement
IIMarckus
2010-10-30
1
-5
/
+5
*
Expand enemy withdraw routine. Needs cleanup!
IIMarckus
2010-10-30
1
-10
/
+197
*
misc. label improvements
IIMarckus
2010-10-29
1
-16
/
+24
*
Expand some bankswitch routines in the home bank
IIMarckus
2010-10-29
1
-3
/
+40
*
Replace a couple addresses with existing labels
IIMarckus
2010-10-29
1
-2
/
+2
*
add some useful text macros
IIMarckus
2010-10-29
1
-11
/
+25
*
Expand routine that gets item name given item id
IIMarckus
2010-10-29
1
-2
/
+85
*
decompose PrintText
IIMarckus
2010-10-29
1
-3
/
+17
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