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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Commit message (
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Author
Age
*
text analysis and insertion code (TX_FAR targets only)
Bryan Bishop
2012-01-07
*
add more text bytes for abbreviations
Bryan Bishop
2012-01-07
*
trainer pics and basemoney (stag019)
Bryan Bishop
2012-01-07
*
somewhat buggy TX_FAR pretty printer
Bryan Bishop
2012-01-07
*
analyze_texts can handle more text commands now
Bryan Bishop
2012-01-06
*
starting to work with text command $01
Bryan Bishop
2012-01-06
*
analyze_text now works with TX_FAR
Bryan Bishop
2012-01-06
*
fix pointer calculation in analyze_texts
Bryan Bishop
2012-01-06
*
fix some python reserved names and variables
Bryan Bishop
2012-01-06
*
a prototype of a script to parse text scripts
Bryan Bishop
2012-01-06
*
Improve sprite names.
IIMarckus
2012-01-05
*
Merge.
IIMarckus
2012-01-05
|
\
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*
a script to insert map object data into pokered.asm
Bryan Bishop
2012-01-05
|
*
insert object asm
Bryan Bishop
2012-01-05
|
*
use sprite constants in pretty printer
Bryan Bishop
2012-01-05
|
*
update PalletTownObject to use sprite constants
Bryan Bishop
2012-01-05
|
*
switch around old amber sprite constants
Bryan Bishop
2012-01-05
*
|
Give this sprite a better name.
IIMarckus
2012-01-05
|
/
*
fix extra amber sprite constant name
Bryan Bishop
2012-01-05
*
sprite constants
Bryan Bishop
2012-01-05
*
sprite_helper finds which maps a sprite appears on
Bryan Bishop
2012-01-05
*
start using EVENT_DISP in object data output
Bryan Bishop
2012-01-05
*
pretty printer for object labels and asm
Bryan Bishop
2012-01-05
*
initial .hgignore for sanity
Bryan Bishop
2012-01-05
*
tiny update to print out a list of referenced text counts
Bryan Bishop
2012-01-05
*
extract "referenced texts" from maps
Bryan Bishop
2012-01-04
*
text_pointers.py - simple tool to look at text pointers
Bryan Bishop
2012-01-04
*
commenting some addresses
Bryan Bishop
2012-01-04
*
improve spacing
Bryan Bishop
2012-01-04
*
add block labels to map headers
Bryan Bishop
2012-01-04
*
add most of the block labels
Bryan Bishop
2012-01-04
*
import lots of block labels
Bryan Bishop
2012-01-04
*
fix typos in names in extract_maps.py
Bryan Bishop
2012-01-03
*
map_block_dumper - create these .blk files
Bryan Bishop
2012-01-03
*
Merge.
IIMarckus
2012-01-03
|
\
|
*
Use map IDs in connections.
IIMarckus
2012-01-03
*
|
map header banks labels
Bryan Bishop
2012-01-03
|
/
*
apply labels to map header pointers
Bryan Bishop
2012-01-03
*
fix typos in map header labels
Bryan Bishop
2012-01-03
*
Add more map name constants.
IIMarckus
2012-01-03
*
Merge.
IIMarckus
2012-01-03
|
\
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*
Agatha_h map header asm
Bryan Bishop
2012-01-03
|
*
Bruno_h map header asm
Bryan Bishop
2012-01-03
|
*
Loreli_h map header asm
Bryan Bishop
2012-01-03
|
*
CopycatsHouseF1_h map header asm
Bryan Bishop
2012-01-03
|
*
CinnibarMart_h map header asm
Bryan Bishop
2012-01-03
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*
CinnibarPokecenter_h map header asm
Bryan Bishop
2012-01-03
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*
Lab4_h map header asm
Bryan Bishop
2012-01-03
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*
Lab3_h map header asm
Bryan Bishop
2012-01-03
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*
Lab2_h map header asm
Bryan Bishop
2012-01-03
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