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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Age
Files
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*
Add Hide/Show data for maps.
IIMarckus
2011-03-20
1
-1
/
+581
*
Remove redrle on clean
IIMarckus
2011-03-16
1
-1
/
+1
*
$0 is a valid tile in maps, even though $00 is the terminating byte.
IIMarckus
2011-03-16
1
-8
/
+2
*
Add trade monsters
IIMarckus
2011-03-13
1
-1
/
+26
*
Add evolutions / learned attacks. Thx Sawakita
IIMarckus
2011-02-19
2
-1
/
+2180
*
Split compressed town map into a separate include, and give it a label
IIMarckus
2011-02-19
1
-1
/
+7
*
Add a makefile rule for redrle
IIMarckus
2011-02-19
1
-0
/
+3
*
Add redrle, a program to compress and decompress Town Map tilemaps
IIMarckus
2011-02-19
1
-0
/
+134
*
Add town map locations. Thanks once again to Sawakita.
IIMarckus
2010-12-27
2
-1
/
+235
*
Add map ID constants
IIMarckus
2010-12-26
1
-0
/
+39
*
Sync with latest RGBDS
IIMarckus
2010-12-22
2
-3
/
+4
*
pokered.gbc should depend on constants.asm
IIMarckus
2010-12-20
1
-1
/
+1
*
Add tileset headers (thx Sawakita)
IIMarckus
2010-12-20
2
-5
/
+153
*
fix typo, thx Sawakita
IIMarckus
2010-12-03
1
-1
/
+0
*
minor comment improvements
IIMarckus
2010-11-19
1
-4
/
+5
*
add oak's speech
IIMarckus
2010-11-19
1
-1
/
+134
*
add ClearScreen function
IIMarckus
2010-11-19
1
-1
/
+18
*
add some delay-related functions
IIMarckus
2010-11-19
1
-2
/
+17
*
add the conserve battery delay function
IIMarckus
2010-11-19
1
-1
/
+18
*
create a new macro to make byte–word pairs more readable
IIMarckus
2010-11-19
2
-339
/
+152
*
Minor address→label replacement
IIMarckus
2010-11-19
1
-5
/
+5
*
won't be getting to this for a while, so mark it with XXX
IIMarckus
2010-11-19
1
-0
/
+1
*
Mention the predefined pointers used in map scripts. thx Sawakita
IIMarckus
2010-11-16
1
-2
/
+294
*
split constants into their own file
IIMarckus
2010-11-12
2
-774
/
+775
*
Minor address→label replacement
IIMarckus
2010-10-30
1
-5
/
+5
*
Expand enemy withdraw routine. Needs cleanup!
IIMarckus
2010-10-30
1
-10
/
+197
*
misc. label improvements
IIMarckus
2010-10-29
1
-16
/
+24
*
Expand some bankswitch routines in the home bank
IIMarckus
2010-10-29
1
-3
/
+40
*
Replace a couple addresses with existing labels
IIMarckus
2010-10-29
1
-2
/
+2
*
add some useful text macros
IIMarckus
2010-10-29
1
-11
/
+25
*
Expand routine that gets item name given item id
IIMarckus
2010-10-29
1
-2
/
+85
*
decompose PrintText
IIMarckus
2010-10-29
1
-3
/
+17
*
More trainer AI: status healing items, stat-raising items
IIMarckus
2010-10-29
1
-14
/
+211
*
These trainers use potions of various kinds
IIMarckus
2010-10-28
1
-9
/
+116
*
Expand each trainer's AI function
IIMarckus
2010-10-28
1
-48
/
+170
*
Add pointers to trainer AI
IIMarckus
2010-10-28
1
-1
/
+179
*
Add mart data. Still need to find the pointer/routine for it.
IIMarckus
2010-10-26
1
-1
/
+48
*
add item name constants
IIMarckus
2010-10-26
1
-0
/
+142
*
whitespace changes
IIMarckus
2010-10-26
1
-66
/
+66
*
It’s official: if something needs doing, mark it with XXX.
IIMarckus
2010-08-16
1
-4
/
+4
*
comment improvement
IIMarckus
2010-08-16
1
-3
/
+3
*
convert spaces to tabs
IIMarckus
2010-08-16
1
-455
/
+455
*
add map names to some pointers (incomplete)
IIMarckus
2010-08-16
1
-114
/
+114
*
Add an extra rgbds-linux URL to the readme
IIMarckus
2010-08-16
1
-1
/
+2
*
typos
IIMarckus
2010-08-16
1
-4
/
+4
*
add pokedex order
IIMarckus
2010-08-16
1
-1
/
+346
*
add individual monster palettes
IIMarckus
2010-08-16
1
-1
/
+155
*
slight correction to palette names
IIMarckus
2010-08-15
1
-33
/
+36
*
palette name constants
IIMarckus
2010-08-15
1
-1
/
+35
*
add sgb palette definitions
IIMarckus
2010-08-15
1
-1
/
+160
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