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pokeyellow.git
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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Age
Files
Lines
*
Space out monster constants to make gaps clearer.
yenatch
2014-06-06
1
-1
/
+37
*
Comment SGB packets.
yenatch
2014-06-06
2
-122
/
+278
*
Merge remote-tracking branch 'danny/master'
yenatch
2014-06-06
19
-330
/
+306
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\
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*
Relabel a few missed map scripts and TheEndTextString
U-Fish-PC\Daniel
2014-05-31
5
-11
/
+12
|
*
Remove duplicated data
U-Fish-PC\Daniel
2014-05-31
10
-51
/
+0
|
*
Merge branch 'master' of https://github.com/yenatch/pokered
U-Fish-PC\Daniel
2014-05-30
83
-368
/
+348
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\
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*
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Fix IsDungeonMap comments
U-Fish-PC\Daniel
2014-05-30
1
-2
/
+3
|
*
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Label and comment BattleTransition
U-Fish-PC\Daniel
2014-05-29
3
-266
/
+291
|
*
|
TM_28 in Cerulean script
U-Fish-PC\Daniel
2014-05-28
1
-1
/
+1
*
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Explicit sections for pics, sprites and misc graphics.
yenatch
2014-05-31
1
-15
/
+39
*
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Split out joypad code from main.asm.
yenatch
2014-05-31
2
-51
/
+52
*
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Split more code out of home.asm.
yenatch
2014-05-31
9
-1619
/
+1624
*
|
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Use rgbasm -h to use halt without nops.
yenatch
2014-05-31
2
-5
/
+2
*
|
|
Clean up bg map and palette fade code in home.asm.
yenatch
2014-05-31
1
-135
/
+77
*
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Split the text engine out of home.asm.
yenatch
2014-05-30
2
-737
/
+739
*
|
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Recomment some copy/video functions in home.asm.
yenatch
2014-05-30
1
-202
/
+195
*
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Split out joypad and overworld code from home.asm.
yenatch
2014-05-30
3
-2459
/
+2460
|
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/
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/
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*
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Remove redundant dimensions in image filenames.
yenatch
2014-05-30
37
-31
/
+31
*
|
Dust off the makefile and prepare to build Yellow.
yenatch
2014-05-30
14
-61
/
+65
*
|
Use VRAM constants where applicable.
yenatch
2014-05-29
34
-276
/
+230
*
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VRAM constants.
yenatch
2014-05-29
2
-0
/
+22
|
/
*
Use wOverworldMap in macros.
yenatch
2014-05-27
1
-9
/
+10
*
Add macro TX_BCD for printing BCD numbers.
yenatch
2014-05-27
4
-11
/
+15
*
More wOAMBuffer references.
yenatch
2014-05-27
3
-3
/
+3
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
290
-7757
/
+8260
*
Don't hardcode wram sections (except for alignment).
yenatch
2014-05-26
1
-18
/
+20
*
Recomment LoadMonData_.
yenatch
2014-05-25
1
-42
/
+48
*
Split out item fragment code.
yenatch
2014-05-25
2
-57
/
+56
*
Split out overworld object movement.
yenatch
2014-05-25
2
-859
/
+859
*
Try to clean up PrepareOAMData.
yenatch
2014-05-25
3
-178
/
+205
*
Split out map sprite facing data.
yenatch
2014-05-25
2
-58
/
+58
*
Label BCD math predefs.
yenatch
2014-05-25
14
-83
/
+92
*
Rename GetJoypadState -> Joypad.
yenatch
2014-05-25
10
-28
/
+28
*
Rename joypad registers.
yenatch
2014-05-25
73
-301
/
+306
*
Move bank 0 into home.asm.
yenatch
2014-05-25
2
-10171
/
+10172
*
Clean up some bank 3 functions and rename flag action functions.
yenatch
2014-05-25
11
-232
/
+326
*
Use global labels for pics.
yenatch
2014-05-24
1
-360
/
+357
*
Organize file includes in banks 4 through 1e.
yenatch
2014-05-24
1
-2005
/
+745
*
Rename engine/rng.asm to engine/random.asm.
yenatch
2014-05-24
2
-1
/
+1
*
Rename random number function and hram labels.
yenatch
2014-05-24
14
-109
/
+121
*
Comment some more bank 0 functions.
yenatch
2014-05-23
20
-533
/
+573
*
More complete hardware constants. Rename joypad constants.
yenatch
2014-05-23
4
-24
/
+124
*
Use a dedicated label for base stats.
yenatch
2014-05-23
2
-3
/
+4
*
Comment some bank 0 functions, and add wram labels for Predef.
yenatch
2014-05-23
14
-151
/
+184
*
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-22
110
-38990
/
+39093
*
Pull out map header pointers and banks
U-Fish-PC\Daniel
2014-05-21
3
-500
/
+502
*
Name hidden object routines
U-Fish-PC\Daniel
2014-05-21
8
-351
/
+424
*
Use more constants in object data
U-Fish-PC\Daniel
2014-05-21
85
-476
/
+476
*
More misc relabelling
U-Fish-PC\Daniel
2014-05-21
4
-68
/
+70
*
Misc relabelling
U-Fish-PC\Daniel
2014-05-21
8
-182
/
+187
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