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* Space out monster constants to make gaps clearer.yenatch2014-06-06
* Comment SGB packets.yenatch2014-06-06
* Merge remote-tracking branch 'danny/master'yenatch2014-06-06
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| * Relabel a few missed map scripts and TheEndTextStringU-Fish-PC\Daniel2014-05-31
| * Remove duplicated dataU-Fish-PC\Daniel2014-05-31
| * Merge branch 'master' of https://github.com/yenatch/pokeredU-Fish-PC\Daniel2014-05-30
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| * | Fix IsDungeonMap commentsU-Fish-PC\Daniel2014-05-30
| * | Label and comment BattleTransitionU-Fish-PC\Daniel2014-05-29
| * | TM_28 in Cerulean scriptU-Fish-PC\Daniel2014-05-28
* | | Explicit sections for pics, sprites and misc graphics.yenatch2014-05-31
* | | Split out joypad code from main.asm.yenatch2014-05-31
* | | Split more code out of home.asm.yenatch2014-05-31
* | | Use rgbasm -h to use halt without nops.yenatch2014-05-31
* | | Clean up bg map and palette fade code in home.asm.yenatch2014-05-31
* | | Split the text engine out of home.asm.yenatch2014-05-30
* | | Recomment some copy/video functions in home.asm.yenatch2014-05-30
* | | Split out joypad and overworld code from home.asm.yenatch2014-05-30
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* | Remove redundant dimensions in image filenames.yenatch2014-05-30
* | Dust off the makefile and prepare to build Yellow.yenatch2014-05-30
* | Use VRAM constants where applicable.yenatch2014-05-29
* | VRAM constants.yenatch2014-05-29
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* Use wOverworldMap in macros.yenatch2014-05-27
* Add macro TX_BCD for printing BCD numbers.yenatch2014-05-27
* More wOAMBuffer references.yenatch2014-05-27
* Remove most static wram addresses. Use labels instead.yenatch2014-05-26
* Don't hardcode wram sections (except for alignment).yenatch2014-05-26
* Recomment LoadMonData_.yenatch2014-05-25
* Split out item fragment code.yenatch2014-05-25
* Split out overworld object movement.yenatch2014-05-25
* Try to clean up PrepareOAMData.yenatch2014-05-25
* Split out map sprite facing data.yenatch2014-05-25
* Label BCD math predefs.yenatch2014-05-25
* Rename GetJoypadState -> Joypad.yenatch2014-05-25
* Rename joypad registers.yenatch2014-05-25
* Move bank 0 into home.asm.yenatch2014-05-25
* Clean up some bank 3 functions and rename flag action functions.yenatch2014-05-25
* Use global labels for pics.yenatch2014-05-24
* Organize file includes in banks 4 through 1e.yenatch2014-05-24
* Rename engine/rng.asm to engine/random.asm.yenatch2014-05-24
* Rename random number function and hram labels.yenatch2014-05-24
* Comment some more bank 0 functions.yenatch2014-05-23
* More complete hardware constants. Rename joypad constants.yenatch2014-05-23
* Use a dedicated label for base stats.yenatch2014-05-23
* Comment some bank 0 functions, and add wram labels for Predef.yenatch2014-05-23
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-22
* Pull out map header pointers and banksU-Fish-PC\Daniel2014-05-21
* Name hidden object routinesU-Fish-PC\Daniel2014-05-21
* Use more constants in object dataU-Fish-PC\Daniel2014-05-21
* More misc relabellingU-Fish-PC\Daniel2014-05-21
* Misc relabellingU-Fish-PC\Daniel2014-05-21