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* Delete joypad.asmluckytyphlosion2015-05-101-39/+0
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* Update joypad.asmluckytyphlosion2015-05-101-1/+36
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* Merge readjoypad.asm with joypad.asmluckytyphlosion2015-05-101-31/+0
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* Change ReadJoypad.luckytyphlosion2015-05-101-2/+6
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* Create readjoypad.asmluckytyphlosion2015-05-101-0/+31
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* Added a new bankswitch function not in Red/Blue.luckytyphlosion2015-05-101-10/+15
| | | | | | BankswitchCommon:: ; 3e7e (0:3e7e) ld [H_LOADEDROMBANK],a ld [$2000],a ret
* Update random.asmluckytyphlosion2015-05-101-0/+2
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* Move random.asm to bank 3dluckytyphlosion2015-05-101-1/+4
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* Moved to homebankluckytyphlosion2015-05-101-61/+0
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* Move play_time.asm to homebank.luckytyphlosion2015-05-101-0/+61
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* Addresses for functions.luckytyphlosion2015-05-101-6/+6
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* Slight changes within vcopy.asmluckytyphlosion2015-05-101-42/+16
| | | Changes: Game Freak learned that ld [$xxxx],sp exists, and uses that to save a bit of space/time.
* Update README.mdluckytyphlosion2015-05-101-0/+8
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* Update rockethideout4.asmluckytyphlosion2015-05-061-2/+2
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* Update pewtergym.asmluckytyphlosion2015-05-061-2/+2
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* Update ceruleangym.asmluckytyphlosion2015-05-061-2/+2
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* Update copycatshouse2f.asmluckytyphlosion2015-05-061-1/+1
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* Update ssanne6.asmluckytyphlosion2015-05-061-1/+1
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* Update fuchsiahouse2.asmluckytyphlosion2015-05-061-2/+2
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* Update pewtercity.asmluckytyphlosion2015-05-061-5/+5
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* Update mtmoonpokecenter.asmluckytyphlosion2015-05-061-3/+3
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* More removal of "ldh"luckytyphlosion2015-05-061-21/+21
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* Remove use of ldh.luckytyphlosion2015-05-061-3/+3
| | | RGBFix treats ld a,[$ffxx] as two bytes.
* Update sram.asmluckytyphlosion2015-04-261-1/+1
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* Update save.asmluckytyphlosion2015-04-261-1/+1
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* Remove S_SAVEDPLAYERID as a constantluckytyphlosion2015-04-261-2/+0
| | | Expression must have a constant value.
* Fix datasizesluckytyphlosion2015-04-261-5/+5
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* Fix typoluckytyphlosion2015-04-261-1/+1
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* Labels instead of constantsluckytyphlosion2015-04-261-16/+24
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* Replaced all direct addresses with labels.luckytyphlosion2015-04-261-52/+52
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* S_SAVEDPLAYERID constant.luckytyphlosion2015-04-261-0/+1
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* Added all necessary SRAM constantsluckytyphlosion2015-04-261-5/+15
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* Split SRAM stuff.luckytyphlosion2015-04-261-16/+1
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* Create sram.asmluckytyphlosion2015-04-261-0/+16
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* Replaced Box Direct Addresses with Labels.luckytyphlosion2015-04-261-6/+6
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* SRAM Constantsluckytyphlosion2015-04-261-0/+6
| | | Adding SRAM Constants to replace direct addresses with labels.
* Merge pull request #93 from xCrystal/masteryenatch2015-04-0916-222/+272
|\ | | | | Document some move effects
| * money won and trainer pic constantsxCrystal2015-04-095-16/+21
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| * user xor operator for clearing status flagsxCrystal2015-04-092-6/+6
| | | | | | | | use xor operator for clearing status flags
| * Document DisableEffect and CheckEnemyStatusConditionsxCrystal2015-04-093-73/+89
| | | | | | | | | | basically copy/paste comments and labels from CheckPlayerStatusConditions
| * Document move effectsxCrystal2015-04-0811-129/+158
|/ | | | | | | | | | | | | | | | | | | | | | Document mist effect Document recoil effect Document heal effect Update conversion_effect.asm Update haze_effect.asm Update leech_seed_effect.asm Update pay_day_effect.asm Update reflect_light_screen_effect.asm Update substitute_effect.asm Update transform_effect.asm
* Merge pull request #90 from xCrystal/masteryenatch2015-04-0145-2035/+2092
|\ | | | | Rename/split battle and move effect files. Battle functions, AI, and attack animations
| * Further split bank e stuffxCrystal2015-04-015-432/+435
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| * Rename battle files and split move effects Part 5xCrystal2015-04-016-94/+94
| | | | | | | | 15.asm, 16.asm, 1a.asm, 1c.asm
| * Rename battle files and split move effects Part 4xCrystal2015-04-0111-651/+651
| | | | | | | | e.asm, e_2. asm, and 14.asm
| * Rename battle files and split move effects Part 3xCrystal2015-04-017-70/+70
| | | | | | | | b.asm, b_2.asm, c.asm, and d.asm
| * Rename battle files and split move effects Part 2xCrystal2015-04-017-84/+84
| | | | | | | | 5.asm, 9.asm, and a.asm
| * Rename battle files and split move effects Part 1xCrystal2015-04-0114-507/+510
| | | | | | | | 1.asm, 4.asm, and 4_2.asm
| * Document animation types (shake screen/blink pic)xCrystal2015-03-311-24/+26
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| * Name more in-battle functions and labelsxCrystal2015-03-312-55/+64
| | | | | | | | and better document some animation related functions