aboutsummaryrefslogtreecommitdiffstats
Commit message (Expand)AuthorAge
...
* | Fix Makefile: .map and .symU-Fish-PC\Daniel2014-06-26
* | S_SPRITEBUFFER0 static addressU-Fish-PC\Daniel2014-06-25
* | Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-25
* | Use macros for predef calls/jumps instead of static ids.yenatch2014-06-16
* | Use macros to define predefs.yenatch2014-06-16
* | Fix a typo in home/vcopy.asm.yenatch2014-06-16
* | Rename predef functions so they aren't excessive in length.yenatch2014-06-16
* | Remove generated "indirect jump" comments.yenatch2014-06-16
* | Hall of Fame sram labels and related constants.yenatch2014-06-14
* | Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-14
* | Use MAX_LEVEL instead of 100/$64U-Fish-PC\Daniel2014-06-10
* | Make each pitch/instrument its own macroU-Fish-PC\Daniel2014-06-10
* | More music bank referencesU-Fish-PC\Daniel2014-06-10
* | Clean up white spaceU-Fish-PC\Daniel2014-06-09
* | Clean up music bank referencesU-Fish-PC\Daniel2014-06-09
* | Merge branch 'master' of https://github.com/yenatch/pokeredU-Fish-PC\Daniel2014-06-09
|\ \
| * | Space out monster constants to make gaps clearer.yenatch2014-06-06
| * | Comment SGB packets.yenatch2014-06-06
| * | Merge remote-tracking branch 'danny/master'yenatch2014-06-06
| |\ \
| * | | Explicit sections for pics, sprites and misc graphics.yenatch2014-05-31
| * | | Split out joypad code from main.asm.yenatch2014-05-31
| * | | Split more code out of home.asm.yenatch2014-05-31
| * | | Use rgbasm -h to use halt without nops.yenatch2014-05-31
| * | | Clean up bg map and palette fade code in home.asm.yenatch2014-05-31
| * | | Split the text engine out of home.asm.yenatch2014-05-30
| * | | Recomment some copy/video functions in home.asm.yenatch2014-05-30
| * | | Split out joypad and overworld code from home.asm.yenatch2014-05-30
* | | | Combine wave filesU-Fish-PC\Daniel2014-06-09
* | | | Improve music command namesU-Fish-PC\Daniel2014-06-09
| |/ / |/| |
* | | Relabel a few missed map scripts and TheEndTextStringU-Fish-PC\Daniel2014-05-31
* | | Remove duplicated dataU-Fish-PC\Daniel2014-05-31
* | | Merge branch 'master' of https://github.com/yenatch/pokeredU-Fish-PC\Daniel2014-05-30
|\| |
| * | Remove redundant dimensions in image filenames.yenatch2014-05-30
| * | Dust off the makefile and prepare to build Yellow.yenatch2014-05-30
| * | Use VRAM constants where applicable.yenatch2014-05-29
| * | VRAM constants.yenatch2014-05-29
* | | Fix IsDungeonMap commentsU-Fish-PC\Daniel2014-05-30
* | | Label and comment BattleTransitionU-Fish-PC\Daniel2014-05-29
* | | TM_28 in Cerulean scriptU-Fish-PC\Daniel2014-05-28
|/ /
* | Use wOverworldMap in macros.yenatch2014-05-27
* | Add macro TX_BCD for printing BCD numbers.yenatch2014-05-27
* | More wOAMBuffer references.yenatch2014-05-27
* | Remove most static wram addresses. Use labels instead.yenatch2014-05-26
* | Don't hardcode wram sections (except for alignment).yenatch2014-05-26
* | Recomment LoadMonData_.yenatch2014-05-25
* | Split out item fragment code.yenatch2014-05-25
* | Split out overworld object movement.yenatch2014-05-25
* | Try to clean up PrepareOAMData.yenatch2014-05-25
* | Split out map sprite facing data.yenatch2014-05-25
* | Label BCD math predefs.yenatch2014-05-25