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* Partially fill out the dictionary.IIMarckus2011-05-301-11/+72
* Start of the text engine.IIMarckus2011-05-301-4/+85
* It makes sense for widths to be in decimal.IIMarckus2011-05-301-2/+2
* First part of save file interpretation functions, thx Sawakita.IIMarckus2011-05-302-2/+194
* Basic attack animation functions.IIMarckus2011-04-112-3/+248
* Correct misplaced comment.IIMarckus2011-04-111-1/+1
* Function that copies the attack data to memory.IIMarckus2011-04-101-1/+18
* Add attack characteristics data.IIMarckus2011-04-102-20/+204
* Use Unicode characters, because they look nicerIIMarckus2011-04-091-6/+6
* expand interrupts and vectorsIIMarckus2011-04-091-2/+32
* Use human-readable names instead of memory addresses.IIMarckus2011-04-092-11/+16
* Remove unnecessary comments.IIMarckus2011-04-091-190/+190
* Fade-in / fade-out functions (thx Sawakita)IIMarckus2011-04-091-7/+106
* Filled out Oak's speech a bit more.IIMarckus2011-04-091-11/+65
* Let's not call things sprites when they aren't.IIMarckus2011-04-091-11/+11
* Add the function that moves pics left in Oak's speechIIMarckus2011-04-091-4/+28
* This function waits for a Vblank to go by.IIMarckus2011-04-091-15/+16
* add in a function from Oak's speechIIMarckus2011-04-091-3/+16
* Add Hide/Show data for maps.IIMarckus2011-03-201-1/+581
* Remove redrle on cleanIIMarckus2011-03-161-1/+1
* $0 is a valid tile in maps, even though $00 is the terminating byte.IIMarckus2011-03-161-8/+2
* Add trade monstersIIMarckus2011-03-131-1/+26
* Add evolutions / learned attacks. Thx SawakitaIIMarckus2011-02-192-1/+2180
* Split compressed town map into a separate include, and give it a labelIIMarckus2011-02-191-1/+7
* Add a makefile rule for redrleIIMarckus2011-02-191-0/+3
* Add redrle, a program to compress and decompress Town Map tilemapsIIMarckus2011-02-191-0/+134
* Add town map locations. Thanks once again to Sawakita.IIMarckus2010-12-272-1/+235
* Add map ID constantsIIMarckus2010-12-261-0/+39
* Sync with latest RGBDSIIMarckus2010-12-222-3/+4
* pokered.gbc should depend on constants.asmIIMarckus2010-12-201-1/+1
* Add tileset headers (thx Sawakita)IIMarckus2010-12-202-5/+153
* fix typo, thx SawakitaIIMarckus2010-12-031-1/+0
* minor comment improvementsIIMarckus2010-11-191-4/+5
* add oak's speechIIMarckus2010-11-191-1/+134
* add ClearScreen functionIIMarckus2010-11-191-1/+18
* add some delay-related functionsIIMarckus2010-11-191-2/+17
* add the conserve battery delay functionIIMarckus2010-11-191-1/+18
* create a new macro to make byte–word pairs more readableIIMarckus2010-11-192-339/+152
* Minor address→label replacementIIMarckus2010-11-191-5/+5
* won't be getting to this for a while, so mark it with XXXIIMarckus2010-11-191-0/+1
* Mention the predefined pointers used in map scripts. thx SawakitaIIMarckus2010-11-161-2/+294
* split constants into their own fileIIMarckus2010-11-122-774/+775
* Minor address→label replacementIIMarckus2010-10-301-5/+5
* Expand enemy withdraw routine. Needs cleanup!IIMarckus2010-10-301-10/+197
* misc. label improvementsIIMarckus2010-10-291-16/+24
* Expand some bankswitch routines in the home bankIIMarckus2010-10-291-3/+40
* Replace a couple addresses with existing labelsIIMarckus2010-10-291-2/+2
* add some useful text macrosIIMarckus2010-10-291-11/+25
* Expand routine that gets item name given item idIIMarckus2010-10-291-2/+85
* decompose PrintTextIIMarckus2010-10-291-3/+17