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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
Age
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More music bank references
U-Fish-PC\Daniel
2014-06-10
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Clean up white space
U-Fish-PC\Daniel
2014-06-09
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Clean up music bank references
U-Fish-PC\Daniel
2014-06-09
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Merge branch 'master' of https://github.com/yenatch/pokered
U-Fish-PC\Daniel
2014-06-09
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Space out monster constants to make gaps clearer.
yenatch
2014-06-06
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Comment SGB packets.
yenatch
2014-06-06
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Merge remote-tracking branch 'danny/master'
yenatch
2014-06-06
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Explicit sections for pics, sprites and misc graphics.
yenatch
2014-05-31
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Split out joypad code from main.asm.
yenatch
2014-05-31
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Split more code out of home.asm.
yenatch
2014-05-31
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Use rgbasm -h to use halt without nops.
yenatch
2014-05-31
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Clean up bg map and palette fade code in home.asm.
yenatch
2014-05-31
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Split the text engine out of home.asm.
yenatch
2014-05-30
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Recomment some copy/video functions in home.asm.
yenatch
2014-05-30
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Split out joypad and overworld code from home.asm.
yenatch
2014-05-30
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Combine wave files
U-Fish-PC\Daniel
2014-06-09
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Improve music command names
U-Fish-PC\Daniel
2014-06-09
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Relabel a few missed map scripts and TheEndTextString
U-Fish-PC\Daniel
2014-05-31
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Remove duplicated data
U-Fish-PC\Daniel
2014-05-31
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Merge branch 'master' of https://github.com/yenatch/pokered
U-Fish-PC\Daniel
2014-05-30
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Remove redundant dimensions in image filenames.
yenatch
2014-05-30
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Dust off the makefile and prepare to build Yellow.
yenatch
2014-05-30
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Use VRAM constants where applicable.
yenatch
2014-05-29
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VRAM constants.
yenatch
2014-05-29
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Fix IsDungeonMap comments
U-Fish-PC\Daniel
2014-05-30
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Label and comment BattleTransition
U-Fish-PC\Daniel
2014-05-29
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TM_28 in Cerulean script
U-Fish-PC\Daniel
2014-05-28
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Use wOverworldMap in macros.
yenatch
2014-05-27
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Add macro TX_BCD for printing BCD numbers.
yenatch
2014-05-27
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More wOAMBuffer references.
yenatch
2014-05-27
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Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
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Don't hardcode wram sections (except for alignment).
yenatch
2014-05-26
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Recomment LoadMonData_.
yenatch
2014-05-25
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Split out item fragment code.
yenatch
2014-05-25
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Split out overworld object movement.
yenatch
2014-05-25
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Try to clean up PrepareOAMData.
yenatch
2014-05-25
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Split out map sprite facing data.
yenatch
2014-05-25
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Label BCD math predefs.
yenatch
2014-05-25
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Rename GetJoypadState -> Joypad.
yenatch
2014-05-25
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Rename joypad registers.
yenatch
2014-05-25
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Move bank 0 into home.asm.
yenatch
2014-05-25
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Clean up some bank 3 functions and rename flag action functions.
yenatch
2014-05-25
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Use global labels for pics.
yenatch
2014-05-24
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Organize file includes in banks 4 through 1e.
yenatch
2014-05-24
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Rename engine/rng.asm to engine/random.asm.
yenatch
2014-05-24
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Rename random number function and hram labels.
yenatch
2014-05-24
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Comment some more bank 0 functions.
yenatch
2014-05-23
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More complete hardware constants. Rename joypad constants.
yenatch
2014-05-23
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Use a dedicated label for base stats.
yenatch
2014-05-23
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Comment some bank 0 functions, and add wram labels for Predef.
yenatch
2014-05-23
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