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* | | Pull map scripts out of main.asmU-Fish-PC\Daniel2014-05-18
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* | | Pull map headers out of main.asmU-Fish-PC\Daniel2014-05-17
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* | | Pull map objects out of main.asmU-Fish-PC\Daniel2014-05-17
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* | | Organize base stats and wild mon data (Koolboyman)U-Fish-PC\Daniel2014-05-16
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* | | Pull most data out of main.asmU-Fish-PC\Daniel2014-05-16
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* | | More item IDs and palette function namesU-Fish-PC\Daniel2014-05-16
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* | | Use more trainer/mon/palette constantsU-Fish-PC\Daniel2014-05-16
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* | | Clean up text labels, use move and type constantsU-Fish-PC\Daniel2014-05-16
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* | | Label a lot of unnamed textU-Fish-PC\Daniel2014-05-15
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* | | Label graphics loading functions and CheckIfMoveIsKnownU-Fish-PC\Daniel2014-05-15
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* | | Label and comment AnimatePartyMonU-Fish-PC\Daniel2014-05-15
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* | Comment where gym trainers get deactivated after beating the leader.IIMarckus2014-04-21
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* | Add labels and comments to the Fan Club.IIMarckus2014-04-21
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* | Use decimal for levels, and replace some hardcoded RAM addresses.IIMarckus2014-04-21
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* | Add a missed map constant.IIMarckus2014-04-21
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* | Improve comments/labels for Silph Co 7F.IIMarckus2014-04-19
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* | Label a Route 11 gatehouse script better.IIMarckus2014-04-19
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* Merge branch 'master' of https://github.com/iimarckus/pokeredU-Fish-PC\Daniel2014-04-16
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| * hotfix: Bump pokemontools so gfx.py doesn't look for a baserom.yenatch2014-04-16
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| * Merge remote-tracking branch 'yenatch/png'yenatch2014-04-15
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| | * Bump pokemontools for png manifest destiny.yenatch2014-04-15
| | | | | | | | | | | | Now the past 10 or so commits actually work.
| | * Accidentally added a second minimize graphic.yenatch2014-04-05
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| | * Image handling in the makefile.yenatch2014-04-05
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| | * Fix tile padding for house and ship_port tileset graphics.yenatch2014-04-05
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| | * Add *.1bpp, *.2bpp, *.pic to .gitignore.yenatch2014-04-05
| | | | | | | | | | | | These are now generated by the build.
| | * Remove "globals.asm" from .gitignore.yenatch2014-04-05
| | | | | | | | | | | | globals.asm is no longer part of the build, is not generated, does not exist at all.
| | * Convert pngs in gfx/ to 1bpp and 2bpp.yenatch2014-04-05
| | | | | | | | | | | | | | | | | | | | | | | | | | | All graphics are now png. Some files were split out of necessity: - gfx/trade.2bpp -> gfx/game_boy.norepeat.png gfx/link_cable.png - gfx/red/introfight.2bpp -> gfx/red/intro_nido_{1,2,3}.6x6.png - gfx/blue/introfight.2bpp -> gfx/blue/intro_purin_{1,2,3}.6x6.png
| | * Replace .pic with .png.yenatch2014-04-04
| | | | | | | | | | | | | | | | | | | | | Compression is 1:1, so they're interchangeable. The drawback is this inflates the first build time. We've agreed that this is worth having pngs out of the box.
* | | Replace item constantsU-Fish-PC\Daniel2014-04-07
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* | | Replace one-byte sound effect pointersU-Fish-PC\Daniel2014-04-07
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* | Merge https://github.com/yenatch/pokeredIIMarckus2014-04-06
|\| | | | | | | | | Conflicts: main.asm
| * "Fix" name indentation in credits.yenatch2014-04-04
| | | | | | | | | | | | | | This appears to have taken advantage of number chars being -10 through -1. By adding to the middle of the screen, a number char could represent the number of tiles to indent. Or not, which is why this commit exists.
| * Another bank.yenatch2014-04-04
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| * More tileset constants.yenatch2014-04-04
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| * Tileset constants in the wild.yenatch2014-04-03
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| * Name the tilesets and give them constants.yenatch2014-04-03
| | | | | | | | Also clean up the tileset macro and remove placeholders/redundant files.
| * Reference more static banks.yenatch2014-04-02
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* | combine audio and music foldersU-Fish-PC\Daniel2014-04-06
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* | A little more map name consistencyU-Fish-PC\Daniel2014-04-06
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* | Use dimension constants in warp data and add map name consisntencyU-Fish-PC\Daniel2014-04-05
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* Japanese character conversion tables.yenatch2014-04-02
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* More Red pic labels and misc constants.yenatch2014-04-02
| | | | Also correct erroneous label "Unknown_72ede".
* Use labels instead of static addresses in sound pointers.yenatch2014-03-30
| | | | Static address substraction would wreak havoc in other memory configurations.
* Stop using [$ff00+$xx] syntax.yenatch2014-03-30
| | | | rgbasm treats $ffxx loads the same. This is more consistent and avoids confusion with $ff00+c,
* Remove the last "\@"s on local labels.yenatch2014-03-30
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* Yet another static rom address (Tset15_Coll)yenatch2014-03-30
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* Merge remote-tracking branch 'origin/master' into masteryenatch2014-03-29
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| * Merge pull request #37 from Lin20/masteryenatch2014-03-27
| |\ | | | | | | ledge tiles documented
| | * ledge tiles documentedLin2014-03-26
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* | Merge remote-tracking branch 'huderlem/master' into masteryenatch2014-03-29
|\ \ | | | | | | | | | | | | Conflicts: main.asm