| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | | Remove generated "indirect jump" comments. | yenatch | 2014-06-16 | 58 | -125/+125 | |
| | | | | | | | | | The destination is obvious when using the predef macro. | |||||
| * | | Hall of Fame sram labels and related constants. | yenatch | 2014-06-14 | 7 | -61/+75 | |
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| * | | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 2014-06-14 | 53 | -1017/+859 | |
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| * | | Use MAX_LEVEL instead of 100/$64 | U-Fish-PC\Daniel | 2014-06-10 | 4 | -4/+5 | |
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| * | | Make each pitch/instrument its own macro | U-Fish-PC\Daniel | 2014-06-10 | 66 | -14940/+15039 | |
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| * | | More music bank references | U-Fish-PC\Daniel | 2014-06-10 | 2 | -2/+2 | |
| | | | | | | | | | Now the AUDIO constants in audio.asm can be edited freely | |||||
| * | | Clean up white space | U-Fish-PC\Daniel | 2014-06-09 | 66 | -219/+219 | |
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| * | | Clean up music bank references | U-Fish-PC\Daniel | 2014-06-09 | 10 | -22/+22 | |
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| * | | Merge branch 'master' of https://github.com/yenatch/pokered | U-Fish-PC\Daniel | 2014-06-09 | 18 | -5210/+5367 | |
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| | * | | Space out monster constants to make gaps clearer. | yenatch | 2014-06-06 | 1 | -1/+37 | |
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| | * | | Comment SGB packets. | yenatch | 2014-06-06 | 2 | -122/+278 | |
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| | * | | Merge remote-tracking branch 'danny/master' | yenatch | 2014-06-06 | 19 | -330/+306 | |
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| | * | | | Explicit sections for pics, sprites and misc graphics. | yenatch | 2014-05-31 | 1 | -15/+39 | |
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| | * | | | Split out joypad code from main.asm. | yenatch | 2014-05-31 | 2 | -51/+52 | |
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| | * | | | Split more code out of home.asm. | yenatch | 2014-05-31 | 9 | -1619/+1624 | |
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| | * | | | Use rgbasm -h to use halt without nops. | yenatch | 2014-05-31 | 2 | -5/+2 | |
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| | * | | | Clean up bg map and palette fade code in home.asm. | yenatch | 2014-05-31 | 1 | -135/+77 | |
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| | * | | | Split the text engine out of home.asm. | yenatch | 2014-05-30 | 2 | -737/+739 | |
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| | * | | | Recomment some copy/video functions in home.asm. | yenatch | 2014-05-30 | 1 | -202/+195 | |
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| | * | | | Split out joypad and overworld code from home.asm. | yenatch | 2014-05-30 | 3 | -2459/+2460 | |
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| * | | | | Combine wave files | U-Fish-PC\Daniel | 2014-06-09 | 7 | -87/+21 | |
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| * | | | | Improve music command names | U-Fish-PC\Daniel | 2014-06-09 | 67 | -318/+321 | |
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| * | | | Relabel a few missed map scripts and TheEndTextString | U-Fish-PC\Daniel | 2014-05-31 | 5 | -11/+12 | |
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| * | | | Remove duplicated data | U-Fish-PC\Daniel | 2014-05-31 | 10 | -51/+0 | |
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| * | | | Merge branch 'master' of https://github.com/yenatch/pokered | U-Fish-PC\Daniel | 2014-05-30 | 83 | -368/+348 | |
| |\| | | | | | | | | | | | | | | Conflicts: engine/battle/1c.asm | |||||
| | * | | Remove redundant dimensions in image filenames. | yenatch | 2014-05-30 | 37 | -31/+31 | |
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| | * | | Dust off the makefile and prepare to build Yellow. | yenatch | 2014-05-30 | 14 | -61/+65 | |
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| | * | | Use VRAM constants where applicable. | yenatch | 2014-05-29 | 34 | -276/+230 | |
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| | * | | VRAM constants. | yenatch | 2014-05-29 | 2 | -0/+22 | |
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| * | | | Fix IsDungeonMap comments | U-Fish-PC\Daniel | 2014-05-30 | 1 | -2/+3 | |
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| * | | | Label and comment BattleTransition | U-Fish-PC\Daniel | 2014-05-29 | 3 | -266/+291 | |
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| * | | | TM_28 in Cerulean script | U-Fish-PC\Daniel | 2014-05-28 | 1 | -1/+1 | |
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| * | | Use wOverworldMap in macros. | yenatch | 2014-05-27 | 1 | -9/+10 | |
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| * | | Add macro TX_BCD for printing BCD numbers. | yenatch | 2014-05-27 | 4 | -11/+15 | |
| | | | | | | | | | This fixes some more static wram addresses. | |||||
| * | | More wOAMBuffer references. | yenatch | 2014-05-27 | 3 | -3/+3 | |
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| * | | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 | 290 | -7757/+8260 | |
| | | | | | | | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| * | | Don't hardcode wram sections (except for alignment). | yenatch | 2014-05-26 | 1 | -18/+20 | |
| | | | | | | | | | Sprite buffers must be aligned to the nearest $100, so these sections are explicitly defined. | |||||
| * | | Recomment LoadMonData_. | yenatch | 2014-05-25 | 1 | -42/+48 | |
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| * | | Split out item fragment code. | yenatch | 2014-05-25 | 2 | -57/+56 | |
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| * | | Split out overworld object movement. | yenatch | 2014-05-25 | 2 | -859/+859 | |
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| * | | Try to clean up PrepareOAMData. | yenatch | 2014-05-25 | 3 | -178/+205 | |
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| * | | Split out map sprite facing data. | yenatch | 2014-05-25 | 2 | -58/+58 | |
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| * | | Label BCD math predefs. | yenatch | 2014-05-25 | 14 | -83/+92 | |
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| * | | Rename GetJoypadState -> Joypad. | yenatch | 2014-05-25 | 10 | -28/+28 | |
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| * | | Rename joypad registers. | yenatch | 2014-05-25 | 73 | -301/+306 | |
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| * | | Move bank 0 into home.asm. | yenatch | 2014-05-25 | 2 | -10171/+10172 | |
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| * | | Clean up some bank 3 functions and rename flag action functions. | yenatch | 2014-05-25 | 11 | -232/+326 | |
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| * | | Use global labels for pics. | yenatch | 2014-05-24 | 1 | -360/+357 | |
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| * | | Organize file includes in banks 4 through 1e. | yenatch | 2014-05-24 | 1 | -2005/+745 | |
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| * | | Rename engine/rng.asm to engine/random.asm. | yenatch | 2014-05-24 | 2 | -1/+1 | |
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