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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Age
Files
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*
Disassemble Yellow Viridian scripts
pikalaxalt
2016-05-26
2
-12
/
+228
*
Phase 1 of viridian city script disassembly
pikalaxalt
2016-05-26
3
-333
/
+59
*
Route 2
pikalaxalt
2016-05-26
2
-9
/
+10
*
Include and fix Cerulean scripts
pikalaxalt
2016-05-26
2
-30
/
+8
*
Add Pewter City and fix scripts
pikalaxalt
2016-05-26
3
-245
/
+254
*
Include Route 3
pikalaxalt
2016-05-26
1
-4
/
+7
*
Include Route 4
pikalaxalt
2016-05-26
1
-2
/
+7
*
Include Cerulean City
pikalaxalt
2016-05-26
3
-12
/
+25
*
No more dr in map header pointer files
pikalaxalt
2016-05-26
2
-500
/
+498
*
Merge map ID and dimension constants into a single file
pikalaxalt
2016-05-26
6
-1155
/
+263
*
Include Route 5
pikalaxalt
2016-05-26
4
-10
/
+15
*
Include Saffron City
pikalaxalt
2016-05-26
2
-8
/
+24
*
Include route 7 and link club headers/data
pikalaxalt
2016-05-26
3
-12
/
+33
*
Include Celadon's headers
pikalaxalt
2016-05-26
3
-10
/
+21
*
All Pikachu emotion gfx have been labeled
pikalaxalt
2016-05-25
4
-170
/
+298
*
Trim bank 3E and disassemble another random function
pikalaxalt
2016-05-25
1
-1
/
+9
*
Move stuff around and disassemble a random function
pikalaxalt
2016-05-25
4
-612
/
+623
*
Replace pcm arguments with pcm file labels
pikalaxalt
2016-05-25
3
-417
/
+422
*
Fully disassemble pikachu pic animation scripts
pikalaxalt
2016-05-25
1
-61
/
+330
*
I'm pretty sure these are graphics pointers
pikalaxalt
2016-05-25
3
-129
/
+168
*
More playing around with pikapic script disasm
pikalaxalt
2016-05-25
3
-67
/
+150
*
Make some sense out of the pic animations
pikalaxalt
2016-05-25
5
-2990
/
+3107
*
Last chunk of asm in bank 3f; remaining drs are data
pikalaxalt
2016-05-25
1
-8
/
+50
*
Yet another chunk of asm
pikalaxalt
2016-05-25
1
-7
/
+220
*
Yet another chunk of bank 3f
pikalaxalt
2016-05-25
1
-6
/
+507
*
Another chunk of bank 3f
pikalaxalt
2016-05-25
1
-1
/
+646
*
More pikachu engine stuff
pikalaxalt
2016-05-25
2
-11
/
+149
*
More code and gfx pointers
pikalaxalt
2016-05-25
2
-1
/
+35
*
Another chunk of F... overworld movement engine?
pikalaxalt
2016-05-25
1
-1
/
+51
*
Another chunk of bank F
pikalaxalt
2016-05-25
1
-7
/
+298
*
More code and what looks like scripts in F
pikalaxalt
2016-05-25
3
-1973
/
+2073
*
another chunk of bank 3f
pikalaxalt
2016-05-24
1
-2
/
+278
*
Trivially disassemble a data array in bank 3f
pikalaxalt
2016-05-24
1
-1
/
+63
*
More disassembled functions
pikalaxalt
2016-05-24
1
-7
/
+88
*
A couple more funcs in bank 3f
pikalaxalt
2016-05-24
1
-1
/
+94
*
Func_f0a82
pikalaxalt
2016-05-24
2
-2
/
+31
*
Actually include the Beach House scripts and headers
pikalaxalt
2016-05-24
4
-88
/
+91
*
hidden_object macro; coords as dec
pikalaxalt
2016-05-24
1
-508
/
+381
*
Pretty up the hidden object data
pikalaxalt
2016-05-24
1
-171
/
+171
*
We don't need this file anymore
pikalaxalt
2016-05-24
2
-73
/
+0
*
These are actually map indices
pikalaxalt
2016-05-24
1
-5
/
+26
*
Replace hidden object file include in bank 3c
pikalaxalt
2016-05-24
3
-6
/
+6
*
Comment on bug in bank 3c trash can sampling function
pikalaxalt
2016-05-24
2
-15
/
+40
*
Trash can randomization function
pikalaxalt
2016-05-24
1
-2
/
+85
*
Numerous changes (see below)
pikalaxalt
2016-05-24
12
-745
/
+741
*
Update hidden object functions and include them in main
pikalaxalt
2016-05-24
5
-439
/
+284
*
Itemfinder and hidden item coords
pikalaxalt
2016-05-24
3
-68
/
+67
*
Finish disassembling printer functions
pikalaxalt
2016-05-24
1
-1
/
+110
*
Printer error funcs
pikalaxalt
2016-05-24
3
-9
/
+154
*
Yellow-ize evolution code
pikalaxalt
2016-05-23
3
-10
/
+8
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