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* Create .map files, and don't sort .sym files since rgbds 0.4.0 does thatRangi2020-06-271-4/+3
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* Merge pic/ into gfx/Rangi2020-06-271-1/+1
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* Fix the slot machine tilemap, and adjust the slot graphicsRangi2020-06-271-0/+3
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* Organize gfx/Rangi2020-06-271-8/+13
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* Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi2020-06-271-3/+14
| | | Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
* Reorganize Makefile similarly to pokecrystalRangi2018-12-311-17/+37
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* 'make tidy' preserved compressed graphics, like pokecrystalRangi2018-12-311-1/+5
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* Use rgblink dmg modedannye2018-03-241-1/+1
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* forgot to uncomment clean toolsyenatch2018-03-101-1/+1
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* Use rgbgfx and c tools instead of the submodule.yenatch2018-03-101-17/+41
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* Rename linkerscript and sort sym filePokechu222017-09-291-1/+2
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* Add linkerscriptAntonio Niño Díaz2017-06-091-1/+1
| | | | Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com>
* Use pattern variables in the makefile.yenatch2016-07-011-23/+15
| | | | This means dependency scanning only happens as required.
* Use rgbasm -D in the makefile.yenatch2016-02-171-48/+29
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* align spacing in previousyenatch2015-10-251-3/+3
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* Reorganize the makefile and remove yellow targets.yenatch2015-10-251-50/+41
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* Get rid of queues.yenatch2015-10-251-14/+6
| | | For faster builds, use `make -j`.
* make compare depends on red and blue being built.stag0192015-01-181-1/+1
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* Remove symfiles on clean.stag0192015-01-181-1/+1
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* No longer need to make a mapfile with the newest RGBDS source. This RGBDS ↵stag0192015-01-181-2/+2
| | | | doesn't have a release yet.
* Remove prequeue and preprocessor (now unused).IIMarckus2014-11-051-1/+0
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* Stop preprocessing files.stag0192014-11-041-12/+4
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* Fix the symfile and mapfile filenames.yenatch2014-09-191-1/+1
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* Add a comment to the "compare" target.yenatch2014-07-161-0/+6
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* Combine poke%.gbc build targets into a generalized one.yenatch2014-07-131-10/+2
| | | | | | Now only one target is needed for all versions. $$* also works instead of %, but in a pattern rule % is probably clearer.
* Add image suffixes to the makefile.yenatch2014-07-111-1/+2
| | | | | | Explicitly define png dependencies (none). This keeps make from looking for nonexistent dependencies with extensions like ".png.o". This doesn't make it go any faster, but it at least makes debug easier.
* Remove inline comments in an object recipe.yenatch2014-07-111-3/+3
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* Reorganize makefile targets for clarity.yenatch2014-07-111-25/+37
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* Comment the makefile.yenatch2014-07-111-17/+31
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* Fix Makefile: .map and .symU-Fish-PC\Daniel2014-06-261-1/+1
| | | | | The Makefile previously made the files '.map' and '.sym' instead of 'poke[red/blue].map' and 'poke[red/blue].sym'
* Use rgbasm -h to use halt without nops.yenatch2014-05-311-1/+1
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* Dust off the makefile and prepare to build Yellow.yenatch2014-05-301-61/+48
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* Image handling in the makefile.yenatch2014-04-051-7/+34
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* Makefile: Don't group redrle with phony targetsyenatch2014-02-141-4/+4
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* make compare: Use md5sum -c instead of comparing a base romyenatch2014-02-141-5/+2
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* Makefile: nothing uses the ALL_DEPENDENCIES variable.yenatch2014-02-141-1/+0
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* Makefile: fix a syntax error in redrleyenatch2014-02-141-1/+1
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* Consolidate rgbfix options between Red and Blue.yenatch2014-02-141-2/+5
| | | | Yellow and JP roms will take different options, but this is good for now.
* Makefile: condense dependency scanning into one loopyenatch2014-01-271-2/+0
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* Split wram.asm from poke{red,blue}.o into wram.oyenatch2014-01-271-0/+2
| | | | wram.asm still defines some constants. They're moved into constants/wram_constants.asm.
* Clean up makefile messages and prerequisite handlingyenatch2014-01-271-4/+4
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* Get rid of globals.asm. Use ::s to export labels between objects.yenatch2014-01-271-11/+6
| | | | | | | | | | | globals.asm was a hack that: - gave rgbasm an extra 100k lines to read - increased reliance on the python preprocessor - made the makefile a mess - gave object creation an extra step - wasn't even necessary This speeds up build time by at least a third.
* Makefile: remove duplicates when consolidating objectsyenatch2014-01-231-0/+1
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* Make text.asm an objectyenatch2014-01-231-2/+4
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* split audio components into audio_red.o and audio_blue.oyenatch2014-01-091-2/+7
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* Makefile: baserom compare is optionalyenatch2014-01-041-3/+3
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* Use safer and more standard POSIX find options.IIMarckus2013-12-091-1/+1
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* makefile: find -delete isnt portableyenatch2013-12-091-1/+1
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* Makefile: use += to append to variablesyenatch2013-12-081-1/+1
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* Makefile: $: is not an escaped :yenatch2013-12-081-1/+1
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