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2026-06-15Store garbage data as visible PNG files, built as 2bppRangi1-1/+1
2026-04-15Relabel SFX_SILPH_SCOPE to SFX_TRAINER_APPEARED (#580)PokefanMarcel1-1/+1
2025-10-19Separate surfing Pikachu graphics from audio engine codeRangi1-1/+0
Fixes #137
2022-10-02Require rgbds 0.6.0Rangi1-3/+0
2022-08-11Use the same music headers as pokecrystal (#382)Rangi1-3/+3
2022-03-26Build the Virtual Console patch with `make yellow_vc` (#80)vulcandth1-1/+1
2021-05-02Identify the unused cry that was carried over to GSCSatoMew1-4/+4
2021-05-01Incorporate the suggested fixesSatoMew1-4/+4
2021-05-01Identify the unused cry that was carried over to GSCSatoMew1-4/+4
2020-11-30Fix reference to unused_fanfare.asmSatoMew1-1/+1
2020-11-29Identify what became GSC's Key Item fanfareSatoMew1-1/+1
2020-11-07More debug yellowdannye1-1/+3
only debug menu left
2020-11-05Organize home and macro codeRangi1-1/+1
2020-11-04Start reorganizing pokeyellowRangi1-11/+3
2020-11-04Sync with pokereddannye1-225/+25
2020-10-19Some formatting changesRangi1-3/+6
2020-07-03INCLUDE "engine/pokemon/bills_pc.asm" in main.asm, not audio.asmRangi1-2/+5
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-228/+6
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-15/+15
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-05-25Update Audio 4 sfx namesdannye1-45/+45
2020-05-20Sync with pokereddannye1-96/+107
2019-10-11Label surfing minigame SFXAmber Brault1-5/+5
2019-07-28Use generic names for noise instrumentsdannye1-57/+57
coming up with satisfactory names is hard, besides this will improve compatibility with crystal
2019-07-27Update audio macro namesdannye1-8/+8
change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names
2019-07-07Replace some hard-coded values with constantsRangi1-1/+1
2019-06-10Update toolsCeleste Brault1-1/+1
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi1-3/+0
Polished Map
2018-11-18Clean up pre-linkerscript remnants.luckytyphlosion1-24/+24
2018-11-18Clean up pre-linkerscript remnants.luckytyphlosion1-19/+15
2018-04-01fix some constantsyenatch1-7/+7
2018-04-01remove BANK[] and bank constants from ROMX sectionsyenatch1-47/+31
2018-04-01move pikachu cries into a separate fileyenatch1-207/+1
2018-04-01use a macro for pikachu criesyenatch1-209/+107
2017-06-24Fix typos in commentsdannye1-1/+1
2017-03-21Revert "Fix floating sections"AntonioND1-15/+15
This reverts commit cec6e6e2fb7886acc85200f921d3913fd2ea8a2b. Signed-off-by: AntonioND <antonio_nd@outlook.com>
2017-03-14Fix floating sectionsAntonioND1-15/+15
This is needed to prevent rgblink from moving them around in future releases. Signed-off-by: AntonioND <antonio_nd@outlook.com>
2016-07-27Redo audio header macrodannye1-3/+3
2016-07-27Fix sound effect channel numberingdannye1-5/+5
mostly so that sound effects that only use the noise channel are labelled 'Ch7' instead of 'Ch1'
2016-06-12Remove the last address commentsdannye1-6/+6
except for wram.asm and sram.asm also delete unused yellow file
2016-06-11remove address commentsYamaArashi1-53/+53
2016-06-11Character dict; surfing minigame; printer debugpikalaxalt1-1/+3
2016-06-11remove address commentsYamaArashi1-6/+6
2016-06-06Remove unused source filesdannye1-1/+1
2016-06-06Clean up white spacedannye1-4/+4
2016-06-06Clean up Makefiledannye1-0/+1
2016-06-05Resolve WRAM addresses and bank 3e unknownspikalaxalt1-2/+2
2016-05-31The rest of SS Annepikalaxalt1-0/+6
2016-05-21Rearrange files and labels to reflect duplicated sfx in bank AUDIO_4pikalaxalt1-21/+25
2016-05-21Fix sfx separationpikalaxalt1-0/+2
2016-05-21Unhexlify unknown music macro arguments in bank AUDIO_4pikalaxalt1-1/+1