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pokeyellow.git
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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Age
Files
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*
Add pointers to items usage functions, main item usage handling function and ...
Sawakita
2011-12-27
1
-47
/
+647
*
Add status ailments masks (FRZ, SLP).
Sawakita
2011-12-27
1
-1
/
+6
*
Add another common function.
IIMarckus
2011-12-21
1
-1
/
+129
*
These are coordinates on the tilemap.
IIMarckus
2011-12-21
1
-6
/
+12
*
More $54→# conversion.
IIMarckus
2011-12-21
1
-2
/
+2
*
More text nulls.
IIMarckus
2011-12-21
1
-6
/
+5
*
Add a character for the numero sign.
IIMarckus
2011-12-21
2
-1
/
+3
*
Add characters for textbox borders to the array.
IIMarckus
2011-12-21
2
-8
/
+17
*
Add a weird OT string write.
IIMarckus
2011-12-21
1
-1
/
+53
*
Add Pokedex number ↔ index number conversion functions.
IIMarckus
2011-12-21
1
-1
/
+36
*
Treat apostrophes specially, since they’re combining characters.
IIMarckus
2011-12-21
3
-22
/
+37
*
Add various data from the credits (graphics, displayed mons, text).
IIMarckus
2011-12-21
2
-1
/
+274
*
Add move names.
IIMarckus
2011-12-21
1
-1
/
+165
*
Add Japanese text entry and Pokédex entries.
IIMarckus
2011-12-21
4
-4
/
+2619
*
Add ….
IIMarckus
2011-12-21
2
-1
/
+2
*
Add é and fix a typo when converting text.
IIMarckus
2011-12-21
2
-7
/
+8
*
Add support for Unicode, and use it to put in ♀ and ♂.
IIMarckus
2011-12-21
2
-6
/
+18
*
Replace more byte values with text.
IIMarckus
2011-12-18
2
-47
/
+236
*
More text nulls.
IIMarckus
2011-12-18
1
-146
/
+146
*
Use "@" for nulls. This makes fixed‐width text tables easier to read.
IIMarckus
2011-12-18
1
-200
/
+200
*
More text, and some new characters. Make $50 equal to "@".
IIMarckus
2011-12-17
2
-2
/
+14
*
Fix typo.
Sawakita
2011-12-17
1
-1
/
+1
*
Add some missing correspondencies to prepocessor's char table.
Sawakita
2011-12-17
1
-0
/
+5
*
Add more text strings.
IIMarckus
2011-12-17
1
-4
/
+500
*
Don’t rebuild the character table every line.
IIMarckus
2011-12-17
1
-9
/
+10
*
Make use of the new text preprocesser to make text readable.
IIMarckus
2011-12-17
1
-81
/
+71
*
Add a text preprocessor, so that we can enter strings in db commands.
IIMarckus
2011-12-16
2
-3
/
+108
*
More animation code, and the sound data for attacks.
IIMarckus
2011-12-16
1
-2
/
+225
*
More uncommented animation code.
IIMarckus
2011-12-15
1
-4
/
+196
*
Add title screen monsters from Green and Blue as well.
IIMarckus
2011-12-15
2
-0
/
+42
*
Poké Ball animation code cleanup.
IIMarckus
2011-12-15
2
-25
/
+41
*
This has already been explained.
IIMarckus
2011-12-14
1
-1
/
+1
*
Add Pokémon that appear on the title screen.
IIMarckus
2011-12-14
1
-1
/
+22
*
Minor comment changes.
IIMarckus
2011-12-12
1
-2
/
+2
*
Add random number generation functions.
IIMarckus
2011-12-12
2
-4
/
+36
*
Document the byte before a trainer’s AI pointer.
IIMarckus
2011-12-12
2
-10
/
+12
*
Minor clarifications in Pallet Town scripts.
IIMarckus
2011-11-14
2
-4
/
+9
*
More minor label fixes.
IIMarckus
2011-11-14
1
-2
/
+2
*
Fix pointer label.
IIMarckus
2011-11-14
1
-3
/
+2
*
Add Blue’s house map.
IIMarckus
2011-11-14
3
-1
/
+115
*
Minor cleanup.
IIMarckus
2011-11-13
1
-7
/
+6
*
Add Pallet Town map.
IIMarckus
2011-11-13
2
-3
/
+271
*
Add constants for direction of connections.
IIMarckus
2011-11-13
1
-0
/
+5
*
Add Red’s room map.
IIMarckus
2011-11-13
2
-3
/
+56
*
Fix pointer
IIMarckus
2011-11-13
1
-3
/
+3
*
Add Red’s House 1F map.
IIMarckus
2011-11-13
2
-1
/
+104
*
Add variant pics from other versions.
IIMarckus
2011-08-28
311
-0
/
+907
*
Extract compressed pics into separate files.
IIMarckus
2011-08-28
357
-9
/
+1541
*
Fill out the dictionary some more.
IIMarckus
2011-07-31
1
-8
/
+90
*
Add $58 to the dictionary.
IIMarckus
2011-07-31
1
-3
/
+21
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