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* insert $8 asm for CeladonCityText7 after TX_FARBryan Bishop2012-01-10
* insert $8 asm for VermilionCityText5 after TX_FARBryan Bishop2012-01-10
* update analyze_texts to find missing $08sBryan Bishop2012-01-10
* pick some reasonable defaults for gbz80disasm op codesBryan Bishop2012-01-10
* prefer "jp hl" over "ld pc, hl" for $E9Bryan Bishop2012-01-10
* add GetMachineName address to gbz80disasmBryan Bishop2012-01-10
* remove excess newlinesBryan Bishop2012-01-10
* call $00b5 -> call CopyDataBryan Bishop2012-01-10
* remove empty INCBINs from pokered.asmBryan Bishop2012-01-10
* replace call $3e6d -> call PredefBryan Bishop2012-01-10
* Merge.Bryan Bishop2012-01-10
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| * call $2f9e -> call GetMonNameBryan Bishop2012-01-10
| * fix gbz80disasm line repetition bugBryan Bishop2012-01-10
| * implement two-byte op codes in gbz80disasmBryan Bishop2012-01-10
* | Fix typo: Lavendar → Lavender.IIMarckus2012-01-10
* | Fix typo: Lavendar → Lavender.IIMarckus2012-01-10
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* call $31cc -> call LoadTrainerHeaderBryan Bishop2012-01-10
* fix gbz80disasm pretty printer for non-08 scriptsBryan Bishop2012-01-10
* add has_outstanding_labels to gbz80disasmBryan Bishop2012-01-10
* replace call pointers with labels in gbz80disasmBryan Bishop2012-01-10
* call $3dd7 -> call Delay3Bryan Bishop2012-01-10
* call $35d6 -> call BankswitchBryan Bishop2012-01-10
* call $3927 -> call AddPokemonToPartyBryan Bishop2012-01-10
* remove trailing whitespaceBryan Bishop2012-01-10
* call $3e48 -> call GivePokemonBryan Bishop2012-01-10
* fix extra whitespace from gbz80disasmBryan Bishop2012-01-10
* insert_asm in insert_texts for function asmBryan Bishop2012-01-10
* call $3c49 -> call PrintTextBryan Bishop2012-01-10
* remove debug output from gbz80disasmBryan Bishop2012-01-10
* fix gbz80disasm to optionally load a module in analyze_textsBryan Bishop2012-01-10
* replace all MR__MIME -> MR_MIMEBryan Bishop2012-01-10
* OAK_S_PARCEL -> OAKS_PARCELBryan Bishop2012-01-10
* clean up Route2Text2 asmBryan Bishop2012-01-10
* Expand arguments to $3E48 (give Pokémon).IIMarckus2012-01-09
* Expand arguments to $3493, $13D0.IIMarckus2012-01-09
* Expand arguments to $3e2e.IIMarckus2012-01-09
* asm injection for most $08 text scriptsBryan Bishop2012-01-09
* updates to asm injection codeBryan Bishop2012-01-09
* insertion code for $08 text script asmBryan Bishop2012-01-09
* a simple gameboy disassemblerBryan Bishop2012-01-09
* CELADON_HOUSE_2 -> CELADON_HOUSEBryan Bishop2012-01-09
* fix map naming mistakes in celadon cityBryan Bishop2012-01-09
* insert labels for map texts pointer listsBryan Bishop2012-01-08
* even more TX_FAR insertionsBryan Bishop2012-01-08
* more TX_FAR insertionsBryan Bishop2012-01-08
* update to the broken TX_FAR inserterBryan Bishop2012-01-08
* script to insert TX_FAR labelsBryan Bishop2012-01-08
* minor spacing and formattingBryan Bishop2012-01-07
* fix _ViridianHouseText1Bryan Bishop2012-01-07
* merge and more typo fixesBryan Bishop2012-01-07
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