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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
Age
*
insert $8 asm for CeladonCityText7 after TX_FAR
Bryan Bishop
2012-01-10
*
insert $8 asm for VermilionCityText5 after TX_FAR
Bryan Bishop
2012-01-10
*
update analyze_texts to find missing $08s
Bryan Bishop
2012-01-10
*
pick some reasonable defaults for gbz80disasm op codes
Bryan Bishop
2012-01-10
*
prefer "jp hl" over "ld pc, hl" for $E9
Bryan Bishop
2012-01-10
*
add GetMachineName address to gbz80disasm
Bryan Bishop
2012-01-10
*
remove excess newlines
Bryan Bishop
2012-01-10
*
call $00b5 -> call CopyData
Bryan Bishop
2012-01-10
*
remove empty INCBINs from pokered.asm
Bryan Bishop
2012-01-10
*
replace call $3e6d -> call Predef
Bryan Bishop
2012-01-10
*
Merge.
Bryan Bishop
2012-01-10
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*
call $2f9e -> call GetMonName
Bryan Bishop
2012-01-10
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*
fix gbz80disasm line repetition bug
Bryan Bishop
2012-01-10
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*
implement two-byte op codes in gbz80disasm
Bryan Bishop
2012-01-10
*
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Fix typo: Lavendar → Lavender.
IIMarckus
2012-01-10
*
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Fix typo: Lavendar → Lavender.
IIMarckus
2012-01-10
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call $31cc -> call LoadTrainerHeader
Bryan Bishop
2012-01-10
*
fix gbz80disasm pretty printer for non-08 scripts
Bryan Bishop
2012-01-10
*
add has_outstanding_labels to gbz80disasm
Bryan Bishop
2012-01-10
*
replace call pointers with labels in gbz80disasm
Bryan Bishop
2012-01-10
*
call $3dd7 -> call Delay3
Bryan Bishop
2012-01-10
*
call $35d6 -> call Bankswitch
Bryan Bishop
2012-01-10
*
call $3927 -> call AddPokemonToParty
Bryan Bishop
2012-01-10
*
remove trailing whitespace
Bryan Bishop
2012-01-10
*
call $3e48 -> call GivePokemon
Bryan Bishop
2012-01-10
*
fix extra whitespace from gbz80disasm
Bryan Bishop
2012-01-10
*
insert_asm in insert_texts for function asm
Bryan Bishop
2012-01-10
*
call $3c49 -> call PrintText
Bryan Bishop
2012-01-10
*
remove debug output from gbz80disasm
Bryan Bishop
2012-01-10
*
fix gbz80disasm to optionally load a module in analyze_texts
Bryan Bishop
2012-01-10
*
replace all MR__MIME -> MR_MIME
Bryan Bishop
2012-01-10
*
OAK_S_PARCEL -> OAKS_PARCEL
Bryan Bishop
2012-01-10
*
clean up Route2Text2 asm
Bryan Bishop
2012-01-10
*
Expand arguments to $3E48 (give Pokémon).
IIMarckus
2012-01-09
*
Expand arguments to $3493, $13D0.
IIMarckus
2012-01-09
*
Expand arguments to $3e2e.
IIMarckus
2012-01-09
*
asm injection for most $08 text scripts
Bryan Bishop
2012-01-09
*
updates to asm injection code
Bryan Bishop
2012-01-09
*
insertion code for $08 text script asm
Bryan Bishop
2012-01-09
*
a simple gameboy disassembler
Bryan Bishop
2012-01-09
*
CELADON_HOUSE_2 -> CELADON_HOUSE
Bryan Bishop
2012-01-09
*
fix map naming mistakes in celadon city
Bryan Bishop
2012-01-09
*
insert labels for map texts pointer lists
Bryan Bishop
2012-01-08
*
even more TX_FAR insertions
Bryan Bishop
2012-01-08
*
more TX_FAR insertions
Bryan Bishop
2012-01-08
*
update to the broken TX_FAR inserter
Bryan Bishop
2012-01-08
*
script to insert TX_FAR labels
Bryan Bishop
2012-01-08
*
minor spacing and formatting
Bryan Bishop
2012-01-07
*
fix _ViridianHouseText1
Bryan Bishop
2012-01-07
*
merge and more typo fixes
Bryan Bishop
2012-01-07
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