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* Add Hide/Show data for maps.IIMarckus2011-03-201-1/+581
* Remove redrle on cleanIIMarckus2011-03-161-1/+1
* $0 is a valid tile in maps, even though $00 is the terminating byte.IIMarckus2011-03-161-8/+2
* Add trade monstersIIMarckus2011-03-131-1/+26
* Add evolutions / learned attacks. Thx SawakitaIIMarckus2011-02-192-1/+2180
* Split compressed town map into a separate include, and give it a labelIIMarckus2011-02-191-1/+7
* Add a makefile rule for redrleIIMarckus2011-02-191-0/+3
* Add redrle, a program to compress and decompress Town Map tilemapsIIMarckus2011-02-191-0/+134
* Add town map locations. Thanks once again to Sawakita.IIMarckus2010-12-272-1/+235
* Add map ID constantsIIMarckus2010-12-261-0/+39
* Sync with latest RGBDSIIMarckus2010-12-222-3/+4
* pokered.gbc should depend on constants.asmIIMarckus2010-12-201-1/+1
* Add tileset headers (thx Sawakita)IIMarckus2010-12-202-5/+153
* fix typo, thx SawakitaIIMarckus2010-12-031-1/+0
* minor comment improvementsIIMarckus2010-11-191-4/+5
* add oak's speechIIMarckus2010-11-191-1/+134
* add ClearScreen functionIIMarckus2010-11-191-1/+18
* add some delay-related functionsIIMarckus2010-11-191-2/+17
* add the conserve battery delay functionIIMarckus2010-11-191-1/+18
* create a new macro to make byte–word pairs more readableIIMarckus2010-11-192-339/+152
* Minor address→label replacementIIMarckus2010-11-191-5/+5
* won't be getting to this for a while, so mark it with XXXIIMarckus2010-11-191-0/+1
* Mention the predefined pointers used in map scripts. thx SawakitaIIMarckus2010-11-161-2/+294
* split constants into their own fileIIMarckus2010-11-122-774/+775
* Minor address→label replacementIIMarckus2010-10-301-5/+5
* Expand enemy withdraw routine. Needs cleanup!IIMarckus2010-10-301-10/+197
* misc. label improvementsIIMarckus2010-10-291-16/+24
* Expand some bankswitch routines in the home bankIIMarckus2010-10-291-3/+40
* Replace a couple addresses with existing labelsIIMarckus2010-10-291-2/+2
* add some useful text macrosIIMarckus2010-10-291-11/+25
* Expand routine that gets item name given item idIIMarckus2010-10-291-2/+85
* decompose PrintTextIIMarckus2010-10-291-3/+17
* More trainer AI: status healing items, stat-raising itemsIIMarckus2010-10-291-14/+211
* These trainers use potions of various kindsIIMarckus2010-10-281-9/+116
* Expand each trainer's AI functionIIMarckus2010-10-281-48/+170
* Add pointers to trainer AIIIMarckus2010-10-281-1/+179
* Add mart data. Still need to find the pointer/routine for it.IIMarckus2010-10-261-1/+48
* add item name constantsIIMarckus2010-10-261-0/+142
* whitespace changesIIMarckus2010-10-261-66/+66
* It’s official: if something needs doing, mark it with XXX.IIMarckus2010-08-161-4/+4
* comment improvementIIMarckus2010-08-161-3/+3
* convert spaces to tabsIIMarckus2010-08-161-455/+455
* add map names to some pointers (incomplete)IIMarckus2010-08-161-114/+114
* Add an extra rgbds-linux URL to the readmeIIMarckus2010-08-161-1/+2
* typosIIMarckus2010-08-161-4/+4
* add pokedex orderIIMarckus2010-08-161-1/+346
* add individual monster palettesIIMarckus2010-08-161-1/+155
* slight correction to palette namesIIMarckus2010-08-151-33/+36
* palette name constantsIIMarckus2010-08-151-1/+35
* add sgb palette definitionsIIMarckus2010-08-151-1/+160